khanat-opennel-code/code/ryzom/tools/client/client_config_qt/display_settings_advanced_widget.ui

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XML

<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>display_settings_advanced_widget</class>
<widget class="QWidget" name="display_settings_advanced_widget">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>391</width>
<height>429</height>
</rect>
</property>
<property name="windowTitle">
<string>Display advanced</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout_3">
<item>
<layout class="QVBoxLayout" name="verticalLayout_2">
<item>
<widget class="QLabel" name="label">
<property name="text">
<string>Modify these settings only if you have trouble launching the game</string>
</property>
</widget>
</item>
<item>
<layout class="QVBoxLayout" name="verticalLayout">
<item>
<widget class="QCheckBox" name="texcompressionCheckBox">
<property name="text">
<string>Force texture compression</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="vertexshaderCheckBox">
<property name="text">
<string>Disable vertex shaders</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="verticesagpCheckBox">
<property name="text">
<string>Disable AGP for vertices</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="pixelshadersCheckBox">
<property name="text">
<string>Disable pixel shaders</string>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</item>
<item>
<spacer name="verticalSpacer">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>293</height>
</size>
</property>
</spacer>
</item>
</layout>
</widget>
<resources/>
<connections/>
</ui>