khanat-opennel-code/code/nel/tools/pacs/build_rbank/main.cpp

398 lines
10 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "nel/misc/types_nl.h"
#include "nel/misc/time_nl.h"
#include "nel/misc/config_file.h"
#include "nel/misc/debug.h"
#include "nel/misc/path.h"
#include "nel/misc/common.h"
#include "nel/misc/displayer.h"
#include "nel/misc/file.h"
#include "nel/3d/register_3d.h"
#include "build_surf.h"
#include "build_rbank.h"
#include "prim_checker.h"
#include "nel/pacs/global_retriever.h"
#include "nel/pacs/retriever_bank.h"
#include "nel/pacs/surface_quad.h"
#include "nel/pacs/local_retriever.h"
#include "nel/pacs/retriever_instance.h"
#include <string>
#include <deque>
#include <stdlib.h>
using namespace std;
using namespace NLMISC;
using namespace NL3D;
#ifndef NL_BRB_CFG
#define NL_BRB_CFG "."
#endif // NL_BRB_CFG
#define LOG_ALL_INFO_TO_FILE
string OutputRootPath;
string OutputDirectory;
string OutputPath;
string TessellationPath;
string IGBoxes;
uint TessellateLevel;
bool ReduceSurfaces;
bool SmoothBorders;
bool ComputeElevation;
bool ComputeLevels;
vector<string> ZoneNames;
string ZoneExt;
string ZoneNHExt = ".zonenhw";
string ZoneLookUpPath;
bool ProcessAllPasses;
bool CheckPrims;
bool TessellateZones;
bool MoulineZones;
bool TessellateAndMoulineZones;
bool ProcessRetrievers;
string PreprocessDirectory;
float WaterThreshold = 0.0f;
bool UseZoneSquare;
string ZoneUL;
string ZoneDR;
string GlobalRetriever;
string RetrieverBank;
string GlobalUL;
string GlobalDR;
bool ProcessGlobal;
string LevelDesignWorldPath;
string IgLandPath;
string IgVillagePath;
bool Verbose = false;
bool CheckConsistency = true;
CPrimChecker PrimChecker;
/****************************************************************\
initMoulinette
\****************************************************************/
int getInt(CConfigFile &cf, const string &varName, int defaultValue=0)
{
CConfigFile::CVar *var = cf.getVarPtr(varName);
if (Verbose)
{
if (var)
nlinfo("Read %s = %d", varName.c_str(), var->asInt());
else
nlinfo("Couldn't read %s, using default = %d", varName.c_str(), defaultValue);
}
return var ? var->asInt() : defaultValue;
}
float getFloat(CConfigFile &cf, const string &varName, float defaultValue=0.0)
{
CConfigFile::CVar *var = cf.getVarPtr(varName);
if (Verbose)
{
if (var)
nlinfo("Read %s = %f", varName.c_str(), var->asFloat());
else
nlinfo("Couldn't read %s, using default = %f", varName.c_str(), defaultValue);
}
return var ? var->asFloat() : defaultValue;
}
string getString(CConfigFile &cf, const string &varName, const string &defaultValue="")
{
CConfigFile::CVar *var = cf.getVarPtr(varName);
if (Verbose)
{
if (var)
nlinfo("Read %s = '%s'", varName.c_str(), var->asString().c_str());
else
nlinfo("Couldn't read %s, using default = '%s'", varName.c_str(), defaultValue.c_str());
}
return var ? var->asString() : defaultValue;
}
bool getBool(CConfigFile &cf, const string &varName, bool defaultValue=false)
{
CConfigFile::CVar *var = cf.getVarPtr(varName);
if (Verbose)
{
if (var)
nlinfo("Read %s = %s", varName.c_str(), (var->asInt()!=0 ? "true" : "false"));
else
nlinfo("Couldn't read %s, using default = '%s'", varName.c_str(), (defaultValue ? "true" : "false"));
}
return var ? (var->asInt() != 0) : defaultValue;
}
void initMoulinette()
{
registerSerial3d();
try
{
#ifdef NL_OS_UNIX
std::string homeDir = getenv("HOME");
NLMISC::CPath::addSearchPath( homeDir + "/.nel");
#endif // NL_OS_UNIX
NLMISC::CPath::addSearchPath(NL_BRB_CFG);
CConfigFile cf;
uint i;
cf.load("build_rbank.cfg");
CConfigFile::CVar *verboseVar = cf.getVarPtr("Verbose");
if (verboseVar && verboseVar->asInt() != 0)
Verbose = true;
// Read paths
CConfigFile::CVar *cvPathes = cf.getVarPtr("Pathes");
for (i=0; cvPathes != NULL && i<cvPathes->size(); ++i)
CPath::addSearchPath(cvPathes->asString(i));
ProcessAllPasses = getBool(cf, "ProcessAllPasses", false);
CheckPrims = getBool(cf, "CheckPrims", false);
TessellateZones = getBool(cf, "TessellateZones", false);
MoulineZones = getBool(cf, "MoulineZones", false);
TessellateAndMoulineZones = getBool(cf, "TessellateAndMoulineZones", false);
ProcessRetrievers = getBool(cf, "ProcessRetrievers", false);
ProcessGlobal = getBool(cf, "ProcessGlobal", false);
OutputRootPath = getString(cf, "OutputRootPath");
UseZoneSquare = getBool(cf, "UseZoneSquare", false);
WaterThreshold = getFloat(cf, "WaterThreshold", 1.0);
CheckConsistency = getBool(cf, "CheckConsistency", true);
//if (TessellateZones || MoulineZones)
{
ZoneExt = getString(cf, "ZoneExt", ".zonew");
ZoneNHExt = getString(cf, "ZoneNHExt", ".zonenhw");
ZoneLookUpPath = getString(cf, "ZonePath", "./");
CPath::addSearchPath(ZoneLookUpPath);
TessellationPath = getString(cf, "TessellationPath");
TessellateLevel = getInt(cf, "TessellateLevel");
}
//if (MoulineZones)
{
LevelDesignWorldPath = getString(cf, "LevelDesignWorldPath");
IgLandPath = getString(cf, "IgLandPath");
IgVillagePath = getString(cf, "IgVillagePath");
IGBoxes = getString(cf, "IGBoxes", "./temp.bbox");
ReduceSurfaces = getBool(cf, "ReduceSurfaces", true);
ComputeElevation = getBool(cf, "ComputeElevation", false);
ComputeLevels = getBool(cf, "ComputeLevels", true);
}
//if (MoulineZones || ProcessRetrievers || ProcessGlobal)
{
SmoothBorders = getBool(cf, "SmoothBorders", true);
PreprocessDirectory = getString(cf, "PreprocessDirectory");
if (SmoothBorders)
OutputDirectory = getString(cf, "SmoothDirectory");
else
OutputDirectory = getString(cf, "RawDirectory");
OutputPath = OutputRootPath+OutputDirectory;
}
//if (ProcessGlobal)
{
GlobalRetriever = getString(cf, "GlobalRetriever");
RetrieverBank = getString(cf, "RetrieverBank");
GlobalUL = getString(cf, "GlobalUL");
GlobalDR = getString(cf, "GlobalDR");
}
ZoneNames.clear();
if (UseZoneSquare)
{
ZoneUL = getString(cf, "ZoneUL");
ZoneDR = getString(cf, "ZoneDR");
uint ul = getZoneIdByName(ZoneUL),
dr = getZoneIdByName(ZoneDR);
uint x0 = ul%256,
y0 = ul/256,
x1 = dr%256,
y1 = dr/256;
uint x, y;
for (y=y0; y<=y1; ++y)
for (x=x0; x<=x1; ++x)
ZoneNames.push_back(getZoneNameById(x+y*256));
}
else
{
CConfigFile::CVar *cvZones = cf.getVarPtr("Zones");
for (i=0; cvZones != NULL && i<cvZones->size(); i++)
ZoneNames.push_back(cvZones->asString(i));
}
}
catch (const EConfigFile &e)
{
nlwarning("Problem in config file : %s\n", e.what ());
}
}
/****************************************************************\
moulineZones
\****************************************************************/
void moulineZones(vector<string> &zoneNames)
{
uint i;
if (CheckPrims)
{
PrimChecker.build(LevelDesignWorldPath, IgLandPath, IgVillagePath);
}
PrimChecker.load();
if (ProcessAllPasses)
{
for (i=0; i<zoneNames.size(); ++i)
{
nlinfo("Generate final .lr for zone %s", zoneNames[i].c_str());
processAllPasses(zoneNames[i]);
}
}
if (ProcessGlobal)
{
nlinfo("Process .gr and .rbank");
processGlobalRetriever();
}
}
/****************************************************************\
MAIN
\****************************************************************/
int main(int argc, char **argv)
{
// Filter addSearchPath
NLMISC::createDebug();
InfoLog->addNegativeFilter ("adding the path");
CFileDisplayer fd(getLogDirectory() + "evallog.log", true);
#ifdef LOG_ALL_INFO_TO_FILE
createDebug();
DebugLog->addDisplayer (&fd);
ErrorLog->addDisplayer (&fd);
WarningLog->addDisplayer (&fd);
InfoLog->addDisplayer (&fd);
AssertLog->addDisplayer (&fd);
ErrorLog->removeDisplayer("DEFAULT_MBD");
#endif
try
{
// Init the moulinette
initMoulinette();
// Compute the zone surfaces
TTime before, after;
uint i;
if (argc > 1)
{
ZoneNames.clear();
for (i=1; i<(uint)argc; ++i)
{
if (argv[i][0] != '-')
{
ZoneNames.push_back(string(argv[i]));
}
else
{
switch (argv[i][1])
{
case 'C':
CheckPrims = true;
break;
case 'c':
CheckPrims = false;
break;
case 'P':
ProcessAllPasses = true;
break;
case 'p':
ProcessAllPasses = false;
break;
case 'G':
ProcessGlobal = true;
break;
case 'g':
ProcessGlobal = false;
break;
case 'T':
case 't':
case 'M':
case 'm':
case 'L':
case 'l':
nlwarning("Option %c is not more valid", argv[i][1]);
break;
}
}
}
}
before = CTime::getLocalTime();
moulineZones(ZoneNames);
after = CTime::getLocalTime();
uint totalSeconds = (uint)((after-before)/1000);
uint workDay = totalSeconds/86400,
workHour = (totalSeconds-86400*workDay)/3600,
workMinute = (totalSeconds-86400*workDay-3600*workHour)/60,
workSecond = (totalSeconds-86400*workDay-3600*workHour-60*workMinute);
if (Verbose)
nlinfo("total computation time: %d days, %d hours, %d minutes and %d seconds", workDay, workHour, workMinute, workSecond);
}
catch (const Exception &e)
{
nlwarning ("main trapped an exception: '%s'\n", e.what ());
}
#ifndef NL_DEBUG
/* catch (...)
{
nlwarning("main trapped an unknown exception\n");
}*/
#endif // NL_DEBUG
return 0;
}