khanat-opennel-code/code/ryzom/tools/leveldesign/georges_dll/color_wnd.h

87 lines
2.4 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#if !defined(AFX_COLOR_WND_H__E8BA0021_DBC1_4E3C_9D8A_D13A8FCE7B0C__INCLUDED_)
#define AFX_COLOR_WND_H__E8BA0021_DBC1_4E3C_9D8A_D13A8FCE7B0C__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// color_wnd.h : header file
//
#include "nel/misc/rgba.h"
/////////////////////////////////////////////////////////////////////////////
// CColorWnd window
#define CL_CHANGED (WM_APP+0x3a)
#define CBN_CHANGED (WM_APP+0x3b)
class CColorWnd : public CWnd
{
// Construction
public:
CColorWnd();
void create (DWORD wStyle, RECT &pos, CWnd *window, uint dialogIndex);
void setColor (const NLMISC::CRGBA &color);
NLMISC::CRGBA getColor () const;
void colorChanged ();
void setEdit(CEdit *pEdit) { this->pEdit = pEdit; }
void updateEdit();
// Attributes
public:
NLMISC::CRGBA Color;
uint Id;
private:
CEdit* pEdit;
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CColorWnd)
public:
virtual BOOL PreTranslateMessage(MSG* pMsg);
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CColorWnd();
// Generated message map functions
protected:
//{{AFX_MSG(CColorWnd)
afx_msg void OnPaint();
afx_msg void OnSetFocus(CWnd* pOldWnd);
afx_msg void OnKillFocus(CWnd* pNewWnd);
afx_msg void OnLButtonDblClk(UINT nFlags, CPoint point);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_COLOR_WND_H__E8BA0021_DBC1_4E3C_9D8A_D13A8FCE7B0C__INCLUDED_)