khanat-opennel-code/code/nel/include/nel/gui/ctrl_scroll_base.h
2013-02-14 09:53:06 -06:00

60 lines
1.7 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef CTRL_SCROLL_BASE_H
#define CTRL_SCROLL_BASE_H
#include "nel/gui/ctrl_base.h"
namespace NLGUI
{
class CInterfaceGroup;
class CCtrlScrollBase : public CCtrlBase
{
public:
DECLARE_UI_CLASS( CCtrlScrollBase )
CCtrlScrollBase( const TCtorParam &param );
virtual ~CCtrlScrollBase();
virtual void setTarget( CInterfaceGroup *pIG );
CInterfaceGroup* getTarget(){ return _Target; }
virtual sint32 moveTrackX( sint32 dx );
virtual sint32 moveTrackY( sint32 dy );
/** Move the Target Ofs with a Delta, and recompute TrackPos from this Ofs.
* Useful for finer controled group scrolling when the list is very big (with mouseWheel or scroll buttons)
*/
virtual void moveTargetX( sint32 dx );
virtual void moveTargetY( sint32 dy );
// Necessary because of reflection, no other purpose
void draw(){}
protected:
CInterfaceGroup *_Target; // If NULL the scroller is a value scroller
private:
};
}
#endif