251 lines
5.1 KiB
C++
251 lines
5.1 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
#include "std3d.h"
|
|
|
|
#include "nel/3d/quad_effect.h"
|
|
#include <algorithm>
|
|
#include <deque>
|
|
|
|
namespace NL3D
|
|
{
|
|
|
|
// a 2d edge, ordered so that p1 is the highest point of the edge
|
|
struct CEdge
|
|
{
|
|
CEdge(const NLMISC::CVector2f &p1, const NLMISC::CVector2f &p2)
|
|
{
|
|
if (p1.y < p2.y)
|
|
{
|
|
P1 = p1;
|
|
P2 = p2;
|
|
}
|
|
else
|
|
{
|
|
P2 = p1;
|
|
P1 = p2;
|
|
}
|
|
}
|
|
|
|
NLMISC::CVector2f P1, P2;
|
|
};
|
|
|
|
// compares 2 edge, and take the highest
|
|
bool operator<(const CEdge &e1, const CEdge &e2) { return e1.P1.y < e2.P1.y; }
|
|
|
|
typedef std::deque<CEdge> TEdgeList;
|
|
|
|
|
|
void CQuadEffect::makeRasters(const TPoint2DVect &poly
|
|
, float quadWidth, float quadHeight
|
|
, TRasters &dest, float &startY
|
|
)
|
|
{
|
|
|
|
dest.clear();
|
|
const float epsilon = 10E-5f;
|
|
|
|
sint size = (sint)poly.size();
|
|
uint aelSize = 0; // size of active edge list
|
|
|
|
sint k; // loop counter
|
|
|
|
|
|
|
|
dest.clear();
|
|
|
|
if (!size) return;
|
|
|
|
static TEdgeList lel, ael; // the left edge list, and the active edge list
|
|
float highest = poly[0].y;
|
|
lel.clear();
|
|
ael.clear();
|
|
|
|
/// build a segment list, and go through it;
|
|
|
|
for (k = 0; k < size; ++k)
|
|
{
|
|
|
|
lel.push_front(
|
|
CEdge(poly[k], poly[k == (size - 1) ? 0 : k + 1])
|
|
);
|
|
if (poly[k].y < highest) { highest = poly[k].y; }
|
|
}
|
|
|
|
/// sort the segs
|
|
std::sort(lel.begin(), lel.end());
|
|
|
|
bool borderFound;
|
|
float left = 0.f, right = 0.f, inter, diff;
|
|
float currY = highest;
|
|
startY = highest;
|
|
|
|
TEdgeList::iterator elIt;
|
|
|
|
do
|
|
{
|
|
/// fetch new segment into the ael
|
|
while (size
|
|
&& lel.begin()->P1.y < (currY + quadHeight)
|
|
)
|
|
{
|
|
ael.push_front(lel.front());
|
|
lel.pop_front();
|
|
--size;
|
|
++ aelSize;
|
|
}
|
|
|
|
if (aelSize)
|
|
{
|
|
|
|
borderFound = false;
|
|
|
|
for (elIt = ael.begin(); elIt != ael.end();)
|
|
{
|
|
if (elIt->P2.y <= currY)
|
|
{
|
|
// edge has gone out of active edge list
|
|
elIt = ael.erase(elIt);
|
|
if (! --aelSize) return;
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
|
|
/** edge is in scope. compute its extreme positions
|
|
* so we need to intersect it with the y = currY and y = currY + quadHeight lines
|
|
*/
|
|
|
|
/// top of the edge
|
|
if (elIt->P1.y >= currY)
|
|
{
|
|
if (!borderFound)
|
|
{
|
|
left = right = elIt->P1.x;
|
|
borderFound = true;
|
|
}
|
|
else
|
|
{
|
|
left = std::min(left, elIt->P1.x);
|
|
right = std::max(right, elIt->P1.x);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// compute intersection
|
|
diff = elIt->P2.y - elIt->P1.y;
|
|
if (diff > epsilon)
|
|
{
|
|
inter = elIt->P1.x + (elIt->P2.x - elIt->P1.x) * (currY - elIt->P1.y) / diff;
|
|
}
|
|
else
|
|
{
|
|
inter = elIt->P2.x;
|
|
}
|
|
|
|
if (!borderFound)
|
|
{
|
|
left = right = inter;
|
|
borderFound = true;
|
|
}
|
|
else
|
|
{
|
|
left = std::min(left, inter);
|
|
right = std::max(right, inter);
|
|
}
|
|
}
|
|
|
|
/// bottom of the edge
|
|
|
|
if (elIt->P2.y <= currY + quadHeight)
|
|
{
|
|
if (!borderFound)
|
|
{
|
|
left = right = elIt->P2.x;
|
|
borderFound = true;
|
|
}
|
|
else
|
|
{
|
|
left = std::min(left, elIt->P2.x);
|
|
right = std::max(right, elIt->P2.x);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// compute intersection
|
|
diff = elIt->P2.y - elIt->P1.y;
|
|
if (diff > epsilon)
|
|
{
|
|
inter = elIt->P1.x + (elIt->P2.x - elIt->P1.x) * (currY + quadHeight - elIt->P1.y) / diff;
|
|
}
|
|
else
|
|
{
|
|
inter = elIt->P2.x;
|
|
}
|
|
|
|
if (!borderFound)
|
|
{
|
|
left = right = inter;
|
|
borderFound = true;
|
|
}
|
|
else
|
|
{
|
|
left = std::min(left, inter);
|
|
right = std::max(right, inter);
|
|
}
|
|
}
|
|
|
|
}
|
|
++ elIt;
|
|
}
|
|
|
|
dest.push_back(std::make_pair(left, right));
|
|
}
|
|
|
|
currY += quadHeight;
|
|
|
|
} while (size || aelSize);
|
|
}
|
|
|
|
//**
|
|
|
|
void CQuadEffect::processPoly(const TPoint2DVect &poly
|
|
, float quadWidth, float quadHeight
|
|
, TPoint2DVect &dest
|
|
)
|
|
{
|
|
static TRasters rDest;
|
|
float currY;
|
|
makeRasters(poly, quadWidth, quadHeight, rDest, currY);
|
|
if (dest.size())
|
|
{
|
|
TRasters::const_iterator it, endIt = rDest.end();
|
|
for (it = rDest.begin(); it != endIt; ++it)
|
|
{
|
|
const sint nbQuad = (sint) ceilf( (it->second - it->first) / quadWidth);
|
|
float currX = it->first;
|
|
for (sint k = 0; k < nbQuad; ++k)
|
|
{
|
|
dest.push_back(NLMISC::CVector2f(currX, currY));
|
|
currX += quadWidth;
|
|
}
|
|
currY += quadHeight;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
} // NL3D
|