60 lines
1.7 KiB
C++
60 lines
1.7 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef CTRL_SCROLL_BASE_H
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#define CTRL_SCROLL_BASE_H
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#include "nel/gui/ctrl_base.h"
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namespace NLGUI
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{
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class CInterfaceGroup;
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class CCtrlScrollBase : public CCtrlBase
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{
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public:
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DECLARE_UI_CLASS( CCtrlScrollBase )
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CCtrlScrollBase( const TCtorParam ¶m );
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virtual ~CCtrlScrollBase();
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virtual void setTarget( CInterfaceGroup *pIG );
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CInterfaceGroup* getTarget(){ return _Target; }
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virtual sint32 moveTrackX( sint32 dx );
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virtual sint32 moveTrackY( sint32 dy );
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/** Move the Target Ofs with a Delta, and recompute TrackPos from this Ofs.
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* Useful for finer controled group scrolling when the list is very big (with mouseWheel or scroll buttons)
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*/
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virtual void moveTargetX( sint32 dx );
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virtual void moveTargetY( sint32 dy );
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// Necessary because of reflection, no other purpose
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void draw(){}
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protected:
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CInterfaceGroup *_Target; // If NULL the scroller is a value scroller
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private:
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};
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}
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#endif
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