khanat-opennel-code/code/ryzom/common/src/game_share/character_title.h
2010-05-06 02:08:41 +02:00

306 lines
6.5 KiB
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef RY_CHARACTER_TITLE_H
#define RY_CHARACTER_TITLE_H
#include <string>
// ***************************************************************************
/** Enum of character (player) title
* \author Matthieu 'Trap' Besson
* \author Nevrax France
* \date October 2003
*/
namespace CHARACTER_TITLE
{
enum ECharacterTitle
{
Refugee = 0,
Homin,
Novice_Artisan,
Novice_Warrior,
Novice_Harvester,
Novice_Magician,
Artisan_Apprentice,
Magician_Apprentice,
Defensive_Magician,
Offensive_Magician,
Mentalist,
Summoner,
Master_Of_Illusion,
Mind_Lord,
Healer,
Priest,
Master_Of_Life,
Celestial_Guardian,
Disturber,
Affliction_Bringer,
Master_Of_Torment,
Avatar_Of_Sorrow,
Destroyer,
Archmage,
Master_Of_Pain,
Avatar_Of_Destruction,
Elementalist,
Alchemist,
Biomancer,
Master_Of_Energies,
Chosen_Of_Atys,
Warrior_Apprentice,
Melee_Warrior,
Range_Fighter,
Light_Armsman,
Heavy_Armsman,
Close_Fighter,
Gunman,
Heavy_Gunman,
Advanced_Gunman,
Advanced_Heavy_Gunman,
Bludgeoner,
Skewerer,
Slasher,
Smasher,
Impaler,
Cleaver,
Advanced_Close_Fighter,
Maceman,
Brute,
Spearman,
Axeman,
Swordsman,
Heavy_Maceman,
Pikeman,
Heavy_Axeman,
Heavy_Swordsman,
Knifeman,
Hand_To_Hand_Fighter,
Bowman,
Pistoleer,
Heavy_Bowman,
Artilleryman,
Rifleman,
Master_Maceman,
Master_Brute,
Master_Spearman,
Master_Axeman,
Master_Swordsman,
Master_Heavy_Maceman,
Master_Pikeman,
Master_Heavy_Axeman,
Master_Heavy_Swordsman,
Master_Knifeman,
Master_Hand_To_Hand_Fighter,
Master_Bowman,
Master_Pistoleer,
Master_Heavy_Bowman,
Master_Artilleryman,
Master_Rifleman,
Armorer_Apprentice,
Jeweler_Apprentice,
Melee_Weapon_Smith_Apprentice,
Range_Weapon_Smith_Apprentice,
Heavy_Armorer,
Light_Armorer,
Medium_Armorer,
Shield_Smith,
Jeweler,
Melee_Weapon_Smith,
Melee_Heavy_Weapon_Smith,
Melee_Light_Weapon_Smith,
Range_Weapon_Smith,
Range_Heavy_Weapon_Smith,
Advanced_Heavy_Armorer,
Advanced_Light_Armorer,
Advanced_Medium_Armorer,
Advanced_Shield_Smith,
Advanced_Jeweler,
Advanced_Melee_Weapon_Smith,
Advanced_Melee_Heavy_Weapon_Smith,
Advanced_Melee_Light_Weapon_Smith,
Advanced_Range_Weapon_Smith,
Advanced_Range_Heavy_Weapon_Smith,
Expert_Heavy_Armorer,
Expert_Light_Armorer,
Expert_Medium_Armorer,
Expert_Shield_Smith,
Expert_Jeweler,
Expert_Melee_Weapon_Smith,
Expert_Melee_Heavy_Weapon_Smith,
Expert_Melee_Light_Weapon_Smith,
Expert_Range_Weapon_Smith,
Expert_Range_Heavy_Weapon_Smith,
Heavy_Armorer_Master,
Light_Armorer_Master,
Medium_Armorer_Master,
Shield_Smith_Master,
Jeweler_Master,
Melee_Weapon_Smith_Master,
Melee_Heavy_Weapon_Smith_Master,
Melee_Light_Weapon_Smith_Master,
Range_Weapon_Smith_Master,
Range_Heavy_Weapon_Smith_Master,
Forager_Apprentice,
Forager,
Desert_Forager,
Forest_Forager,
Jungle_Forager,
Lacustre_Forager,
Prime_Roots_Forager,
Advanced_Desert_Forager,
Advanced_Forest_Forager,
Advanced_Jungle_Forager,
Advanced_Lacustre_Forager,
Advanced_Prime_Roots_Forager,
Expert_Desert_Forager,
Expert_Forest_Forager,
Expert_Jungle_Forager,
Expert_Lacustre_Forager,
Expert_Prime_Roots_Forager,
Master_Desert_Forager,
Master_Forest_Forager,
Master_Jungle_Forager,
Master_Lacustre_Forager,
Master_Prime_Roots_Forager,
Kami_Ally,
Karavan_Ally,
Title00000,
Title00001, // Journeyer
Title00002, // Novice Kitin Hunter
Title00003, // Kitin Hunter
Title00004, // Master Kitin Hunter
Title00005, // Kitin Eradicator
Title00006, // Kitin Mass Murderer
Title00007, // Matis Guardian
Title00008, // Fyros Guardian
Title00009, // Tryker Guardian
Title00010, // Zorai Guardian
Title00011, // Atys Guardian
Title00012,
Title00013,
Title00014, // The fortunate
Title00015, // Jinxed
Title00016,
Title00017,
Title00018,
Title00019,
Title00020, // Fyros Patriot
Title00021, // Matis Vassal
Title00022, // Tryker Citizen
Title00023, // Zorai Initiate
Title00024, // Kami Disciple
Title00025, // Karavan Follower
Title00026, // Fyros Akenak
Title00027, // Matis Noble
Title00028, // Tryker Taliar
Title00029, // Zorai Awakened
Title00030, // Marauder
Title00031,
Title00032,
Title00033,
Title00034,
Title00035,
Title00036,
Title00037,
Title00038,
Title00039,
Title00040,
Title00041,
Title00042,
Title00043,
Title00044,
Title00045,
Title00046,
Title00047, // Machinegunner
Title00048, // Assault Machinegunner
Title00049,
Title00050,
Title00051,
Title00052,
Title00053,
Title00054,
Title00055,
Title00056,
Title00057,
Title00058,
Title00059,
Title00060,
Title00061,
Title00062,
Title00063,
Title00064,
Title00065,
Title00066,
Title00067,
Title00068,
Title00069,
Title00070,
Title00071,
Title00072,
Title00073,
Title00074,
Title00075,
Title00076,
Title00077,
Title00078,
Title00079, // Wayfarer
// Special title for focus beta testers
WIND = Title00079, // Title for player come from old Windermmer community
FBT,
// GM and GUIDE titles
BeginGmTitle,
SGM = BeginGmTitle,
GM,
VG,
SG,
G,
// other reserved titles
CM,
EM,
EG,
OBSERVER,
EndGmTitle = OBSERVER,
NB_CHARACTER_TITLE
};
// Return the unlocalized string
std::string toString (const ECharacterTitle &r);
ECharacterTitle toCharacterTitle (const std::string& ct);
/// get a character title linked with a special privilege ( gm, guide,...)
inline ECharacterTitle getGMTitleFromPriv (const std::string& priv)
{
if ( priv.size() < 3 )
return NB_CHARACTER_TITLE;
std::string buf = priv.substr(1,priv.size() - 2 );
return toCharacterTitle( buf );
}
} // CHARACTER_TITLE
#endif