khanat-opennel-code/code/nel/tools/3d/plugin_max/nel_mesh_lib/export_appdata.h

212 lines
8.7 KiB
C

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_EXPORT_APPDATA_H
#define NL_EXPORT_APPDATA_H
// ***************************************************************************
#define NEL3D_APPDATA_LOD_NAME_COUNT_MAX 10
// ***************************************************************************
#define NEL3D_APPDATA_LOD 1423062537
#define NEL3D_APPDATA_LOD_NAME_COUNT (NEL3D_APPDATA_LOD)
#define NEL3D_APPDATA_LOD_NAME (NEL3D_APPDATA_LOD_NAME_COUNT+1)
#define NEL3D_APPDATA_LOD_BLEND_IN (NEL3D_APPDATA_LOD_NAME+NEL3D_APPDATA_LOD_NAME_COUNT_MAX)
#define NEL3D_APPDATA_LOD_BLEND_OUT (NEL3D_APPDATA_LOD_BLEND_IN+1)
#define NEL3D_APPDATA_LOD_COARSE_MESH (NEL3D_APPDATA_LOD_BLEND_OUT+1)
#define NEL3D_APPDATA_LOD_DYNAMIC_MESH (NEL3D_APPDATA_LOD_COARSE_MESH+1)
#define NEL3D_APPDATA_LOD_DIST_MAX (NEL3D_APPDATA_LOD_DYNAMIC_MESH+1)
#define NEL3D_APPDATA_LOD_BLEND_LENGTH (NEL3D_APPDATA_LOD_DIST_MAX+1)
#define NEL3D_APPDATA_LOD_MRM (NEL3D_APPDATA_LOD_BLEND_LENGTH+1)
#define NEL3D_APPDATA_LOD_SKIN_REDUCTION (NEL3D_APPDATA_LOD_MRM+1)
#define NEL3D_APPDATA_LOD_NB_LOD (NEL3D_APPDATA_LOD_SKIN_REDUCTION+1)
#define NEL3D_APPDATA_LOD_DIVISOR (NEL3D_APPDATA_LOD_NB_LOD+1)
#define NEL3D_APPDATA_LOD_DISTANCE_FINEST (NEL3D_APPDATA_LOD_DIVISOR+1)
#define NEL3D_APPDATA_LOD_DISTANCE_MIDDLE (NEL3D_APPDATA_LOD_DISTANCE_FINEST+1)
#define NEL3D_APPDATA_LOD_DISTANCE_COARSEST (NEL3D_APPDATA_LOD_DISTANCE_MIDDLE+1)
// Last APPDATA_LOD value is 1423062560
#define NEL3D_APPDATA_ACCEL (1423062561)
#define NEL3D_APPDATA_ACCEL_TYPE 3
#define NEL3D_APPDATA_ACCEL_NOT_ACCELERATOR 0
#define NEL3D_APPDATA_ACCEL_PORTAL 1
#define NEL3D_APPDATA_ACCEL_CLUSTER 2
#define NEL3D_APPDATA_ACCEL_FATHER_VISIBLE 4
#define NEL3D_APPDATA_ACCEL_VISIBLE_FROM_FATHER 8
#define NEL3D_APPDATA_ACCEL_DYNAMIC_PORTAL 16
#define NEL3D_APPDATA_ACCEL_CLUSTERIZED 32
#define NEL3D_APPDATA_ACCEL_AUDIBLE_NOT_LIKE_VISIBLE 64
#define NEL3D_APPDATA_ACCEL_FATHER_AUDIBLE 128
#define NEL3D_APPDATA_ACCEL_AUDIBLE_FROM_FATHER 256
#define NEL3D_APPDATA_ACCEL_DEFAULT NEL3D_APPDATA_ACCEL_CLUSTERIZED
#define NEL3D_APPDATA_OCC_MODEL (84682540)
#define NEL3D_APPDATA_OPEN_OCC_MODEL (84682541)
#define NEL3D_APPDATA_SOUND_GROUP (84682542)
#define NEL3D_APPDATA_ENV_FX (84682543)
#define NEL3D_APPDATA_INSTANCE_SHAPE (1970)
#define NEL3D_APPDATA_INSTANCE_NAME (1423062562)
#define NEL3D_APPDATA_DONT_ADD_TO_SCENE (1423062563)
#define NEL3D_APPDATA_IGNAME (1423062564)
#define NEL3D_APPDATA_INTERFACE_FILE (1423062700)
#define NEL3D_APPDATA_INTERFACE_THRESHOLD (1423062701)
#define NEL3D_APPDATA_GET_INTERFACE_NORMAL_FROM_SCENE_OBJECTS (1423062702)
#define NEL3D_APPDATA_DONTEXPORT (1423062565)
#define NEL3D_APPDATA_LUMELSIZEMUL (1423062567)
#define NEL3D_APPDATA_SOFTSHADOW_RADIUS (1423062568)
#define NEL3D_APPDATA_SOFTSHADOW_CONELENGTH (1423062569)
#define NEL3D_APPDATA_FLOATING_OBJECT (1423062570)
// Vegetable
#define NEL3D_APPDATA_VEGETABLE (1423062580)
#define NEL3D_APPDATA_VEGETABLE_ALPHA_BLEND (1423062581)
#define NEL3D_APPDATA_VEGETABLE_ALPHA_BLEND_ON_LIGHTED (1423062582)
#define NEL3D_APPDATA_VEGETABLE_ALPHA_BLEND_OFF_LIGHTED (1423062583)
#define NEL3D_APPDATA_VEGETABLE_ALPHA_BLEND_OFF_DOUBLE_SIDED (1423062584)
#define NEL3D_APPDATA_BEND_CENTER (1423062585)
#define NEL3D_APPDATA_BEND_FACTOR (1423062586)
/// Animations
#define NEL3D_APPDATA_AUTOMATIC_ANIMATION (1423062617)
#define NEL3D_APPDATA_EXPORT_ANIMATED_MATERIALS (1423062587)
#define NEL3D_APPDATA_EXPORT_NOTE_TRACK (1423062566)
#define NEL3D_APPDATA_EXPORT_NODE_ANIMATION (1423062800)
#define NEL3D_APPDATA_EXPORT_ANIMATION_PREFIXE_NAME (1423062801)
#define NEL3D_APPDATA_EXPORT_SSS_TRACK (1423062802)
/// Export RealTime light
#define NEL3D_APPDATA_EXPORT_REALTIME_LIGHT (1423062588)
// UseLightingLocalAttenuation
#define NEL3D_APPDATA_USE_LIGHT_LOCAL_ATTENUATION (1423062589)
/// Export LightMap light
#define NEL3D_APPDATA_EXPORT_LIGHTMAP_LIGHT (1423062590)
/// Export As Sun Light
#define NEL3D_APPDATA_EXPORT_AS_SUN_LIGHT (1423062591)
/// Choose a vertexProgram
#define NEL3D_APPDATA_VERTEXPROGRAM_ID (1423062592)
/// WindTree VertexProgram.
#define NEL3D_APPDATA_VPWT_LEVELMAX 3
const uint32 NEL3D_AppDataVPWTFreq[NEL3D_APPDATA_VPWT_LEVELMAX]=
{1423062593, 1423062594, 1423062595};
const uint32 NEL3D_AppDataVPWTFreqWD[NEL3D_APPDATA_VPWT_LEVELMAX]=
{1423062596, 1423062597, 1423062598};
const uint32 NEL3D_AppDataVPWTDistXY[NEL3D_APPDATA_VPWT_LEVELMAX]=
{1423062599, 1423062600, 1423062601};
const uint32 NEL3D_AppDataVPWTDistZ[NEL3D_APPDATA_VPWT_LEVELMAX]=
{1423062602, 1423062603, 1423062604};
const uint32 NEL3D_AppDataVPWTBias[NEL3D_APPDATA_VPWT_LEVELMAX]=
{1423062605, 1423062606, 1423062607};
#define NEL3D_APPDATA_VPWT_USE_SPEC (1423062608)
#define NEL3D_APPDATA_VPWT_FREQ_SCALE (1423062609)
#define NEL3D_APPDATA_VPWT_DIST_SCALE (1423062610)
/// SWT weight for bones
#define NEL3D_APPDATA_EXPORT_SWT (1423062611)
#define NEL3D_APPDATA_EXPORT_SWT_WEIGHT (1423062612)
/// Collision Flags
#define NEL3D_APPDATA_COLLISION (1423062613)
#define NEL3D_APPDATA_COLLISION_EXTERIOR (1423062614)
/// Lod for bone.
#define NEL3D_APPDATA_BONE_LOD_DISTANCE (1423062615)
#define NEL3D_APPDATA_VEGETABLE_FORCE_BEST_SIDED_LIGHTING (1423062616)
/// Lod for skeleton / Character shape
#define NEL3D_APPDATA_CHARACTER_LOD (1423062618)
/// skeleton scale
#define NEL3D_APPDATA_EXPORT_BONE_SCALE (1423062619)
#define NEL3D_APPDATA_EXPORT_BONE_SCALE_NAME_EXT (1423062620)
// remanence
#define NEL3D_APPDATA_USE_REMANENCE (1423062631)
#define NEL3D_APPDATA_REMANENCE_SLICE_NUMBER (1423062632)
#define NEL3D_APPDATA_REMANENCE_SAMPLING_PERIOD (1423062633)
#define NEL3D_APPDATA_REMANENCE_ROLLUP_RATIO (1423062635)
#define NEL3D_APPDATA_REMANENCE_SHIFTING_TEXTURE (1423062634)
// UseLightingLocalAttenuation
#define NEL3D_APPDATA_LIGHT_DONT_CAST_SHADOW_INTERIOR (1423062636)
#define NEL3D_APPDATA_LIGHT_DONT_CAST_SHADOW_EXTERIOR (1423062637)
// Lightmap compression
#define NEL3D_APPDATA_EXPORT_LMC_ENABLED (1423062638)
#define NEL3D_APPDATA_EXPORT_LMC_MAX_LIGHT_GROUP 16
#define NEL3D_APPDATA_EXPORT_LMC_AMBIENT_START (1423062639)
#define NEL3D_APPDATA_EXPORT_LMC_DIFFUSE_START NEL3D_APPDATA_EXPORT_LMC_AMBIENT_START + NEL3D_APPDATA_EXPORT_LMC_MAX_LIGHT_GROUP
// End at 1423062671.
// CollisionMeshGeneration
#define NEL3D_APPDATA_CAMERA_COLLISION_MESH_GENERATION (1423062671)
// RealTimeAmbientLightAddSun
#define NEL3D_APPDATA_REALTIME_AMBIENT_ADD_SUN (1423062672)
// Next free appData is 1423062673
// WARNING!!!!!!!!! : 700+ and 800+ are already used....
// ***************************************************************************
#define NEL3D_APPDATA_LOD_BLEND_IN_DEFAULT 1
#define NEL3D_APPDATA_LOD_BLEND_OUT_DEFAULT 1
#define NEL3D_APPDATA_LOD_COARSE_MESH_DEFAULT 0
#define NEL3D_APPDATA_LOD_DYNAMIC_MESH_DEFAULT 0
#define NEL3D_APPDATA_LOD_DIST_MAX_DEFAULT 1000.f
#define NEL3D_APPDATA_LOD_BLEND_LENGTH_DEFAULT 5.f
#define NEL3D_APPDATA_LOD_SKIN_REDUCTION_DEFAULT 1
#define NEL3D_APPDATA_LOD_NB_LOD_DEFAULT 11
#define NEL3D_APPDATA_LOD_DIVISOR_DEFAULT 20
#define NEL3D_APPDATA_LOD_DISTANCE_FINEST_DEFAULT 5.f
#define NEL3D_APPDATA_LOD_DISTANCE_MIDDLE_DEFAULT 30.f
#define NEL3D_APPDATA_LOD_DISTANCE_COARSEST_DEFAULT 200.f
#define NEL3D_APPDATA_SOFTSHADOW_RADIUS_DEFAULT 1.4f
#define NEL3D_APPDATA_SOFTSHADOW_CONELENGTH_DEFAULT 15.0f
#define NEL3D_APPDATA_BEND_FACTOR_DEFAULT 1.0f
// ***************************************************************************
#define NEL3D_RADIAL_NORMAL_COUNT 4
#define NEL3D_RADIAL_FIRST_SM 28
#define NEL3D_APPDATA_RADIAL_NORMAL_SM 2089254647
#define NEL3D_APPDATA_RADIAL_NORMAL_SM_28 2089254647
#define NEL3D_APPDATA_RADIAL_NORMAL_SM_29 2089254648
#define NEL3D_APPDATA_RADIAL_NORMAL_SM_30 2089254649
#define NEL3D_APPDATA_RADIAL_NORMAL_SM_31 2089254650
// ***************************************************************************
#endif // NL_EXPORT_APPDATA_H
/* End of export_appdata.h */