1176 lines
36 KiB
C++
1176 lines
36 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "timed_fx_manager.h"
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#include "ig_callback.h"
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#include "client_sheets/plant_sheet.h"
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#include "nel/3d/u_transform.h"
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#include "nel/3d/u_particle_system_instance.h"
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#include "nel/3d/u_driver.h"
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#include "nel/3d/u_text_context.h"
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#include "nel/3d/u_scene.h"
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#include "nel/3d/u_camera.h"
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#include "nel/misc/fast_floor.h"
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#include "misc.h"
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#include "fx_manager.h"
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#include "nel/misc/check_fpu.h"
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#include <utility>
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#if defined(NL_DEBUG) && defined(NL_OS_WINDOWS)
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#include <crtdbg.h>
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#endif
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using namespace std::rel_ops;
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using namespace NLMISC;
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extern NL3D::UTextContext *TextContext;
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extern NL3D::UDriver *Driver;
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extern NL3D::UScene *Scene;
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//#define DEBUG_FX
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#ifdef DEBUG_FX
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#ifndef NL_DEBUG
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#error Flag DEBUG_FX can only be used in debug mode
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#endif
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#endif
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#ifdef DEBUG_FX
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#define CHECK_INTEGRITY checkIntegrity();
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#else
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#define CHECK_INTEGRITY
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#endif
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CTimedFXManager &CTimedFXManager::getInstance()
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{
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FPU_CHECKER
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static CTimedFXManager manager;
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return manager;
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}
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const float DEFAULT_SPAWNED_FX_TIMED_OUT = 100.f;
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H_AUTO_DECL(RZ_TimedFX)
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//*******************************************************************************************
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NLMISC::CMatrix CTimedFX::getInstanceMatrix() const
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{
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FPU_CHECKER
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H_AUTO_USE(RZ_TimedFX)
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NLMISC::CMatrix result;
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result.identity();
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result.translate(SpawnPosition);
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if (FXSheet && FXSheet->InheritRot) result.rotate(Rot);
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if (FXSheet && FXSheet->InheritScale) result.scale(Scale);
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return result;
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}
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//*******************************************************************************************
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CTimedFXManager::CTimedFXManager()
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{
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FPU_CHECKER
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H_AUTO_USE(RZ_TimedFX)
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_Scene = NULL,
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_DayLength = 24.f,
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_InitDone = false;
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_InstanciatedFXs = NULL;
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_CandidateFXListTouched = false;
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_SortDistance = 0.f;
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_MaxNumberOfFXInstances = 0;
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}
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//*******************************************************************************************
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CTimedFXManager::~CTimedFXManager()
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{
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FPU_CHECKER
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H_AUTO_USE(RZ_TimedFX)
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reset();
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}
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//*******************************************************************************************
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void CTimedFXManager::init(NL3D::UScene *scene,
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const CClientDate &startDate,
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float /* dayLength */,
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float noiseFrequency,
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uint maxNumberOfFXInstances,
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float sortDistanceInterval,
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float maxDist)
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{
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FPU_CHECKER
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H_AUTO_USE(RZ_TimedFX)
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nlassert(!_InitDone);
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if (!scene)
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{
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nlwarning("Scene is NULL");
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}
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_Scene = scene;
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_CurrDate = startDate;
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_Noise.Frequency = noiseFrequency;
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_Noise.Abs = 0.f;
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_Noise.Rand = 1.f;
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CHECK_INTEGRITY
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_InitDone = true;
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nlassert(maxDist > 0.f);
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nlassert(sortDistanceInterval > 0.f);
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_CandidateFXListSortedByDist.resize((int) ceilf(maxDist / sortDistanceInterval));
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_CandidateFXListSortedByDistTmp.resize((int) ceilf(maxDist / sortDistanceInterval));
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_MaxNumberOfFXInstances = maxNumberOfFXInstances;
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_SortDistance = sortDistanceInterval;
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}
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//*******************************************************************************************
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void CTimedFXManager::reset()
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{
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FPU_CHECKER
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H_AUTO_USE(RZ_TimedFX)
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if (_InitDone)
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{
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nlassert(_InitDone);
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CHECK_INTEGRITY
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while (!_FXGroups.empty())
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{
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remove(_FXGroups.begin());
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}
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_Scene = NULL;
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_CurrDate = CClientDate();
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_InitDone = false;
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_FXManager.reset();
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}
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}
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//*******************************************************************************************
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void CTimedFXManager::setDate(const CClientDate &date)
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{
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FPU_CHECKER
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H_AUTO_USE(RZ_TimedFX)
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_CurrDate = date;
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}
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//*******************************************************************************************
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CTimedFXManager::TFXGroupHandle CTimedFXManager::add(const std::vector<CTimedFX> &fxs, EGSPD::CSeason::TSeason /* season */)
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{
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FPU_CHECKER
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H_AUTO_USE(RZ_TimedFX)
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nlassert(_InitDone);
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CHECK_INTEGRITY
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_FXGroups.push_front(CManagedFXGroup());
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#ifdef DEBUG_FX
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_FXGroups.front().Season = season;
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#endif
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TManagedFXGroup &newGroup = _FXGroups.begin()->Group;
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newGroup.resize(fxs.size());
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for(uint k = 0; k < fxs.size(); ++k)
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{
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CManagedFX &fi = newGroup[k];
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fi.FXSheet = fxs[k].FXSheet;
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fi.SpawnPosition = fxs[k].SpawnPosition;
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fi.Scale = fxs[k].Scale;
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fi.Rot = fxs[k].Rot;
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fi.Instance = NULL;
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#if !FINAL_VERSION
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fi.FromIG = fxs[k].FromIG;
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#endif
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#ifdef DEBUG_FX
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fi.OwnerGroup = &(_FXGroups.front());
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#endif
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// compute start and end hour to see in which list insertion should occurs
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bool instanciate = false;
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CClientDate startDate;
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CClientDate endDate;
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//sint32 debugDay;
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if (!(fi.FXSheet && fi.FXSheet->Mode == CSeasonFXSheet::AlwaysStarted))
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{
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if (fi.FXSheet->Mode == CSeasonFXSheet::Spawn)
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{
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// compute next spawn date
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float cycleLength = fi.FXSheet ? fi.FXSheet->CycleDuration : _DayLength;
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sint32 cycle = dateToCycle(_CurrDate, cycleLength, _DayLength);
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fi.computeStartHour(cycle - 1, startDate, cycleLength, _DayLength, _Noise);
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if (startDate < _CurrDate)
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{
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fi.computeStartHour(cycle, startDate, cycleLength, _DayLength, _Noise);
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if (startDate < _CurrDate)
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{
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fi.computeStartHour(cycle + 1, startDate, cycleLength, _DayLength, _Noise);
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}
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}
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}
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else
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{
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// the system is not always instanciated, so must check if it currently is.
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float cycleLength = fi.FXSheet ? fi.FXSheet->CycleDuration : _DayLength;
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sint32 cycle = dateToCycle(_CurrDate, cycleLength, _DayLength);
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fi.computeStartHour(cycle, startDate, cycleLength, _DayLength, _Noise);
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//debugDay = _CurrDate.Day;
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if (startDate > _CurrDate)
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{
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// Let see if it did not start the previous cycle and then ended that cycle
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fi.computeEndHour(cycle - 1, endDate, cycleLength, _DayLength, _Noise);
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if (endDate > _CurrDate)
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{
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CClientDate prevStartDate;
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fi.computeStartHour(cycle - 1, prevStartDate, cycleLength, _DayLength, _Noise);
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if (prevStartDate <= _CurrDate)
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{
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instanciate = true;
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}
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else
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{
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startDate = prevStartDate;
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//debugDay = _CurrDate.Day - 1;
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}
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}
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}
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else
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{
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fi.computeEndHour(cycle, endDate, cycleLength, _DayLength, _Noise);
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if (endDate > _CurrDate)
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{
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// the fx is currently running
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instanciate = true;
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}
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else
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{
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fi.computeStartHour(_CurrDate.Day + 1, endDate, cycleLength, _DayLength, _Noise);
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// the fx will start only during the next day
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//debugDay = _CurrDate.Day + 1;
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}
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}
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}
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}
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else
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{
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if (fi.FXSheet && fi.FXSheet->Mode == CSeasonFXSheet::AlwaysStarted)
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{
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fi.State = CManagedFX::Permanent;
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instanciate = true;
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}
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}
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if (instanciate)
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{
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if (!_Scene || !fi.FXSheet)
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{
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fi.Instance = NULL;
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}
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else
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{
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// insert in candidate fx list
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float dist = (fi.SpawnPosition - _LastCamPos).norm();
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linkCandidateFX(_CandidateFXListSortedByDist, dist, &fi);
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_CandidateFXListTouched = true;
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}
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// Add the system to the queue of systems to be removed, only if it is not always started
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if (!(fi.FXSheet && fi.FXSheet->Mode == CSeasonFXSheet::AlwaysStarted))
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{
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// As the system is currenlty instanciated, we won't deals with it again until it shutdowns, so, we save it in the priority queue.
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CTimeStampedFX tsf;
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tsf.Date = endDate;
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//tsf.DebugDay = 666;
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tsf.FX = &fi; // yes, we keep a pointer on a vector element, but we will never grow that vector
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fi.SetHandle = _FXToRemove.insert(tsf).first;
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fi.State = CManagedFX::InRemoveList;
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}
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}
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else
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{
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// The system is not instanciated yet, but will be later, so add to the queue of systems that "will be instanciated later"
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CTimeStampedFX tsf;
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tsf.Date = startDate;
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tsf.FX = &fi; // yes, we keep a pointer on a vector element, but we will never grow that vector
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//tsf.DebugDay = debugDay;
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nlassert(fi.State != CManagedFX::InAddList);
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fi.SetHandle = _FXToAdd.insert(tsf).first;
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fi.State = CManagedFX::InAddList;
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#ifdef DEBUG_FX
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nlinfo("==== added fx %s, start day = %day, start hour = %f, pos=(%f, %f, %f)", fi.FXSheet ? fi.FXSheet->FXName.c_str() : "???", (int) startDate.Day, startDate.Hour,
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fi.SpawnPosition.x, fi.SpawnPosition.y, fi.SpawnPosition.z);
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#endif
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}
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}
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CHECK_INTEGRITY
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return _FXGroups.begin();
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}
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//*******************************************************************************************
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void CTimedFXManager::remove(TFXGroupHandle handle)
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{
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FPU_CHECKER
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H_AUTO_USE(RZ_TimedFX)
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nlassert(_InitDone);
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CHECK_INTEGRITY
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TManagedFXGroup &group = handle->Group;
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for(uint k = 0; k < group.size(); ++k)
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{
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CManagedFX &fi = group[k];
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if (!fi.Instance.empty())
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{
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nlassert(_Scene);
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_Scene->deleteInstance(fi.Instance);
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}
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switch(fi.State)
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{
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case CManagedFX::InAddList: _FXToAdd.erase(fi.SetHandle); break;
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case CManagedFX::InRemoveList: _FXToRemove.erase(fi.SetHandle); break;
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}
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fi.unlinkFromCandidateFXList();
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fi.unlinkFromInstanciatedFXList();
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}
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_FXGroups.erase(handle);
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CHECK_INTEGRITY
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}
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//*******************************************************************************************
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void CTimedFXManager::update(const CClientDate &date, EGSPD::CSeason::TSeason /* season */, const NLMISC::CVector &camPos)
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{
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FPU_CHECKER
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H_AUTO_USE(RZ_TimedFX)
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nlassert(_InitDone);
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#ifdef DEBUG_FX
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#ifdef NL_OS_WINDOWS
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_CrtCheckMemory();
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#endif
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#endif
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CHECK_INTEGRITY
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_FXManager.update();
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// check for instanciated fxs that should be removed
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while(!_FXToRemove.empty())
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{
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const CTimeStampedFX &tsf = *_FXToRemove.begin();
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#ifdef DEBUG_FX
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nlassert(tsf.FX->OwnerGroup);
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//nlassert(tsf.FX->OwnerGroup->Season == season);
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#endif
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nlassert(tsf.FX->State == CManagedFX::InRemoveList);
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if (tsf.Date > date) break; // all following fx will be remove in the future
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// removes from candidate & instanciated list (this causes fx to be shutdown at the end of the pass)
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tsf.FX->unlinkFromCandidateFXList();
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_CandidateFXListTouched = true;
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// compute new activation date, and insert in _FXToAdd queue
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CTimeStampedFX newTsf;
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newTsf.FX = tsf.FX;
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float cycleLength = newTsf.FX->FXSheet ? newTsf.FX->FXSheet->CycleDuration : _DayLength;
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sint32 cycle = dateToCycle(tsf.Date, cycleLength, _DayLength);
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tsf.FX->computeStartHour(cycle, newTsf.Date, cycleLength, _DayLength, _Noise);
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if (newTsf.Date <= tsf.Date)
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{
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// already started for that day, so compute start hour for next day.
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tsf.FX->computeStartHour(cycle + 1, newTsf.Date, cycleLength, _DayLength, _Noise);
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}
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tsf.FX->SetHandle = _FXToAdd.insert(newTsf).first;
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tsf.FX->State = CManagedFX::InAddList;
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// remove from current queue
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_FXToRemove.erase(_FXToRemove.begin());
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}
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// check for fxs that should be instanciated
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while (!_FXToAdd.empty())
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{
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const CTimeStampedFX &tsf = *_FXToAdd.begin();
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#ifdef DEBUG_FX
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nlassert(tsf.FX->OwnerGroup);
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//nlassert(tsf.FX->OwnerGroup->Season == season);
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#endif
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nlassert(tsf.FX->State == CManagedFX::InAddList);
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if (tsf.Date >= date) break; // all following fx will be instancied in the future
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// activate current fx
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if (!_Scene || !tsf.FX->FXSheet)
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{
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tsf.FX->Instance = NULL;
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}
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else
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{
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// insert in candidate fx list
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float dist = (tsf.FX->SpawnPosition - _LastCamPos).norm();
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linkCandidateFX(_CandidateFXListSortedByDist, dist, tsf.FX);
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_CandidateFXListTouched = true;
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}
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// compute next shutdown date
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#ifdef DEBUG_FX
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nlinfo("===== compute end date for %s, debug day = %d", tsf.FX->FXSheet ? tsf.FX->FXSheet->FXName.c_str() : "???", /*tsf.DebugDay*/ 666);
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#endif
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CTimeStampedFX newTsf;
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newTsf.FX = tsf.FX;
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if (tsf.FX->FXSheet && tsf.FX->FXSheet->Mode == CSeasonFXSheet::Spawn)
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{
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// for a spawned fx, it is shutdown as soon the frame after it is created, so we add it to the remove list with the current date
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newTsf.Date = date;
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}
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else
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{
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#ifdef DEBUG_FX
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nlinfo("start day = %d, start hour = %f", (int) tsf.Date.Day, tsf.Date.Hour);
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#endif
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float cycleLength = tsf.FX->FXSheet ? tsf.FX->FXSheet->CycleDuration : _DayLength;
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sint32 cycle = dateToCycle(tsf.Date, cycleLength, _DayLength);
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tsf.FX->computeEndHour(cycle - 1, newTsf.Date, cycleLength, _DayLength, _Noise);
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#ifdef DEBUG_FX
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nlinfo("try 0 : end day = %d, end hour = %f", (int) newTsf.Date.Day, newTsf.Date.Hour);
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#endif
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if (newTsf.Date < tsf.Date)
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{
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tsf.FX->computeEndHour(cycle, newTsf.Date, cycleLength, _DayLength, _Noise);
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#ifdef DEBUG_FX
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nlinfo("try 1 : end day = %d, end hour = %f", (int) newTsf.Date.Day, newTsf.Date.Hour);
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#endif
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if (newTsf.Date < tsf.Date)
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{
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tsf.FX->computeEndHour(cycle + 1, newTsf.Date, cycleLength, _DayLength, _Noise);
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#ifdef DEBUG_FX
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nlinfo("try 2 : end day = %d, end hour = %f", (int) newTsf.Date.Day, newTsf.Date.Hour);
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#endif
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}
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}
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}
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newTsf.FX->SetHandle = _FXToRemove.insert(newTsf).first;
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newTsf.FX->State = CManagedFX::InRemoveList;
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// remove from current queue
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_FXToAdd.erase(_FXToAdd.begin());
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}
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CHECK_INTEGRITY
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_CurrDate = date;
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// if cam pos has moved too much, must completely resort fx by distance
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if ((_CurrDate.Day == 0 && _CurrDate.Hour == 0.f) ||(camPos - _LastCamPos).sqrnorm() > _SortDistance * _SortDistance)
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{
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_LastCamPos = camPos;
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updateCandidateFXListSorting();
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_CandidateFXListTouched = true;
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}
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// update instanciated fxs
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updateInstanciatedFXList();
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}
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//*******************************************************************************************
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void CTimedFXManager::shutDown(TFXGroupHandle handle)
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{
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FPU_CHECKER
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H_AUTO_USE(RZ_TimedFX)
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nlassert(_InitDone);
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CHECK_INTEGRITY
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TManagedFXGroup &fxGroup = handle->Group;
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// remove all fxs of that group from both queues, and shutdown those that are instanciated
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for(uint k = 0; k < fxGroup.size(); ++k)
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{
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fxGroup[k].shutDown(_Scene, _FXManager);
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}
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CHECK_INTEGRITY
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remove(handle);
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}
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|
//*******************************************************************************************
|
|
void CTimedFXManager::CManagedFX::unlinkFromCandidateFXList()
|
|
{
|
|
FPU_CHECKER
|
|
H_AUTO_USE(RZ_TimedFX)
|
|
if (_PrevCandidateFX)
|
|
{
|
|
*_PrevCandidateFX = _NextCandidateFX;
|
|
if (_NextCandidateFX)
|
|
{
|
|
_NextCandidateFX->_PrevCandidateFX = _PrevCandidateFX;
|
|
}
|
|
_NextCandidateFX = NULL;
|
|
_PrevCandidateFX = NULL;
|
|
}
|
|
}
|
|
|
|
//*******************************************************************************************
|
|
void CTimedFXManager::CManagedFX::unlinkFromInstanciatedFXList()
|
|
{
|
|
FPU_CHECKER
|
|
H_AUTO_USE(RZ_TimedFX)
|
|
if (_PrevInstanciatedFX)
|
|
{
|
|
*_PrevInstanciatedFX = _NextInstanciatedFX;
|
|
if (_NextInstanciatedFX)
|
|
{
|
|
_NextInstanciatedFX->_PrevInstanciatedFX = _PrevInstanciatedFX;
|
|
}
|
|
_NextInstanciatedFX = NULL;
|
|
_PrevInstanciatedFX = NULL;
|
|
}
|
|
}
|
|
|
|
//*******************************************************************************************
|
|
void CTimedFXManager::CManagedFX::shutDown(NL3D::UScene *scene, CFXManager &fxManager)
|
|
{
|
|
FPU_CHECKER
|
|
H_AUTO_USE(RZ_TimedFX)
|
|
if (!Instance.empty())
|
|
{
|
|
// should not be already shutting down
|
|
// if the fx is spaned, it will end by itself, so we just add it to the shutdown list
|
|
if (FXSheet && FXSheet->Mode == CSeasonFXSheet::Spawn)
|
|
{
|
|
// delegate to fx manager
|
|
fxManager.addFX(Instance, DEFAULT_SPAWNED_FX_TIMED_OUT);
|
|
}
|
|
else
|
|
{
|
|
// fx isn't spwaned, so must tell fx to stop its emitters
|
|
if (Instance.isSystemPresent() && Instance.isValid())
|
|
{
|
|
if (!Instance.removeByID('main') && !Instance.removeByID('STOP'))
|
|
{
|
|
// if a specific emitter has not be tagged, just stop all emitters if there's no better solution
|
|
Instance.activateEmitters(false);
|
|
}
|
|
fxManager.addFX(Instance, FX_MANAGER_DEFAULT_TIMEOUT, true);
|
|
}
|
|
else
|
|
{
|
|
// the system is not present yet -> delete it immediatly
|
|
if (scene) scene->deleteInstance(Instance);
|
|
}
|
|
}
|
|
Instance = NULL;
|
|
}
|
|
}
|
|
|
|
//*******************************************************************************************
|
|
void CTimedFXManager::cycleToDate(sint32 cycle, float hour, float cycleLength, float dayLength, CClientDate &result)
|
|
{
|
|
FPU_CHECKER
|
|
H_AUTO_USE(RZ_TimedFX)
|
|
if (dayLength == 0.f)
|
|
{
|
|
result.Day = 0;
|
|
result.Hour = 0;
|
|
}
|
|
double resultHour = (double) cycle * (double) cycleLength + (double) hour;
|
|
result.Day = (sint32) floor(resultHour / dayLength);
|
|
result.Hour = (float) (resultHour - (double) result.Day * (double) dayLength);
|
|
}
|
|
|
|
//*******************************************************************************************
|
|
sint32 CTimedFXManager::dateToCycle(const CClientDate &date, float cycleLength, float dayLength)
|
|
{
|
|
FPU_CHECKER
|
|
H_AUTO_USE(RZ_TimedFX)
|
|
if (cycleLength == 0.f) return 0;
|
|
if (dayLength == cycleLength) return date.Day;
|
|
double hour = (double) date.Day * (double) dayLength + (double) date.Hour;
|
|
return (sint32) floor(hour / cycleLength);
|
|
}
|
|
|
|
|
|
//*******************************************************************************************
|
|
void CTimedFXManager::CManagedFX::computeHour(sint32 cycle, float bias, CClientDate &resultDate, float cycleLength, float dayLength, const NLMISC::CNoiseValue &nv, float minHour, float maxHour) const
|
|
{
|
|
FPU_CHECKER
|
|
H_AUTO_USE(RZ_TimedFX)
|
|
// add an offset in z to get a different noise value each day
|
|
CVector pos = SpawnPosition + (float) cycle * CVector::K + bias * nv.Frequency * CVector::I;
|
|
float delta = computeUniformNoise(nv, pos);
|
|
if (minHour <= maxHour)
|
|
{
|
|
// convert cycle:hour to day:hour (a cycle may be something other than 24 hour)
|
|
cycleToDate(cycle, minHour + delta * (maxHour - minHour), cycleLength, dayLength, resultDate);
|
|
}
|
|
else
|
|
{
|
|
float hourDiff = dayLength - minHour + maxHour;
|
|
float hour = minHour + delta * hourDiff;
|
|
if (hour >= cycleLength)
|
|
{
|
|
cycleToDate(cycle + 1, hour - dayLength, cycleLength, dayLength, resultDate);
|
|
}
|
|
else
|
|
{
|
|
cycleToDate(cycle, hour, cycleLength, dayLength, resultDate);
|
|
}
|
|
}
|
|
}
|
|
|
|
//*******************************************************************************************
|
|
void CTimedFXManager::CManagedFX::computeStartHour(sint32 cycle, CClientDate &resultDate, float cycleLength, float dayLength, const NLMISC::CNoiseValue &nv) const
|
|
{
|
|
FPU_CHECKER
|
|
H_AUTO_USE(RZ_TimedFX)
|
|
if (!FXSheet)
|
|
{
|
|
resultDate = CClientDate();
|
|
return;
|
|
}
|
|
computeHour(cycle, 0.f, resultDate, cycleLength, dayLength, nv, FXSheet->StartHourMin, FXSheet->StartHourMax);
|
|
}
|
|
|
|
//*******************************************************************************************
|
|
void CTimedFXManager::CManagedFX::computeEndHour(sint32 cycle, CClientDate &resultDate, float cycleLength, float dayLength, const NLMISC::CNoiseValue &nv) const
|
|
{
|
|
FPU_CHECKER
|
|
H_AUTO_USE(RZ_TimedFX)
|
|
if (!FXSheet)
|
|
{
|
|
resultDate = CClientDate();
|
|
return;
|
|
}
|
|
if (!(FXSheet->Mode == CSeasonFXSheet::UseDuration))
|
|
{
|
|
if (FXSheet->EndHourMax < FXSheet->StartHourMin)
|
|
{
|
|
computeHour(cycle + 1, 1.f, resultDate, cycleLength, dayLength, nv, FXSheet->EndHourMin, FXSheet->EndHourMax);
|
|
}
|
|
else
|
|
{
|
|
computeHour(cycle, 1.f, resultDate, cycleLength, dayLength, nv, FXSheet->EndHourMin, FXSheet->EndHourMax);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// compute start hour and add duration
|
|
computeHour(cycle, 0.f, resultDate, cycleLength, dayLength, nv, FXSheet->StartHourMin, FXSheet->StartHourMax);
|
|
#ifdef DEBUG_FX
|
|
nlinfo("computeEndHour for day %d: start day = %d, start hour = %f, pos=(%f, %f, %f)", (int) day, (int) resultDate.Day, resultDate.Hour, SpawnPosition.x, SpawnPosition.y, SpawnPosition.z);
|
|
#endif
|
|
// add duration
|
|
const float bias = 0.5656f; // dummy bias to get another value
|
|
CVector pos = SpawnPosition + (float) cycle * CVector::K + bias * nv.Frequency * CVector::I;
|
|
float delta = computeUniformNoise(nv, pos);
|
|
resultDate.Hour += delta * (FXSheet->MaxDuration - FXSheet->MinDuration) + FXSheet->MinDuration;
|
|
if (resultDate.Hour > dayLength)
|
|
{
|
|
resultDate.Hour -= dayLength;
|
|
++resultDate.Day;
|
|
}
|
|
}
|
|
}
|
|
|
|
//*******************************************************************************************
|
|
void CTimedFXManager::dumpFXToAdd() const
|
|
{
|
|
FPU_CHECKER
|
|
H_AUTO_USE(RZ_TimedFX)
|
|
nlassert(_InitDone);
|
|
nlinfo("FX to add");
|
|
nlinfo("=========");
|
|
for(TTimeStampedFXPtrSet::const_iterator it = _FXToAdd.begin(); it != _FXToAdd.end(); ++it)
|
|
{
|
|
nlinfo("%s : day=%d, hour=%f, pos=(%.1f, %.1f, %.1f)",
|
|
it->FX->FXSheet ? it->FX->FXSheet->FXName.c_str() : "???",
|
|
(int) it->Date.Day,
|
|
it->Date.Hour,
|
|
it->FX->SpawnPosition.x,
|
|
it->FX->SpawnPosition.y,
|
|
it->FX->SpawnPosition.z
|
|
);
|
|
}
|
|
}
|
|
|
|
//*******************************************************************************************
|
|
void CTimedFXManager::dumpFXToRemove() const
|
|
{
|
|
FPU_CHECKER
|
|
H_AUTO_USE(RZ_TimedFX)
|
|
nlassert(_InitDone);
|
|
nlinfo("FX to add");
|
|
nlinfo("=========");
|
|
for(TTimeStampedFXPtrSet::const_iterator it = _FXToRemove.begin(); it != _FXToRemove.end(); ++it)
|
|
{
|
|
nlinfo("%s : day=%d, hour=%f, pos=(%.1f, %.1f, %.1f)",
|
|
it->FX->FXSheet ? it->FX->FXSheet->FXName.c_str() : "???",
|
|
(int) it->Date.Day,
|
|
it->Date.Hour,
|
|
it->FX->SpawnPosition.x,
|
|
it->FX->SpawnPosition.y,
|
|
it->FX->SpawnPosition.z
|
|
);
|
|
}
|
|
}
|
|
|
|
//*******************************************************************************************
|
|
void CTimedFXManager::dumpFXInfo() const
|
|
{
|
|
FPU_CHECKER
|
|
H_AUTO_USE(RZ_TimedFX)
|
|
nlassert(_InitDone);
|
|
nlinfo("FX Infos");
|
|
nlinfo("=========");
|
|
nlinfo("Num FX to add = %d", (int) _FXToAdd.size());
|
|
nlinfo("Num FX to remove = %d", (int) _FXToRemove.size());
|
|
uint numInstance = 0;
|
|
for(TManagedFXGroupList::const_iterator it = _FXGroups.begin(); it != _FXGroups.end(); ++it)
|
|
{
|
|
const TManagedFXGroup &group = it->Group;
|
|
for(uint k = 0; k < group.size(); ++k)
|
|
{
|
|
if (!group[k].Instance.empty()) ++ numInstance;
|
|
}
|
|
|
|
}
|
|
nlinfo("Num Intanciated FX = %d", (int) numInstance);
|
|
}
|
|
|
|
//*******************************************************************************************
|
|
void CTimedFXManager::checkIntegrity()
|
|
{
|
|
FPU_CHECKER
|
|
H_AUTO_USE(RZ_TimedFX)
|
|
|
|
// count number of instances that are not always instanciated
|
|
uint numInstance = 0;
|
|
for(TManagedFXGroupList::const_iterator it = _FXGroups.begin(); it != _FXGroups.end(); ++it)
|
|
{
|
|
const TManagedFXGroup &group = it->Group;
|
|
for(uint k = 0; k < group.size(); ++k)
|
|
{
|
|
if (!group[k].Instance.empty())
|
|
{
|
|
if (!(group[k].FXSheet && group[k].FXSheet->Mode == CSeasonFXSheet::AlwaysStarted))
|
|
{
|
|
++ numInstance;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#ifdef NL_DEBUG
|
|
for(TTimeStampedFXPtrSet::iterator it = _FXToAdd.begin(); it != _FXToAdd.end(); ++it)
|
|
{
|
|
nlassert(it->FX->Magic == 0xbaadcafe);
|
|
}
|
|
for(TTimeStampedFXPtrSet::iterator it = _FXToRemove.begin(); it != _FXToRemove.end(); ++it)
|
|
{
|
|
nlassert(it->FX->Magic == 0xbaadcafe);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
|
|
//*******************************************************************************************
|
|
void CTimedFXManager::setupUserParams(CManagedFX &fi, uint cycle)
|
|
{
|
|
FPU_CHECKER
|
|
H_AUTO_USE(RZ_TimedFX)
|
|
if (fi.FXSheet)
|
|
{
|
|
for(uint k = 0; k < 4; ++k)
|
|
{
|
|
if (fi.FXSheet->UserParamsMax[k] != fi.FXSheet->UserParamsMin[k])
|
|
{
|
|
float delta = computeUniformNoise(_Noise, fi.SpawnPosition + (float) 1.23564f * k * CVector::I + (float) cycle * 2.564848f * CVector::J);
|
|
fi.Instance.setUserParam(k, fi.FXSheet->UserParamsMin[k] + delta * (fi.FXSheet->UserParamsMax[k] - fi.FXSheet->UserParamsMin[k]));
|
|
}
|
|
else
|
|
{
|
|
fi.Instance.setUserParam(k, fi.FXSheet->UserParamsMin[k]);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for(uint k = 0; k < 4; ++k)
|
|
{
|
|
fi.Instance.setUserParam(k, 0.f);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//*******************************************************************************************
|
|
// from a fx mode, get a description string
|
|
const char *timedFXModeToStr(CSeasonFXSheet::TMode mode)
|
|
{
|
|
FPU_CHECKER
|
|
H_AUTO_USE(RZ_TimedFX)
|
|
switch(mode)
|
|
{
|
|
case CSeasonFXSheet::AlwaysStarted: return "always started";
|
|
case CSeasonFXSheet::UseEndHour: return "use end hour";
|
|
case CSeasonFXSheet::UseDuration: return "use duration";
|
|
case CSeasonFXSheet::Spawn: return "spawn";
|
|
default: break;
|
|
}
|
|
return "???";
|
|
}
|
|
|
|
//*******************************************************************************************
|
|
void CTimedFXManager::displayFXBoxes(TDebugDisplayMode displayMode) const
|
|
{
|
|
FPU_CHECKER
|
|
H_AUTO_USE(RZ_TimedFX)
|
|
Driver->setViewMatrix(Scene->getCam().getMatrix().inverted());
|
|
NL3D::CFrustum fr;
|
|
Scene->getCam().getFrustum(fr.Left, fr.Right, fr.Bottom, fr.Top, fr.Near, fr.Far);
|
|
fr.Perspective = true;
|
|
Driver->setFrustum(fr);
|
|
TextContext->setColor(CRGBA::Blue);
|
|
TextContext->setShaded(false);
|
|
TextContext->setFontSize(10);
|
|
//
|
|
float size = 0.4f;
|
|
float textSize = 2.5f;
|
|
// display fx to add
|
|
for(TManagedFXGroupList::const_iterator groupIt = _FXGroups.begin(); groupIt != _FXGroups.end(); ++groupIt)
|
|
{
|
|
for(uint k = 0; k < groupIt->Group.size(); ++k)
|
|
{
|
|
const CManagedFX &mf = groupIt->Group[k];
|
|
NLMISC::CMatrix mat = mf.getInstanceMatrix();
|
|
Driver->setModelMatrix(mat);
|
|
NLMISC::CRGBA color = CRGBA::Black;
|
|
switch(mf.State)
|
|
{
|
|
case CManagedFX::Permanent: color = (!mf.Instance.empty()) ? CRGBA::Magenta : CRGBA::Cyan; break;
|
|
case CManagedFX::InAddList: color = CRGBA::Blue; break;
|
|
case CManagedFX::InRemoveList: color = (!mf.Instance.empty()) ? CRGBA::Red : CRGBA::Yellow; break;
|
|
}
|
|
drawBox(CVector(- size, - size, - size),
|
|
CVector(size, size, size),
|
|
color);
|
|
std::string textToDisplay;
|
|
switch(displayMode)
|
|
{
|
|
case NoText:
|
|
break;
|
|
case PSName:
|
|
textToDisplay = mf.FXSheet->FXName;
|
|
break;
|
|
case SpawnDate:
|
|
switch(mf.State)
|
|
{
|
|
case CManagedFX::Permanent: textToDisplay = NLMISC::toString("PERMANENT"); break;
|
|
case CManagedFX::InAddList:
|
|
case CManagedFX::InRemoveList:
|
|
textToDisplay = NLMISC::toString("day:%d, hour:%d:%d", (int) mf.SetHandle->Date.Day, (int) mf.SetHandle->Date.Hour, (int) (60.f * fmodf(mf.SetHandle->Date.Hour, 1.f)));
|
|
break;
|
|
}
|
|
break;
|
|
default:
|
|
nlassert(0);
|
|
break;
|
|
}
|
|
#if !FINAL_VERSION
|
|
if (mf.FromIG)
|
|
{
|
|
textToDisplay = "*" + textToDisplay;
|
|
}
|
|
#endif
|
|
if (!textToDisplay.empty())
|
|
{
|
|
TextContext->setColor(color);
|
|
mat.identity();
|
|
mat.setRot(Scene->getCam().getRotQuat());
|
|
mat.setPos(mf.SpawnPosition + 2.5f * size * CVector::K);
|
|
CVector distPos = mf.SpawnPosition - Scene->getCam().getPos();
|
|
mat.scale(textSize * distPos.norm());
|
|
TextContext->render3D(mat, textToDisplay);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//*******************************************************************************************
|
|
void CTimedFXManager::linkCandidateFX(TCandidateFXListSortedByDist &targetList, float dist, CManagedFX *fx)
|
|
{
|
|
FPU_CHECKER
|
|
H_AUTO_USE(RZ_TimedFX)
|
|
if (!fx) return;
|
|
uint rank = (uint) (dist / _SortDistance);
|
|
fx->unlinkFromCandidateFXList(); // unlink from previous list
|
|
rank = std::min(rank, (uint) (_CandidateFXListSortedByDist.size() - 1));
|
|
fx->_NextCandidateFX = targetList[rank];
|
|
if (targetList[rank] != NULL)
|
|
{
|
|
targetList[rank]->_PrevCandidateFX = &fx->_NextCandidateFX;
|
|
}
|
|
fx->_PrevCandidateFX = &targetList[rank]; // NB the vector won't grow so no prb
|
|
targetList[rank] = fx;
|
|
}
|
|
|
|
//*******************************************************************************************
|
|
void CTimedFXManager::linkInstanciatedFX(CManagedFX *&listHead, CManagedFX *fx)
|
|
{
|
|
FPU_CHECKER
|
|
H_AUTO_USE(RZ_TimedFX)
|
|
if (!fx) return;
|
|
fx->unlinkFromInstanciatedFXList();
|
|
fx->_NextInstanciatedFX = listHead;
|
|
if (listHead)
|
|
{
|
|
listHead->_PrevInstanciatedFX = &fx->_NextInstanciatedFX;
|
|
}
|
|
fx->_PrevInstanciatedFX = &listHead;
|
|
listHead = fx;
|
|
}
|
|
|
|
//*******************************************************************************************
|
|
void CTimedFXManager::updateInstanciatedFXList()
|
|
{
|
|
FPU_CHECKER
|
|
H_AUTO_USE(RZ_TimedFX)
|
|
nlassert(_InitDone);
|
|
// if the list has not been modified since last time, no-op
|
|
if (!_CandidateFXListTouched) return;
|
|
// algo : we take at most '_MaxNumberOfFXInstances' from the start of the updated list of candidate fxs (they are roughly sorted by distance)
|
|
// these fx are inserted in new list of instanciated fxs. All fx that haven't been inserted (they remains in the previous list)
|
|
// are discarded. At the end the new list replaces the previous one
|
|
CManagedFX *toInstanciateListHead = NULL;
|
|
CManagedFX *alreadyInstanciatedListHead = NULL;
|
|
uint numInstances = 0;
|
|
uint numDistanceRanges = (uint)_CandidateFXListSortedByDist.size();
|
|
sint maxNumPossibleInstance = (sint) (_MaxNumberOfFXInstances - _FXManager.getNumFXtoRemove());
|
|
if (maxNumPossibleInstance > 0)
|
|
{
|
|
// NB: Ideally _CandidateFXListSortedByDist is small as a vector, so it's ok to traverse it in its entirety.
|
|
for(uint k = 0; k < numDistanceRanges; ++k)
|
|
{
|
|
CManagedFX *currCandidate = _CandidateFXListSortedByDist[k];
|
|
while(currCandidate)
|
|
{
|
|
nlassert(currCandidate->_PrevCandidateFX);
|
|
// if fx already instanciated, put in special list
|
|
if (currCandidate->_PrevInstanciatedFX != NULL)
|
|
{
|
|
linkInstanciatedFX(alreadyInstanciatedListHead, currCandidate);
|
|
}
|
|
else
|
|
{
|
|
// not already instanciated
|
|
linkInstanciatedFX(toInstanciateListHead, currCandidate);
|
|
}
|
|
++ numInstances;
|
|
if (numInstances == (uint) maxNumPossibleInstance) break; // max number of instances reached
|
|
currCandidate = currCandidate->_NextCandidateFX;
|
|
}
|
|
if (numInstances == (uint) maxNumPossibleInstance) break; // max number of instances reached
|
|
}
|
|
}
|
|
// removes old instances (those that were instanciated at previous frame, but are not anymore)
|
|
CManagedFX *currFXToRemove = _InstanciatedFXs;
|
|
while (currFXToRemove)
|
|
{
|
|
CManagedFX *tmp = currFXToRemove;
|
|
nlassert(tmp->_PrevInstanciatedFX);
|
|
currFXToRemove = currFXToRemove->_NextInstanciatedFX;
|
|
|
|
// shut the fx down
|
|
tmp->shutDown(_Scene, _FXManager);
|
|
|
|
// fast unlink (all instance are removed from that list)
|
|
tmp->_PrevInstanciatedFX = NULL;
|
|
tmp->_NextInstanciatedFX = NULL;
|
|
}
|
|
// create new instances
|
|
CManagedFX *prevFXToInstanciate = NULL;
|
|
CManagedFX *currFXToInstanciate = toInstanciateListHead;
|
|
if (maxNumPossibleInstance > 0)
|
|
{
|
|
while (currFXToInstanciate)
|
|
{
|
|
nlassert(currFXToInstanciate->_PrevInstanciatedFX);
|
|
bool oktoCreate = true;
|
|
// special case : if the fx must be spawned, then it must be a valid candidate at the frame it is inserted, otherwise
|
|
// it is not created at all (this is to avoid it to spawn at a later date, when it's too late)
|
|
if (currFXToInstanciate->FXSheet && currFXToInstanciate->FXSheet->Mode == CSeasonFXSheet::Spawn)
|
|
{
|
|
if (currFXToInstanciate->SetHandle->Date != _CurrDate)
|
|
{
|
|
oktoCreate = false;
|
|
// nb : the fx will be removed from the 'instanciated list' at next pass, because spawned fx are shutdown one frame after their creation (see CTimedFXManager::update)
|
|
}
|
|
}
|
|
if (oktoCreate)
|
|
{
|
|
nlassert(currFXToInstanciate->Instance.empty());
|
|
// if fx was in shutting down state, delete the instance
|
|
NL3D::UInstance ts = _Scene->createInstance(currFXToInstanciate->FXSheet->FXName);
|
|
if (ts.empty())
|
|
{
|
|
currFXToInstanciate->Instance.detach();
|
|
}
|
|
else
|
|
{
|
|
currFXToInstanciate->Instance.cast (ts);
|
|
if (currFXToInstanciate->Instance.empty())
|
|
{
|
|
// bad type, removes the shape
|
|
_Scene->deleteInstance(ts);
|
|
}
|
|
else
|
|
{
|
|
currFXToInstanciate->Instance.setTransformMode(NL3D::UTransform::DirectMatrix);
|
|
currFXToInstanciate->Instance.setMatrix(currFXToInstanciate->getInstanceMatrix());
|
|
if (currFXToInstanciate->State == CManagedFX::Permanent)
|
|
{
|
|
setupUserParams(*currFXToInstanciate,0);
|
|
}
|
|
else
|
|
{
|
|
setupUserParams(*currFXToInstanciate, currFXToInstanciate->SetHandle->Date.Day);
|
|
}
|
|
currFXToInstanciate->Instance.freezeHRC();
|
|
}
|
|
}
|
|
}
|
|
prevFXToInstanciate = currFXToInstanciate;
|
|
currFXToInstanciate = currFXToInstanciate->_NextInstanciatedFX;
|
|
}
|
|
}
|
|
// merge toInstanciateListHead & alreadyInstanciatedListHead together
|
|
// this becomes the new list of instanciated fxs
|
|
if (prevFXToInstanciate)
|
|
{
|
|
nlassert(prevFXToInstanciate->_NextInstanciatedFX == NULL);
|
|
prevFXToInstanciate->_NextInstanciatedFX = alreadyInstanciatedListHead;
|
|
if (alreadyInstanciatedListHead)
|
|
{
|
|
alreadyInstanciatedListHead->_PrevInstanciatedFX = &prevFXToInstanciate->_NextInstanciatedFX;
|
|
}
|
|
// set new list
|
|
_InstanciatedFXs = toInstanciateListHead;
|
|
toInstanciateListHead->_PrevInstanciatedFX = &_InstanciatedFXs;
|
|
}
|
|
else
|
|
{
|
|
// set new list
|
|
_InstanciatedFXs = alreadyInstanciatedListHead;
|
|
if (alreadyInstanciatedListHead)
|
|
{
|
|
alreadyInstanciatedListHead->_PrevInstanciatedFX = &_InstanciatedFXs;
|
|
}
|
|
}
|
|
_CandidateFXListTouched = false;
|
|
}
|
|
|
|
//*******************************************************************************************
|
|
void CTimedFXManager::updateCandidateFXListSorting()
|
|
{
|
|
FPU_CHECKER
|
|
H_AUTO_USE(RZ_TimedFX)
|
|
// re-sort all instances by distance
|
|
nlassert(_CandidateFXListSortedByDist.size() == _CandidateFXListSortedByDistTmp.size());
|
|
uint numDistanceRanges = (uint)_CandidateFXListSortedByDist.size();
|
|
for(uint k = 0; k < numDistanceRanges; ++k)
|
|
{
|
|
CManagedFX *currCandidate = _CandidateFXListSortedByDist[k];
|
|
while(currCandidate)
|
|
{
|
|
CManagedFX *tmp = currCandidate;
|
|
currCandidate = currCandidate->_NextCandidateFX;
|
|
float dist = (tmp->SpawnPosition - _LastCamPos).norm();
|
|
// unlink & relink in new list
|
|
linkCandidateFX(_CandidateFXListSortedByDistTmp, dist, tmp);
|
|
}
|
|
}
|
|
// swap the 2 list
|
|
_CandidateFXListSortedByDist.swap(_CandidateFXListSortedByDistTmp);
|
|
}
|
|
|
|
//*******************************************************************************************
|
|
void CTimedFXManager::setMaxNumFXInstances(uint maxNumInstances)
|
|
{
|
|
FPU_CHECKER
|
|
H_AUTO_USE(RZ_TimedFX)
|
|
_MaxNumberOfFXInstances = maxNumInstances;
|
|
_CandidateFXListTouched;
|
|
}
|
|
|
|
//*******************************************************************************************
|
|
// temp, for debug
|
|
NLMISC_COMMAND(dumpFXToAdd, "dumpFXToAdd", "<>")
|
|
{
|
|
if (!args.empty()) return false;
|
|
CTimedFXManager::getInstance().dumpFXToAdd();
|
|
return true;
|
|
}
|
|
|
|
//*******************************************************************************************
|
|
// temp, for debug
|
|
NLMISC_COMMAND(dumpFXToRemove, "dumpFXToRemove", "<>")
|
|
{
|
|
if (!args.empty()) return false;
|
|
CTimedFXManager::getInstance().dumpFXToRemove();
|
|
return true;
|
|
}
|
|
|
|
|
|
//*******************************************************************************************
|
|
// temp, for debug
|
|
NLMISC_COMMAND(dumpFXInfo, "dumpFXInfo", "<>")
|
|
{
|
|
if (!args.empty()) return false;
|
|
CTimedFXManager::getInstance().dumpFXInfo();
|
|
return true;
|
|
}
|
|
|
|
|
|
extern class CIGCallback *IGCallbacks;
|
|
|
|
//*******************************************************************************************
|
|
// temp, for debug
|
|
NLMISC_COMMAND(updateSeason, "updateSeason", "<>")
|
|
{
|
|
if (!args.empty()) return false;
|
|
if (IGCallbacks) IGCallbacks->changeSeason();
|
|
return true;
|
|
}
|
|
|
|
//*******************************************************************************************
|
|
// temp, for debug
|
|
NLMISC_COMMAND(setMaxNumTimedFXs, "set the max number of timed fx that are visible at a time", "<numInst>")
|
|
{
|
|
if (args.size() != 1) return false;
|
|
uint maxNumInstances;
|
|
fromString(args[0], maxNumInstances);
|
|
CTimedFXManager::getInstance().setMaxNumFXInstances(maxNumInstances);
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
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|
|
|
|
|
|
|
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|
|
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|