khanat-opennel-code/code/ryzom/tools/client/client_data_check/client_data_check.h

107 lines
3 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
// client_data_check.h : main header file for the CLIENT_DATA_CHECK application
//
#if !defined(AFX_CLIENT_DATA_CHECK_H__3B7BC465_4902_4E07_B8B2_A5240E493164__INCLUDED_)
#define AFX_CLIENT_DATA_CHECK_H__3B7BC465_4902_4E07_B8B2_A5240E493164__INCLUDED_
#include "nel/misc/types_nl.h"
#include "nel/misc/ucstring.h"
namespace NL3D
{
class CMeshMRM;
class CMeshMRMSkinned;
}
// main symbols
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
/////////////////////////////////////////////////////////////////////////////
// CClient_data_checkApp:
// See client_data_check.cpp for the implementation of this class
//
class CClient_data_checkApp : public CWinApp
{
public:
CClient_data_checkApp();
void cancel();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CClient_data_checkApp)
public:
virtual BOOL InitInstance();
virtual BOOL OnIdle(LONG lCount);
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CClient_data_checkApp)
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
class CClient_data_checkDlg *_CheckDlg;
enum TState
{
Init= 0,
CheckSum,
CancelCheckSum,
MRMCheck,
NearEnd,
End,
};
TState _StateProcess;
ucstring _LastDataScanLog;
// MRM Check
std::vector<std::string> _BnpList;
std::vector<std::string> _CurrentBnpFileList;
uint32 _BnpIndex;
uint32 _FileIndex;
void setLog();
void addLog(const std::string &logAdd);
void setStatus(const std::string &status);
bool processBnpMRM();
void checkMeshMrm(const std::string &fileName, NL3D::CMeshMRM *meshMrm);
void checkMeshMrmSkinned(const std::string &fileName, NL3D::CMeshMRMSkinned *meshMrmSkinned);
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_CLIENT_DATA_CHECK_H__3B7BC465_4902_4E07_B8B2_A5240E493164__INCLUDED_)