khanat-opennel-code/code/ryzom/server/src/entities_game_service
2013-06-16 20:48:17 +02:00
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backward_compatibility Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
building_manager Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
character_structure Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
creature_manager Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
egs_sheets Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
entity_manager Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
entity_structure Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
game_item_manager Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
guild_manager Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
mission_manager Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
modules Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
outpost_manager Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
pd_scripts Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
phrase_manager Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
player_manager Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
progression Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
pvp_manager Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
shop_type Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
stables Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
team_manager Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
weather Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
admin.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
admin.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
ai_pet_interface.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
ai_pet_interface.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
area_geometry.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
area_geometry.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
cdb_data_instance_container.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
cdb_data_instance_container.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
cdb_group.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
cdb_group.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
cdb_struct_banks.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
cdb_struct_banks.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
chat_groups_ids.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
client_messages.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
client_messages.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
CMakeLists.txt Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
common_pd.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
common_pd.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
common_pd_inline.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
common_shard_callbacks.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
common_shard_callbacks.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
database_guild.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
database_guild.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
database_outpost.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
database_outpost.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
database_plr.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
database_plr.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
death_penalties.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
death_penalties.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
deposit.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
deposit.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
deposit_raw_material.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
dyn_chat_egs.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
dyn_chat_egs.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
egs_dynamic_sheet_manager.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
egs_dynamic_sheet_manager.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
egs_globals.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
egs_globals.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
egs_log_filter.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
egs_mirror.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
egs_mirror.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
egs_pd.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
egs_pd.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
egs_pd_inline.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
egs_progress_callback.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
egs_static_continent.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
egs_static_continent.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
egs_utils.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
egs_variables.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
egs_variables.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
entities_game_service.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
entities_game_service.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
entity_list_link.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
entity_matrix.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
entity_matrix.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
fame_pd.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
fame_pd.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
fame_pd_inline.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
far_position_stack.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
far_position_stack.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
forage_progress.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
forage_progress.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
game_event_manager.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
game_event_manager.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
guild_container_pd.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
guild_container_pd.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
guild_container_pd_inline.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
guild_member_pd.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
guild_member_pd.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
guild_member_pd_inline.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
guild_pd.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
guild_pd.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
guild_pd_inline.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
harvest_info.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
harvest_source.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
harvest_source.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
inter_shard_exchange_validator.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
inter_shard_exchange_validator.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
inventory_updater.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
inventory_updater.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
mission_client_callbacks.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
mission_pd.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
mission_pd.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
mission_pd_inline.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
position_flag_manager.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
position_flag_manager.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
primitives_parser.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
primitives_parser.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
projectile_stats.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
projectile_stats.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
range_selector.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
range_selector.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
shutdown_handler.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
shutdown_handler.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
stat_db.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
stat_db.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
static_action_types.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
static_action_types.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
stdpch.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
stdpch.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
trade_structures.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
trade_structures.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
weapon_damage_table.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
weapon_damage_table.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
weather_everywhere.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
weather_everywhere.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
world_instances.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
world_instances.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
zone_manager.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
zone_manager.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00