khanat-opennel-code/code/nel/src/3d/u_instance_material.cpp

499 lines
14 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "std3d.h"
#include "nel/3d/u_instance_material.h"
#include "nel/3d/async_texture_block.h"
#include "nel/3d/mesh_base_instance.h"
#include "nel/3d/driver.h"
#include "nel/3d/texture_mem.h"
#include "nel/3d/texture_file.h"
namespace NL3D
{
// ***************************************************************************
bool UInstanceMaterial::isTextureFile(uint stage) const
{
if (stage >= IDRV_MAT_MAXTEXTURES)
{
nlwarning("UInstanceMaterialUser::isTextureFile : invalid stage");
return false;
}
return dynamic_cast<CTextureFile *>(_Object->getTexture(stage)) != NULL;
}
// ***************************************************************************
std::string UInstanceMaterial::getTextureFileName(uint stage) const
{
if (stage >= IDRV_MAT_MAXTEXTURES)
{
nlwarning("UInstanceMaterialUser::getTextureFileName : invalid stage");
return "";
}
// If Async mode
if(_MBI->getAsyncTextureMode())
{
nlassert(_AsyncTextureBlock->isTextureFile(stage));
// return name of the async one.
return _AsyncTextureBlock->TextureNames[stage];
}
else
{
// return the name in the material
return NLMISC::safe_cast<CTextureFile *>(_Object->getTexture(stage))->getFileName();
}
}
// ***************************************************************************
void UInstanceMaterial::setTextureFileName(const std::string &fileName, uint stage)
{
if (stage >= IDRV_MAT_MAXTEXTURES)
{
nlwarning("UInstanceMaterialUser::setTextureFileName : invalid stage");
return;
}
// If Async mode
if(_MBI->getAsyncTextureMode())
{
if(!_AsyncTextureBlock->isTextureFile(stage))
{
nlwarning("UInstanceMaterialUser::setTextureFileName : the texture is not a texture file");
return;
}
// replace the fileName
_AsyncTextureBlock->TextureNames[stage]= fileName;
// Flag the instance.
_MBI->setAsyncTextureDirty(true);
}
else
{
CTextureFile *otherTex = dynamic_cast<CTextureFile *>(_Object->getTexture(stage));
if (!otherTex)
{
nlwarning("UInstanceMaterialUser::setTextureFileName : the texture is not a texture file");
return;
}
CTextureFile *tf = new CTextureFile(*otherTex);
tf->setFileName(fileName);
NLMISC::CSmartPtr<ITexture> old = _Object->getTexture(stage);
_Object->setTexture(stage, tf);
}
}
// ***************************************************************************
void UInstanceMaterial::emptyTexture(uint stage /*=0*/)
{
if (stage >= IDRV_MAT_MAXTEXTURES)
{
nlwarning("UInstanceMaterialUser::emptyTexture : invalid stage");
return;
}
_Object->setTexture(stage, NULL);
}
// ***************************************************************************
/*bool UInstanceMaterial::isSupportedByDriver(UDriver &drv, bool forceBaseCaps)
{
IDriver *idrv = NLMISC::safe_cast<CDriverUser *>(&drv)->getDriver();
return _Object->isSupportedByDriver(*idrv, forceBaseCaps);
}*/
// ***************************************************************************
void UInstanceMaterial::setTextureMem(uint stage, uint8 *data, uint32 length, bool _delete, bool isFile /*=true*/, uint width /*=0*/, uint height /*=0*/, CBitmap::TType texType /*=CBitmap::RGBA*/)
{
if (stage >= IDRV_MAT_MAXTEXTURES)
{
nlwarning("UInstanceMaterialUser::emptyTexture : invalid stage");
return;
}
_Object->setTexture((uint8) stage, new CTextureMem(data, length, _delete, isFile, width, height, texType));
}
// ***************************************************************************
bool UInstanceMaterial::isLighted() const
{
return _Object->isLighted();
}
// ***************************************************************************
void UInstanceMaterial::setLighting(bool active,
CRGBA emissive /*=CRGBA(0,0,0)*/,
CRGBA ambient /*=CRGBA(0,0,0)*/,
CRGBA diffuse /*=CRGBA(0,0,0)*/,
CRGBA specular /*=CRGBA(0,0,0)*/,
float shininess /*=10*/)
{
_Object->setLighting(active, emissive, ambient, diffuse, specular, shininess);
}
// ***************************************************************************
bool UInstanceMaterial::isUserColor() const
{
return _Object->getShader()==CMaterial::UserColor;
}
// ***************************************************************************
void UInstanceMaterial::setEmissive( CRGBA emissive )
{
_Object->setEmissive(emissive);
}
// ***************************************************************************
void UInstanceMaterial::setAmbient( CRGBA ambient )
{
_Object->setAmbient( ambient);
}
// ***************************************************************************
void UInstanceMaterial::setDiffuse( CRGBA diffuse )
{
_Object->setDiffuse( diffuse);
}
// ***************************************************************************
void UInstanceMaterial::setOpacity( uint8 opa )
{
_Object->setOpacity( opa );
}
// ***************************************************************************
void UInstanceMaterial::setSpecular( CRGBA specular )
{
_Object->setSpecular( specular);
}
// ***************************************************************************
void UInstanceMaterial::setShininess( float shininess )
{
_Object->setShininess( shininess );
}
// ***************************************************************************
CRGBA UInstanceMaterial::getEmissive() const
{
return _Object->getEmissive();
}
// ***************************************************************************
CRGBA UInstanceMaterial::getAmbient() const
{
return _Object->getAmbient();
}
// ***************************************************************************
CRGBA UInstanceMaterial::getDiffuse() const
{
return _Object->getDiffuse();
}
// ***************************************************************************
uint8 UInstanceMaterial::getOpacity() const
{
return _Object->getOpacity();
}
// ***************************************************************************
CRGBA UInstanceMaterial::getSpecular() const
{
return _Object->getSpecular();
}
// ***************************************************************************
float UInstanceMaterial::getShininess() const
{
return _Object->getShininess();
}
// ***************************************************************************
void UInstanceMaterial::setColor(CRGBA rgba)
{
_Object->setColor(rgba) ;
}
// ***************************************************************************
CRGBA UInstanceMaterial::getColor(void) const
{
return _Object->getColor();
}
// ***************************************************************************
void UInstanceMaterial::setUserColor(CRGBA userColor)
{
if(isUserColor())
_Object->setUserColor(userColor);
}
// ***************************************************************************
CRGBA UInstanceMaterial::getUserColor() const
{
if(isUserColor())
return _Object->getUserColor();
else
return CRGBA(0,0,0,0);
}
// ***************************************************************************
void UInstanceMaterial::setConstantColor(uint stage, NLMISC::CRGBA color)
{
if (stage >= IDRV_MAT_MAXTEXTURES)
{
nlwarning("UInstanceMaterialUser::setConstantColor : invalid stage");
return;
}
_Object->texConstantColor(stage, color);
}
// ***************************************************************************
NLMISC::CRGBA UInstanceMaterial::getConstantColor(uint stage) const
{
if (stage >= IDRV_MAT_MAXTEXTURES)
{
nlwarning("UInstanceMaterialUser::getConstantColor : invalid stage");
return NLMISC::CRGBA::Black;
}
return _Object->getTexConstantColor(stage);
}
// ***************************************************************************
sint UInstanceMaterial::getLastTextureStage() const
{
sint lastStage = -1;
for(uint k = 0; k < IDRV_MAT_MAXTEXTURES; ++k)
{
if (_Object->getTexture(k) != NULL)
{
lastStage = k;
}
}
return lastStage;
}
// ***************************************************************************
void UInstanceMaterial::setBlend(bool active)
{
_Object->setBlend(active);
}
// ***************************************************************************
void UInstanceMaterial::setBlendFunc(TBlend src, TBlend dst)
{
_Object->setBlendFunc((CMaterial::TBlend)(uint32)src, (CMaterial::TBlend)(uint32)dst);
}
// ***************************************************************************
void UInstanceMaterial::setSrcBlend(TBlend val)
{
_Object->setSrcBlend((CMaterial::TBlend)(uint32)val);
}
// ***************************************************************************
void UInstanceMaterial::setDstBlend(TBlend val)
{
_Object->setDstBlend((CMaterial::TBlend)(uint32)val);
}
// ***************************************************************************
void UInstanceMaterial::setAlphaTestThreshold(float at)
{
_Object->setAlphaTestThreshold(at);
}
// ***************************************************************************
float UInstanceMaterial::getAlphaTestThreshold() const
{
return _Object->getAlphaTestThreshold();
}
// ***************************************************************************
void UInstanceMaterial::setAlphaTest(bool active)
{
_Object->setAlphaTest(active);
}
// ***************************************************************************
void UInstanceMaterial::setZWrite(bool active)
{
_Object->setZWrite(active);
}
// ***************************************************************************
void UInstanceMaterial::setZFunc(ZFunc val)
{
_Object->setZFunc((CMaterial::ZFunc) val);
}
// ***************************************************************************
bool UInstanceMaterial::getBlend() const
{
return _Object->getBlend();
}
// ***************************************************************************
UInstanceMaterial::TBlend UInstanceMaterial::getSrcBlend(void) const
{
return (UInstanceMaterial::TBlend)(uint32)_Object->getSrcBlend();
}
// ***************************************************************************
UInstanceMaterial::TBlend UInstanceMaterial::getDstBlend(void) const
{
return (UInstanceMaterial::TBlend)(uint32)_Object->getDstBlend();
}
// ***************************************************************************
void UInstanceMaterial::enableUserTexMat(uint stage, bool enabled)
{
if (stage >= IDRV_MAT_MAXTEXTURES)
{
nlwarning("UInstanceMaterial::enableUserTexMat : stage %d is invalid", stage);
return;
}
_Object->enableUserTexMat(stage, enabled);
}
// ***************************************************************************
bool UInstanceMaterial::isUserTexMatEnabled(uint stage) const
{
if (stage >= IDRV_MAT_MAXTEXTURES)
{
nlwarning("UInstanceMaterial::enableUserTexMat : stage %d is invalid", stage);
return false;
}
return _Object->isUserTexMatEnabled(stage);
}
// ***************************************************************************
void UInstanceMaterial::setUserTexMat(uint stage, const NLMISC::CMatrix &m)
{
if (stage >= IDRV_MAT_MAXTEXTURES)
{
nlwarning("UInstanceMaterial::enableUserTexMat : stage %d is invalid", stage);
return;
}
if (!_Object->isUserTexMatEnabled(stage))
{
nlwarning("UInstanceMaterial::setUserTexMat : texture stage %d has no user matrix.", stage);
}
_Object->setUserTexMat(stage, m);
}
// ***************************************************************************
const NLMISC::CMatrix &UInstanceMaterial::getUserTexMat(uint stage) const
{
if (stage >= IDRV_MAT_MAXTEXTURES)
{
nlwarning("UInstanceMaterial::enableUserTexMat : stage %d is invalid", stage);
return CMatrix::Identity;
}
if (!_Object->isUserTexMatEnabled(stage))
{
nlwarning("UInstanceMaterial::setUserTexMat : texture stage %d has no user matrix.", stage);
return CMatrix::Identity;
}
return _Object->getUserTexMat(stage);
}
// ***************************************************************************
void UInstanceMaterial::setWrapS(uint stage, TWrapMode mode)
{
if (stage >= IDRV_MAT_MAXTEXTURES || _Object->getTexture(stage) == NULL)
{
nlwarning("UInstanceMaterial::setWrapS : stage %d is invalid or there's no texture", stage);
return;
}
_Object->getTexture(stage)->setWrapS((ITexture::TWrapMode) mode);
}
// ***************************************************************************
void UInstanceMaterial::setWrapT(uint stage, TWrapMode mode)
{
if (stage >= IDRV_MAT_MAXTEXTURES || _Object->getTexture(stage) == NULL)
{
nlwarning("UInstanceMaterial::setWrapT : stage %d is invalid or there's no texture", stage);
return;
}
_Object->getTexture(stage)->setWrapT((ITexture::TWrapMode) mode);
}
// ***************************************************************************
UInstanceMaterial::TWrapMode UInstanceMaterial::getWrapS(uint stage) const
{
if (stage >= IDRV_MAT_MAXTEXTURES || _Object->getTexture(uint8(stage)) == NULL)
{
nlwarning("UInstanceMaterial::getWrapS : stage %d is invalid or there's no texture", stage);
return Repeat;
}
return (TWrapMode) _Object->getTexture(uint8(stage))->getWrapS();
}
// ***************************************************************************
UInstanceMaterial::TWrapMode UInstanceMaterial::getWrapT(uint stage) const
{
if (stage >= IDRV_MAT_MAXTEXTURES || _Object->getTexture(uint8(stage)) == NULL)
{
nlwarning("UInstanceMaterial::getWrapT : stage %d is invalid or there's no texture", stage);
return Repeat;
}
return (TWrapMode) _Object->getTexture(uint8(stage))->getWrapT();
}
// ***************************************************************************
} // NL3D