khanat-opennel-code/code/nel/src/3d/ps_dot.cpp
2010-05-06 02:08:41 +02:00

303 lines
7.7 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "std3d.h"
#include "nel/3d/ps_dot.h"
#include "nel/3d/ps_macro.h"
#include "nel/3d/ps_iterator.h"
#include "nel/3d/driver.h"
#include "nel/3d/particle_system.h"
#include "nel/misc/fast_mem.h"
namespace NL3D
{
static const uint dotBufSize = 1024; // size used for point particles batching
///////////////////////////
// CPSDot implementation //
///////////////////////////
/// static members
CVertexBuffer CPSDot::_DotVb;
CVertexBuffer CPSDot::_DotVbColor;
///===================================================================
template <class T>
inline void DrawDot(T it,
CVertexBuffer &vb,
CPSAttribMaker<NLMISC::CRGBA> *colorScheme,
uint leftToDo,
CPSLocated *owner,
CMaterial &mat,
IDriver *driver,
uint32 srcStep
)
{
NL_PS_FUNC(DrawDot)
nlassert(leftToDo != 0);
const uint total = leftToDo;
T itEnd;
if (colorScheme)
{
// compute the colors
colorScheme->setColorType(driver->getVertexColorFormat());
}
do
{
uint toProcess = leftToDo < dotBufSize ? leftToDo : dotBufSize;
vb.setNumVertices(toProcess); // because of volatile vb copy, indicate the numebr of vertices to copy
{
CVertexBufferReadWrite vba;
vb.lock (vba);
if (colorScheme)
{
// compute the colors
colorScheme->make(owner,
total - leftToDo,
vba.getColorPointer(),
vb.getVertexSize(),
toProcess,
false,
srcStep
);
itEnd = it + toProcess;
uint8 *currPos = (uint8 *) vba.getVertexCoordPointer();
uint32 stride = vb.getVertexSize();
do
{
CHECK_VERTEX_BUFFER(vb, currPos);
*((CVector *) currPos) = *it;
++it ;
currPos += stride;
}
while (it != itEnd);
}
else if (srcStep == (1 << 16)) // make sure we haven't got auto-lod and that the step is 1.0
{
// there's no color information in the buffer, so we can copy it directly
NLMISC::CFastMem::memcpy(vba.getVertexCoordPointer(), &(*it), sizeof(NLMISC::CVector) * toProcess);
it += toProcess;
}
else
{
itEnd = it + toProcess;
uint8 *currPos = (uint8 *) vba.getVertexCoordPointer();
do
{
CHECK_VERTEX_BUFFER(vb, currPos);
*((CVector *) currPos) = *it;
++it ;
currPos += sizeof(float[3]);
}
while (it != itEnd);
}
}
driver->activeVertexBuffer(vb);
driver->renderRawPoints(mat, 0, toProcess);
leftToDo -= toProcess;
}
while (leftToDo);
}
///===================================================================
void CPSDot::draw(bool opaque)
{
// if (!FilterPS[0]) return;
NL_PS_FUNC(CPSDot_draw)
PARTICLES_CHECK_MEM;
if (!_Owner->getSize()) return;
uint32 step;
uint numToProcess;
computeSrcStep(step, numToProcess);
if (!numToProcess) return;
_Owner->incrementNbDrawnParticles(numToProcess); // for benchmark purpose
setupDriverModelMatrix();
IDriver *driver = getDriver();
CVertexBuffer &vb = _ColorScheme ? _DotVbColor : _DotVb;
/// update the material if the global color of the system is variable
CParticleSystem &ps = *(_Owner->getOwner());
if (_ColorScheme == NULL)
{
NLMISC::CRGBA col;
if (ps.getForceGlobalColorLightingFlag() || usesGlobalColorLighting())
{
col.modulateFromColor(ps.getGlobalColorLighted(), _Color);
}
else if (ps.getColorAttenuationScheme() != NULL || ps.isUserColorUsed())
{
col.modulateFromColor(ps.getGlobalColor(), _Color);
}
else
{
col = _Color;
}
_Mat.setColor(col);
forceTexturedMaterialStages(0);
}
else
{
forceTexturedMaterialStages(1);
if (ps.getForceGlobalColorLightingFlag() || usesGlobalColorLighting())
{
_Mat.texConstantColor(0, ps.getGlobalColorLighted());
}
else
{
_Mat.texConstantColor(0, ps.getGlobalColor());
}
SetupModulatedStage(_Mat, 0, CMaterial::Diffuse, CMaterial::Constant);
}
//////
// Use the right drawing routine (auto-lod and non auto-lod)
if (step == (1 << 16))
{
DrawDot(_Owner->getPos().begin(),
vb,
_ColorScheme,
numToProcess,
_Owner,
_Mat,
driver,
step
);
}
else
{
DrawDot(TIteratorVectStep1616(_Owner->getPos().begin(), 0, step),
vb,
_ColorScheme,
numToProcess,
_Owner,
_Mat,
driver,
step
);
}
PARTICLES_CHECK_MEM;
}
///===================================================================
/// init the vertex buffers
void CPSDot::initVertexBuffers()
{
NL_PS_FUNC(CPSDot_initVertexBuffers)
_DotVb.setName("CPSDot::_DotVb");
_DotVb.setPreferredMemory(CVertexBuffer::AGPVolatile, false);
_DotVb.setVertexFormat(CVertexBuffer::PositionFlag);
_DotVb.setNumVertices(dotBufSize);
_DotVbColor.setVertexFormat(CVertexBuffer::PositionFlag | CVertexBuffer::PrimaryColorFlag);
_DotVbColor.setPreferredMemory(CVertexBuffer::AGPVolatile, true); // keep local mem because of interleaved fill
_DotVbColor.setNumVertices(dotBufSize);
_DotVbColor.setName("CPSDot::_DotVbColor");
}
///===================================================================
void CPSDot::init(void)
{
NL_PS_FUNC(CPSDot_init)
_Mat.setLighting(false);
_Mat.setZFunc(CMaterial::less);
updateMatAndVbForColor();
}
///===================================================================
uint32 CPSDot::getNumWantedTris() const
{
NL_PS_FUNC(CPSDot_getNumWantedTris)
nlassert(_Owner);
//return _Owner->getMaxSize();
return _Owner->getSize();
}
///===================================================================
void CPSDot::newElement(const CPSEmitterInfo &info)
{
NL_PS_FUNC(CPSDot_newElement)
newColorElement(info);
}
///===================================================================
void CPSDot::deleteElement(uint32 index)
{
NL_PS_FUNC(CPSDot_deleteElement)
deleteColorElement(index);
}
///===================================================================
void CPSDot::updateMatAndVbForColor(void)
{
NL_PS_FUNC(CPSDot_updateMatAndVbForColor)
}
///===================================================================
bool CPSDot::hasTransparentFaces(void)
{
NL_PS_FUNC(CPSDot_hasTransparentFaces)
return getBlendingMode() != CPSMaterial::alphaTest ;
}
///===================================================================
bool CPSDot::hasOpaqueFaces(void)
{
NL_PS_FUNC(CPSDot_hasOpaqueFaces)
return !hasTransparentFaces();
}
///===================================================================
void CPSDot::resize(uint32 size)
{
NL_PS_FUNC(CPSDot_resize)
nlassert(size < (1 << 16));
resizeColor(size);
}
///===================================================================
void CPSDot::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
{
NL_PS_FUNC(CPSDot_IStream )
f.serialVersion(1);
CPSParticle::serial(f);
CPSColoredParticle::serialColorScheme(f);
serialMaterial(f);
if (f.isReading())
{
init();
}
}
} // NL3D