72 lines
2 KiB
C++
72 lines
2 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "std3d.h"
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#include "nel/3d/visual_collision_manager_user.h"
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#include "nel/3d/u_visual_collision_mesh.h"
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namespace NL3D {
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// ***************************************************************************
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uint CVisualCollisionManagerUser::addMeshInstanceCollision(const UVisualCollisionMesh &mesh, const NLMISC::CMatrix &instanceMatrix, bool avoidCollisionWhenInside, bool avoidCollisionWhenOutside)
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{
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// if empty proxy abort
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if(mesh.empty())
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return 0;
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return _Manager.addMeshInstanceCollision(mesh.getMeshPtr(), instanceMatrix, avoidCollisionWhenInside, avoidCollisionWhenOutside);
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}
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// ***************************************************************************
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void CVisualCollisionManagerUser::getMeshs(const NLMISC::CAABBox &aabbox, std::vector<CMeshInstanceColInfo> &dest)
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{
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static std::vector<CVisualCollisionManager::CMeshInstanceColInfo> colInfos;
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_Manager.getMeshs(aabbox, colInfos);
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dest.resize(colInfos.size());
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for(uint k = 0; k < colInfos.size(); ++k)
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{
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dest[k].Mesh.attach(colInfos[k].Mesh);
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dest[k].WorldMatrix = colInfos[k].WorldMatrix;
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dest[k].ID = colInfos[k].ID;
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dest[k].WorldBBox = colInfos[k].WorldBBox;
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}
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}
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} // NL3D
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