86 lines
2.6 KiB
C++
86 lines
2.6 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_SECURITY_CHECK_H
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#define NL_SECURITY_CHECK_H
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#include "nel/misc/types_nl.h"
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#include "nel/net/login_cookie.h"
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#include "nel/misc/md5.h"
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#include "game_share/r2_basic_types.h"
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/**
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* CSecurityCode
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*/
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class CSecurityCode
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{
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public:
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CSecurityCode() : AsNum(0) {}
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void serial( NLMISC::IStream& s ) { s.serial(AsNum); } // dependency on msg.xml:CLIENT_QUIT_REQUEST format
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private:
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union
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{
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uint8 Data [2];
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uint16 AsNum;
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};
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friend class CSecurityCheckForFastDisconnection;
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friend bool operator!=( const CSecurityCode& sc1, const CSecurityCode& sc2 );
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};
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inline bool operator!=( const CSecurityCode& sc1, const CSecurityCode& sc2 )
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{
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return sc1.AsNum != sc2.AsNum;
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}
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/**
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* CSecurityCheckForFastDisconnection
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*/
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class CSecurityCheckForFastDisconnection
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{
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public:
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/// Default constructor
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CSecurityCheckForFastDisconnection();
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/// Set session (or can be set by receiveSecurityCode())
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void setSessionId(TSessionId sessionId) { Block.SessionId = sessionId; }
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/// Set cookie
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void setCookie(const NLNET::CLoginCookie& cookie) { Block.Cookie.set(cookie.getUserAddr(), cookie.getUserKey(), cookie.getUserId()); } // don't use the default generated bitwise assignment operator, because of padding junk that would be copied
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/// Return the security code
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CSecurityCode encode(char *passPhrase);
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/// Check the security code
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void check(char *passPhrase);
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/// Read some data from stream
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void receiveSecurityCode(NLMISC::IStream& msgin);
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/// Write some data to stream
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static void forwardSecurityCode(NLMISC::IStream& msgout, TSessionId sessionId, CSecurityCode& securityCode);
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private:
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struct CBlock
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{
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TSessionId SessionId;
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NLNET::CLoginCookie Cookie;
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char PassPhrase [10];
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};
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CBlock Block;
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CSecurityCode SecurityCode;
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};
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#endif // NL_SECURITY_CHECK_H
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/* End of security_check.h */
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