khanat-opennel-code/code/nel/src/3d/ig_surface_light.cpp

149 lines
4.3 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "std3d.h"
#include "nel/3d/ig_surface_light.h"
namespace NL3D
{
// ***************************************************************************
CIGSurfaceLight::CIGSurfaceLight()
{
/* ***********************************************
* WARNING: This Class/Method must be thread-safe (ctor/dtor/serial): no static access for instance
* It can be loaded/called through CAsyncFileManager for instance
* ***********************************************/
_Owner= NULL;
_CellSize= 1;
_OOCellSize= 1;
}
// ***************************************************************************
void CIGSurfaceLight::setOwner(CInstanceGroup *owner)
{
nlassert(owner!=NULL);
_Owner= owner;
}
// ***************************************************************************
void CIGSurfaceLight::build(const TRetrieverGridMap &retrieverGridMap, float cellSize,
const std::vector<uint> &plRemap)
{
_RetrieverGridMap= retrieverGridMap;
nlassert(cellSize>0);
_CellSize= cellSize;
_OOCellSize= 1.f/_CellSize;
// remap indices.
ItRetrieverGridMap it;
for(it= _RetrieverGridMap.begin(); it!=_RetrieverGridMap.end(); it++)
{
// For all grids of this retriever
for(uint iGrid= 0; iGrid<it->second.Grids.size(); iGrid++)
{
CSurfaceLightGrid &grid= it->second.Grids[iGrid];
// For all cells of this grid.
for(uint iCell= 0; iCell<grid.Cells.size(); iCell++)
{
CSurfaceLightGrid::CCellCorner &cell= grid.Cells[iCell];
// For all point light id.
for(uint lid= 0; lid<CSurfaceLightGrid::NumLightPerCorner; lid++)
{
if(cell.Light[lid] == 0xFF)
break;
else
cell.Light[lid]= plRemap[cell.Light[lid]];
}
// remap ambient light
if(cell.LocalAmbientId!=0xFF)
cell.LocalAmbientId= plRemap[cell.LocalAmbientId];
}
}
}
}
// ***************************************************************************
void CIGSurfaceLight::clear()
{
_RetrieverGridMap.clear();
_CellSize= 1;
_OOCellSize= 1;
}
// ***************************************************************************
void CIGSurfaceLight::serial(NLMISC::IStream &f)
{
/* ***********************************************
* WARNING: This Class/Method must be thread-safe (ctor/dtor/serial): no static access for instance
* It can be loaded/called through CAsyncFileManager for instance
* ***********************************************/
/*
Version 1:
- The retriever grid map is now a map<uint,CRetrieverLightGrid>. Discard compatibility but.
*/
sint ver= f.serialVersion(1);
f.serial(_CellSize);
f.serial(_OOCellSize);
if(ver<1)
{
std::map<std::string, CRetrieverLightGrid> oldFormatRetrieverGridMap;
f.serialCont(oldFormatRetrieverGridMap);
_RetrieverGridMap.clear();
}
else
{
f.serialCont(_RetrieverGridMap);
}
}
// ***************************************************************************
bool CIGSurfaceLight::getStaticLightSetup(NLMISC::CRGBA sunAmbient, uint retrieverIdentifier, sint surfaceId, const CVector &localPos,
std::vector<CPointLightInfluence> &pointLightList, uint8 &sunContribution, NLMISC::CRGBA &localAmbient)
{
nlassert(_Owner);
// default
sunContribution= 255;
localAmbient= sunAmbient;
ItRetrieverGridMap it;
it= _RetrieverGridMap.find(retrieverIdentifier);
// If bad ident
if(it==_RetrieverGridMap.end())
return false;
CRetrieverLightGrid &rlg= it->second;
// if bad surfaceId
if(surfaceId<0 || surfaceId>= (sint)rlg.Grids.size())
return false;
// Else, ok, get it.
rlg.Grids[surfaceId].getStaticLightSetup(sunAmbient, localPos, pointLightList, sunContribution, *this, localAmbient);
return true;
}
} // NL3D