khanat-opennel-code/code/ryzom/tools/leveldesign/georges_convert/type_unit_file_name.h

43 lines
1.5 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NLGEORGES_TYPE_UNIT_FILE_NAME_H
#define NLGEORGES_TYPE_UNIT_FILE_NAME_H
#include "type_unit.h"
namespace NLOLDGEORGES
{
class CTypeUnitFileName : public CTypeUnit
{
protected:
unsigned short int usihighlimit;
public:
CTypeUnitFileName( const CStringEx _sxll, const CStringEx _sxhl, const CStringEx _sxdv, const CStringEx _sxf );
virtual ~CTypeUnitFileName();
virtual CStringEx Format( const CStringEx _sxvalue ) const;
virtual CStringEx CalculateResult( const CStringEx _sxbasevalue, const CStringEx _sxvalue ) const;
virtual void SetDefaultValue( const CStringEx _sxdv );
virtual void SetLowLimit( const CStringEx _sxll );
virtual void SetHighLimit( const CStringEx _sxhl );
};
} // NLGEORGES
#endif // NLGEORGES_TYPE_UNIT_FILE_NAME_H