122 lines
4.1 KiB
C++
122 lines
4.1 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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/////////////
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// INCLUDE //
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/////////////
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#include "stdpch.h" // First include for pre-compiled headers.
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// Client
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#include "entity_sheet.h"
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//
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#include "nel/misc/string_conversion.h"
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using namespace NLMISC;
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static const CStringConversion<CEntitySheet::TType>::CPair sheetTypeStringTableDef[] =
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{
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{ "CHAR", CEntitySheet::CHAR },
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{ "FAUNA", CEntitySheet::FAUNA },
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{ "FLORA", CEntitySheet::FLORA },
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{ "OBJECT", CEntitySheet::OBJECT },
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{ "FX", CEntitySheet::FX },
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{ "BUILDING", CEntitySheet::BUILDING },
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{ "ITEM", CEntitySheet::ITEM },
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{ "PLANT", CEntitySheet::PLANT },
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{ "MISSION", CEntitySheet::MISSION },
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{ "RACE_STATS", CEntitySheet::RACE_STATS },
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{ "PACT", CEntitySheet::PACT },
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{ "LIGHT_CYCLE", CEntitySheet::LIGHT_CYCLE },
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{ "WEATHER_SETUP", CEntitySheet::WEATHER_SETUP },
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{ "CONTINENT", CEntitySheet::CONTINENT },
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{ "WORLD", CEntitySheet::WORLD },
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{ "WEATHER_FUNCTION_PARAMS", CEntitySheet::WEATHER_FUNCTION_PARAMS },
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{ "BOTCHAT", CEntitySheet::BOTCHAT },
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{ "MISSION_ICON", CEntitySheet::MISSION_ICON },
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{ "SBRICK", CEntitySheet::SBRICK },
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{ "SPHRASE", CEntitySheet::SPHRASE },
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{ "SKILLS_TREE", CEntitySheet::SKILLS_TREE },
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{ "UNBLOCK_TITLES", CEntitySheet::UNBLOCK_TITLES },
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{ "SUCCESS_TABLE", CEntitySheet::SUCCESS_TABLE },
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{ "AUTOMATON_LIST", CEntitySheet::AUTOMATON_LIST },
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{ "ANIMATION_SET_LIST", CEntitySheet::ANIMATION_SET_LIST },
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{ "SPELL", CEntitySheet::SPELL },
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{ "SPELL_LIST", CEntitySheet::SPELL_LIST },
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{ "CAST_FX", CEntitySheet::CAST_FX },
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{ "EMOT", CEntitySheet::EMOT },
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{ "ANIMATION_FX", CEntitySheet::ANIMATION_FX },
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{ "ID_TO_STRING_ARRAY", CEntitySheet::ID_TO_STRING_ARRAY },
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{ "FORAGE_SOURCE", CEntitySheet::FORAGE_SOURCE },
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{ "CREATURE_ATTACK", CEntitySheet::CREATURE_ATTACK },
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{ "ANIMATION_FX_SET", CEntitySheet::ANIMATION_FX_SET },
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{ "ATTACK_LIST", CEntitySheet::ATTACK_LIST },
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{ "SKY", CEntitySheet::SKY },
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{ "TEXT_EMOT", CEntitySheet::TEXT_EMOT },
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{ "OUTPOST", CEntitySheet::OUTPOST },
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{ "OUTPOST_SQUAD", CEntitySheet::OUTPOST_SQUAD },
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{ "FACTION", CEntitySheet::FACTION }
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};
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static CStringConversion<CEntitySheet::TType> sheetTypeStringTable(sheetTypeStringTableDef, sizeofarray(sheetTypeStringTableDef), CEntitySheet::UNKNOWN_SHEET_TYPE);
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std::vector<std::string> CEntitySheet::_Debug;
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//-----------------------------------------------
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// debug :
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// Add string to the debug stack.
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//-----------------------------------------------
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void CEntitySheet::debug(const std::string &str)
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{
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// Add the string to the debug stack.
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_Debug.push_back(str);
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}// debug //
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//-----------------------------------------------
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// flush :
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// Flush the debug stack with a title parameter.
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//-----------------------------------------------
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void CEntitySheet::flush(const std::string &/* title */)
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{
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// If debug stack is not empty
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// temp
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/*
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if(!_Debug.empty())
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{
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nlwarning("Bug in the form '%s':", title.c_str());
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for(uint i=0; i<_Debug.size(); ++i)
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nlwarning(" %s", _Debug[i]);
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// Empty line separator
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nlwarning("");
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// Clean the stack.
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_Debug.clear();
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}
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*/
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}// flush //
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// ***************************************************************************
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const std::string &CEntitySheet::typeToString(TType e)
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{
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return sheetTypeStringTable.toString(e);
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}
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// ***************************************************************************
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CEntitySheet::TType CEntitySheet::typeFromString(const std::string &s)
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{
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return sheetTypeStringTable.fromString(s);
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}
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