khanat-opennel-code/code/ryzom/tools/leveldesign/georges_dll/displayer.cpp
2010-05-06 02:08:41 +02:00

64 lines
2.2 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
/* Copyright, 2000 Nevrax Ltd.
*
* This file is part of NEVRAX NEL.
* NEVRAX NEL is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
* NEVRAX NEL is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with NEVRAX NEL; see the file COPYING. If not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
* MA 02111-1307, USA.
*/
#include "stdafx.h"
#include "displayer.h"
#include "georges_edit.h"
#include "main_frm.h"
using namespace std;
using namespace NLMISC;
CGeorgesDisplayer::CGeorgesDisplayer () : IDisplayer ("Georges edit output console")
{
}
void CGeorgesDisplayer::doDisplay( const CLog::TDisplayInfo& args, const char *message)
{
string temp;
uint size = strlen (message);
temp.reserve (2*size);
bool previousR=false;
for (uint c=0; c<size; c++)
{
if ((message[c] == '\n') && (!previousR))
temp += "\r\n";
else
temp += message[c];
previousR = (message[c] == '\r');
}
((CMainFrame*)(theApp.m_pMainWnd))->outputConsoleString (temp.c_str ());
}