186 lines
4.2 KiB
C++
186 lines
4.2 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "graph.h"
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#include <nel/misc/command.h>
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extern NL3D::UTextContext *TextContext;
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//
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// Namespaces
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//
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using namespace NLMISC;
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using namespace NL3D;
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using namespace std;
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//
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// Variables
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//
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bool CGraph::Display = true;
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bool CGraph::DisplayAverageValue = true;
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UDriver *CGraph::_Driver = NULL;
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vector<CGraph*> *CGraph::_Graphs = NULL;
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//
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// Classes
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//
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void CGraph::render (uint page)
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{
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if (!Display) return;
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if (_Driver == NULL) return;
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if (_Graphs == NULL) return;
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for (uint i = 0; i < _Graphs->size(); i++)
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{
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// Graph in all info pages
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if ((*_Graphs)[i]->Page == page)
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(*_Graphs)[i]->renderGraph ();
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}
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}
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void CGraph::renderGraph ()
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{
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if (_Driver == NULL)
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return;
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// Display the background
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uint32 w, h;
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_Driver->getWindowSize (w, h);
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float ScreenWidth = (float) w;
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float ScreenHeight = (float) h;
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_Driver->setMatrixMode2D (CFrustum (0.0f, ScreenWidth, 0.0f, ScreenHeight, -1.0f, 1.0f, false));
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_Driver->drawQuad (X, Y, X+Width, Y+Height, BackColor);
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Peak = 0.0f;
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float sum = 0.0f;
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CRGBA lineCol;
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if ( LineMode )
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{
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lineCol.set (BackColor.R, BackColor.G, BackColor.B, 255);
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}
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else
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{
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lineCol.set (255,255,255,BackColor.A);
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}
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float pos = X+Width-1;
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uint i = 0;
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for (deque<float>::reverse_iterator it = Values.rbegin(); it != Values.rend(); it++)
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{
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float value = (*it) * Height / MaxValue;
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if (value > Height) value = Height;
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CVector vect1;
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if ( LineMode )
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{
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vect1.x = pos-1;
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vect1.y = PrevY;
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}
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else
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{
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vect1.x = pos;
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vect1.y = Y;
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}
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PrevY = Y + value;
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_Driver->drawLine (vect1.x, vect1.y, pos, PrevY, lineCol);
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pos--;
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if ((*it) > Peak) Peak = *it;
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sum += *it;
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i++;
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}
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// Display max
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float value = Peak * Height / MaxValue;
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if (value > Height) value = Height;
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float peakval = Y+value;
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CRGBA frontCol (min(BackColor.R*2,255),min(BackColor.G*2,255),min(BackColor.B*2,255),min(BackColor.A*2,255));
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_Driver->drawLine (X, peakval, X+Width, peakval, frontCol);
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// Display average
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float average = sum / favoid0((float)Values.size());
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value = average * Height / MaxValue;
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if (value > Height) value = Height;
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float avrval = Y+value;
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_Driver->drawLine (X, avrval, X+Width, avrval, frontCol);
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if (TextContext != NULL)
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{
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TextContext->setShaded (false);
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TextContext->setShadeOutline(false);
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TextContext->setHotSpot (UTextContext::MiddleLeft);
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TextContext->setColor (frontCol);
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TextContext->setFontSize (10);
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TextContext->printfAt ((X+Width+2)/ScreenWidth, peakval/ScreenHeight, "%.2f", Peak);
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if (DisplayAverageValue)
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{
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// don't display the average value if they are superposed
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if (avrval+5<peakval-5 || avrval-5>peakval+5)
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{
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TextContext->printfAt ((X+Width+2)/ScreenWidth, avrval/ScreenHeight, "%.2f", average);
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}
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}
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// Display name
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TextContext->setHotSpot (UTextContext::TopLeft);
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TextContext->printfAt ((X+1)/ScreenWidth, (Y+Height-1)/ScreenHeight, Name.c_str());
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}
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}
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void CGraph::addOneValue (float value)
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{
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if (value < 0.0f) value = 0.0f;
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Values.push_back (value);
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while (Values.size () > Width)
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Values.pop_front ();
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// if (Values.back() > Peak)
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// Peak = Values.back();
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}
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void CGraph::addValue (float value)
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{
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TTime currentTime = ryzomGetLocalTime ();
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while (Values.size () == 0 || currentTime > CurrentQuantumStart + Quantum)
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{
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CurrentQuantumStart += Quantum;
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addOneValue ();
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}
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Values.back() += value;
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// if (Values.back() > Peak)
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// Peak = Values.back();
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}
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