khanat-opennel-code/code/ryzom/tools/client/client_config/sound_dlg.h

85 lines
2.5 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#if !defined(AFX_SOUND_DLG_H__2BBC25D5_CD0E_4705_8D66_3912F5B14D88__INCLUDED_)
#define AFX_SOUND_DLG_H__2BBC25D5_CD0E_4705_8D66_3912F5B14D88__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// sound_dlg.h : header file
//
// ***************************************************************************
// CSoundDlg dialog
// ***************************************************************************
class CSoundDlg : public CBaseDialog
{
// Construction
public:
CSoundDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CSoundDlg)
enum { IDD = IDD_SOUND };
CStatic TextSB;
CStatic TextEAX;
CStatic TextFMod;
CStatic TextForceSoundSoft;
CButton EAXCtrl;
CButton FModCtrl;
CButton ForceSoundSoftCtrl;
BOOL SoundOn;
BOOL EAX;
BOOL FMod;
BOOL ForceSoundSoft;
CSliderCtrl SoundQuality;
CStatic SoundQualityValue;
int SoundQualityInt;
//}}AFX_DATA
void updateState ();
void setAsNumSoundBuffer(uint sb);
uint getAsNumSoundBuffer() const;
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CSoundDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CSoundDlg)
afx_msg void OnSoundOn();
virtual BOOL OnInitDialog();
afx_msg void OnEax();
afx_msg void OnFMod();
afx_msg void OnForceSoundSoft();
afx_msg void OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SOUND_DLG_H__2BBC25D5_CD0E_4705_8D66_3912F5B14D88__INCLUDED_)