148 lines
4.7 KiB
C++
148 lines
4.7 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "nel/misc/string_conversion.h"
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#include "nel/misc/sstring.h"
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#include "pvp_clan.h"
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#include "fame.h"
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using namespace std;
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using namespace NLMISC;
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namespace PVP_CLAN
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{
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NL_BEGIN_STRING_CONVERSION_TABLE (TPVPClan)
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NL_STRING_CONVERSION_TABLE_ENTRY(None)
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NL_STRING_CONVERSION_TABLE_ENTRY(Neutral)
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NL_STRING_CONVERSION_TABLE_ENTRY(Kami)
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NL_STRING_CONVERSION_TABLE_ENTRY(Karavan)
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NL_STRING_CONVERSION_TABLE_ENTRY(Fyros)
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NL_STRING_CONVERSION_TABLE_ENTRY(Matis)
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NL_STRING_CONVERSION_TABLE_ENTRY(Tryker)
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NL_STRING_CONVERSION_TABLE_ENTRY(Zorai)
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NL_END_STRING_CONVERSION_TABLE(TPVPClan, PVPClanConversion, Unknown)
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TPVPClan fromString(const std::string & str)
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{
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return PVPClanConversion.fromString(str);
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}
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const std::string & toString(TPVPClan clan)
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{
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return PVPClanConversion.toString(clan);
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}
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std::string toLowerString(TPVPClan clan)
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{
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CSString s = PVPClanConversion.toString(clan);
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CSString sl = s.toLower();
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return sl;
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}
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uint32 getFactionIndex(TPVPClan clan)
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{
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static vector<uint32> factionIndexes;
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if ( factionIndexes.empty() )
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{
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factionIndexes.resize(NbClans, CStaticFames::INVALID_FACTION_INDEX);
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factionIndexes[Kami] = CStaticFames::getInstance().getFactionIndex("kami");
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factionIndexes[Karavan] = CStaticFames::getInstance().getFactionIndex("karavan");
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factionIndexes[Fyros] = CStaticFames::getInstance().getFactionIndex("fyros");
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factionIndexes[Matis] = CStaticFames::getInstance().getFactionIndex("matis");
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factionIndexes[Tryker] = CStaticFames::getInstance().getFactionIndex("tryker");
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factionIndexes[Zorai] = CStaticFames::getInstance().getFactionIndex("zorai");
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for (uint i = BeginClans; i <= EndClans; i++)
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nlassert( factionIndexes[i] != CStaticFames::INVALID_FACTION_INDEX );
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}
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if (clan >= NbClans)
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return CStaticFames::INVALID_FACTION_INDEX;
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return factionIndexes[clan];
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}
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TPVPClan getClanFromIndex(uint32 theIndex)
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{
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// These names are in order of the enum TPVPClan
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// The first two clans, "None" and "Neutral", don't count. Subtract 2 from the lookup.
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std::string FactionNames[] = { "kami","karavan","fyros","matis","tryker","zorai" };
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for (int looper = BeginClans; looper <= EndClans; looper += 1)
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{
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if (CStaticFames::getInstance().getFactionIndex(FactionNames[looper-BeginClans]) == theIndex)
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{
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return (TPVPClan)looper;
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}
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}
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// It wasn't found, return unknown to indicate error.
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return Unknown;
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}
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NLMISC::CSheetId getFactionSheetId(TPVPClan clan)
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{
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static vector<NLMISC::CSheetId> factionSheetIds;
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if ( factionSheetIds.empty() )
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{
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factionSheetIds.resize(NbClans, NLMISC::CSheetId::Unknown);
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factionSheetIds[Kami] = "kami.faction";
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factionSheetIds[Karavan] = "karavan.faction";
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factionSheetIds[Fyros] = "fyros.faction";
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factionSheetIds[Matis] = "matis.faction";
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factionSheetIds[Tryker] = "tryker.faction";
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factionSheetIds[Zorai] = "zorai.faction";
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for (uint i = BeginClans; i <= EndClans; i++)
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nlassert( factionSheetIds[i] != NLMISC::CSheetId::Unknown );
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}
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if (clan >= NbClans)
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return NLMISC::CSheetId::Unknown;
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return factionSheetIds[clan];
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}
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std::string toIconDefineString( TPVPClan clan )
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{
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return string("pvp_faction_icon_") + PVP_CLAN::toString(clan);
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}
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TPVPClan getClanFromPeople( EGSPD::CPeople::TPeople people )
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{
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static vector<TPVPClan> peopleToClan;
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if( peopleToClan.empty() )
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{
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peopleToClan.resize( EGSPD::CPeople::EndPlayable );
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peopleToClan[ EGSPD::CPeople::Fyros ] = Fyros;
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peopleToClan[ EGSPD::CPeople::Matis ] = Matis;
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peopleToClan[ EGSPD::CPeople::Tryker ] = Tryker;
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peopleToClan[ EGSPD::CPeople::Zorai ] = Zorai;
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}
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if( people < EGSPD::CPeople::EndPlayable && people >= EGSPD::CPeople::Playable )
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return peopleToClan[ people ];
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return Unknown;
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}
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} // namespace PVP_CLAN
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