khanat-opennel-code/code/ryzom/common/src/game_share/body.h
acemtp@users.sourceforge.net d5c601ffa5 initial version
2010-05-06 02:08:41 +02:00

168 lines
3.5 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef RY_BODY_H
#define RY_BODY_H
#include "nel/misc/types_nl.h"
//
#include "slot_equipment.h"
namespace BODY
{
/** Side of body
*/
enum TSide
{
Right = 0,
Left
};
/**
* describe the different body types, according to the considered entity
*/
enum TBodyType
{
Homin = 0,
Quadruped,
LandKitin,
FlyingKitin,
Fish,
Bird,
Plant,
NbBodyTypes,
UnknownBodyType = NbBodyTypes,
};
/**
* Following enum describe the body parts according to considered entity (body) type
* MUST be always in this order (regarding slot)
*
* HEAD
* CHEST
* ARMS
* HANDS
* LEGS
* FEET
* NbBodySlotParts = 6
*/
enum TBodyPart
{
BeginHomin = 0,
HHead = BeginHomin,
HChest,
HArms,
HHands,
HLegs,
HFeet,
EndHomin = HFeet,
BeginQuadruped,
QHead = BeginQuadruped,
QBody,
QFrontPaws,
QFrontHooves,
QRearPaws,
QRearHooves,
EndHomins = QRearHooves,
BeginLandKitin,
LKHead = BeginLandKitin,
LKBody,
LKFrontPaws1,
LKFrontPaws2,
LKRearPaws1,
LKRearPaws2,
EndLandKitin = LKRearPaws2,
BeginFlyingKitin,
FKHead = BeginFlyingKitin,
FKBody,
FKPaws1,
FKPaws2,
FKWings1,
FKWings2,
EndFlyingKitin = FKWings2,
BeginFish,
FHead = BeginFish,
FBody,
FFrontFins1,
FFrontFins2,
FRearFins1,
FRearFins2,
EndFish = FRearFins2,
BeginBird,
BHead = BeginBird,
BBody,
BFeet1,
BFeet2,
BWings1,
BWings2,
EndBird = BWings2,
BeginPlant,
PUpperTrunk = BeginPlant,
PTrunk,
PLeaves1,
PLeaves2,
PLowerTrunk,
PVisibleRoots,
EndPlant = PVisibleRoots,
NbBodyParts,
UnknownBodyPart = NbBodyParts,
};
/**
* get the localisation type from the input string
* \param str the input string
* \return the TBodyType associated to this string
*/
TBodyType toBodyType(const std::string &str);
/// convert a body type to a string
const std::string & toString(TBodyType type);
/**
* get the body part from the input string
* \param str the input string
* \return the TBodyPart associated to this string
*/
TBodyPart toBodyPart(const std::string &str);
/// convert a localisation to a string
const std::string & toString(TBodyPart part);
/// convert a body part to a slot type
SLOT_EQUIPMENT::TSlotEquipment toSlotEquipement(TBodyPart part);
/// get a body part from a body type and a slot type
TBodyPart getBodyPart( TBodyType type, SLOT_EQUIPMENT::TSlotEquipment slot);
// from any body part, gives the matching body part for homins, or UnknownBodyPart
TBodyPart getMatchingHominBodyPart(TBodyPart src);
}; // BODY
#endif // RY_BODY_H
/* End of body.h */