343 lines
6.4 KiB
Makefile
343 lines
6.4 KiB
Makefile
#
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#
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MAINTAINERCLEANFILES = Makefile.in
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includedir = ${prefix}/include/nel/3d
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include_HEADERS = \
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animatable.h \
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animated_lightmap.h \
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animated_material.h \
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animated_morph.h \
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animated_value.h \
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animation.h \
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animation_optimizer.h \
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animation_playlist.h \
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animation_set.h \
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animation_set_user.h \
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animation_time.h \
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anim_ctrl.h \
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anim_detail_trav.h \
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async_file_manager_3d.h \
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async_texture_block.h \
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async_texture_manager.h \
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bezier_patch.h \
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bloom_effect.h \
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bone.h \
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bsp_tree.h \
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camera_col.h \
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camera.h \
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channel_mixer.h \
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clip_trav.h \
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cloud.h \
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cloud_scape.h \
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cloud_scape_user.h \
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cluster.h \
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coarse_mesh_build.h \
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coarse_mesh_manager.h \
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computed_string.h \
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cube_grid.h \
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cube_map_builder.h \
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debug_vb.h \
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deform_2d.h \
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driver.h \
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driver_material_inline.h \
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driver_user.h \
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dru.h \
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event_mouse_listener.h \
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fasthls_modifier.h \
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fast_ptr_list.h \
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flare_model.h \
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flare_shape.h \
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font_generator.h \
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font_manager.h \
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frustum.h \
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heat_haze.h \
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height_map.h \
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hls_color_texture.h \
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hls_texture_bank.h \
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hls_texture_manager.h \
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hrc_trav.h \
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ig_surface_light_build.h \
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ig_surface_light.h \
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index_buffer.h \
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init_3d.h \
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instance_group_user.h \
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instance_lighter.h \
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key.h \
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landscape_collision_grid.h \
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landscape_def.h \
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landscape_face_vector_manager.h \
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landscape.h \
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landscapeig_manager.h \
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landscape_model.h \
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landscape_profile.h \
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landscape_user.h \
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landscapevb_allocator.h \
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landscapevb_info.h \
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landscape_vegetable_block.h \
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layered_ordering_table.h \
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light_contribution.h \
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light.h \
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light_influence_interpolator.h \
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lighting_manager.h \
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light_trav.h \
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light_user.h \
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load_balancing_trav.h \
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lod_character_builder.h \
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lod_character_instance.h \
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lod_character_manager.h \
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lod_character_shape_bank.h \
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lod_character_shape.h \
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lod_character_texture.h \
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logic_info.h \
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material.h \
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matrix_3x4.h \
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mesh_base.h \
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mesh_base_instance.h \
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mesh_blender.h \
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mesh_block_manager.h \
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mesh_geom.h \
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mesh.h \
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mesh_instance.h \
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mesh_morpher.h \
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mesh_mrm.h \
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mesh_mrm_instance.h \
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mesh_mrm_skinned.h \
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mesh_mrm_skinned_instance.h \
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mesh_multi_lod.h \
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mesh_multi_lod_instance.h \
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mesh_vertex_program.h \
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meshvp_per_pixel_light.h \
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meshvp_wind_tree.h \
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mini_col.h \
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motion_blur.h \
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mrm_builder.h \
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mrm_internal.h \
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mrm_level_detail.h \
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mrm_mesh.h \
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mrm_parameters.h \
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nelu.h \
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noise_3d.h \
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occlusion_query.h \
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ordering_table.h \
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packed_world.h \
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packed_zone.h \
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particle_system.h \
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particle_system_manager.h \
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particle_system_model.h \
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particle_system_process.h \
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particle_system_shape.h \
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patchdlm_context.h \
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patch.h \
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patch_rdr_pass.h \
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patchuv_locator.h \
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play_list_manager.h \
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play_list_manager_user.h \
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play_list_user.h \
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point_light.h \
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point_light_influence.h \
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point_light_model.h \
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point_light_named_array.h \
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point_light_named.h \
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portal.h \
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primitive_profile.h \
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ps_allocator.h \
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ps_attrib.h \
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ps_attrib_maker_bin_op.h \
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ps_attrib_maker_bin_op_inline.h \
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ps_attrib_maker.h \
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ps_attrib_maker_helper.h \
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ps_attrib_maker_iterators.h \
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ps_attrib_maker_template.h \
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ps_color.h \
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ps_direction.h \
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ps_dot.h \
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ps_edit.h \
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ps_emitter.h \
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ps_face.h \
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ps_face_look_at.h \
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ps_fan_light.h \
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ps_float.h \
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ps_force.h \
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ps_int.h \
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ps_iterator.h \
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ps_light.h \
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ps_located.h \
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ps_lod.h \
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ps_macro.h \
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ps_mesh.h \
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ps_misc.h \
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ps_particle2.h \
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ps_particle_basic.h \
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ps_particle.h \
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ps_plane_basis.h \
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ps_plane_basis_maker.h \
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ps_quad.h \
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ps_register_color_attribs.h \
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ps_register_float_attribs.h \
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ps_register_int_attribs.h \
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ps_register_plane_basis_attribs.h \
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ps_ribbon_base.h \
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ps_ribbon.h \
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ps_ribbon_look_at.h \
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ps_shockwave.h \
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ps_sound.h \
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ps_spawn_info.h \
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ps_tail_dot.h \
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ps_util.h \
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ps_zone.h \
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ptr_set.h \
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quad_effect.h \
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quad_grid_clip_cluster.h \
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quad_grid_clip_manager.h \
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quad_grid.h \
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quad_tree.h \
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radix_sort.h \
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raw_skin.h \
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raw_skinned.h \
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ray_mesh.h \
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register_3d.h \
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render_trav.h \
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root_model.h \
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scene_group.h \
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scene.h \
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scene_user.h \
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scissor.h \
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seg_remanence.h \
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seg_remanence_shape.h \
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shader.h \
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shadow_map.h \
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shadow_map_manager.h \
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shadow_poly_receiver.h \
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shadow_skin.h \
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shape_bank.h \
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shape_bank_user.h \
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shape.h \
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shape_info.h \
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shifted_triangle_cache.h \
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skeleton_model.h \
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skeleton_shape.h \
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skeleton_spawn_script.h \
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skeleton_weight.h \
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static_quad_grid.h \
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stripifier.h \
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surface_light_grid.h \
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tangent_space_build.h \
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target_anim_ctrl.h \
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tess_block.h \
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tessellation.h \
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tess_face_priority_list.h \
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tess_list.h \
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text_context.h \
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text_context_user.h \
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texture_blank.h \
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texture_blend.h \
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texture_bloom.h \
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texture_bump.h \
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texture_cube.h \
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texture_dlm.h \
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texture_emboss.h \
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texture_far.h \
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texture_file.h \
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texture_font.h \
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texture_grouped.h \
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texture.h \
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texture_mem.h \
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texture_multi_file.h \
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texture_near.h \
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texture_user.h \
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tile_bank.h \
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tile_color.h \
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tile_element.h \
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tile_far_bank.h \
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tile_light_influence.h \
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tile_lumel.h \
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tile_noise_map.h \
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tile_vegetable_desc.h \
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track_bezier.h \
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track.h \
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track_keyframer.h \
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track_sampled_common.h \
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track_sampled_quat.h \
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track_sampled_quat_small_header.h \
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track_sampled_vector.h \
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track_tcb.h \
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transformable.h \
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transform.h \
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transform_shape.h \
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trav_scene.h \
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u_3d_mouse_listener.h \
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u_animation.h \
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u_animation_set.h \
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u_bone.h \
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u_camera.h \
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u_cloud_scape.h \
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u_driver.h \
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u_instance_group.h \
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u_instance.h \
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u_instance_material.h \
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u_landscape.h \
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u_light.h \
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u_material.h \
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u_particle_system_instance.h \
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u_particle_system_sound.h \
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u_play_list.h \
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u_play_list_manager.h \
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u_point_light.h \
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u_ps_sound_impl.h \
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u_ps_sound_interface.h \
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u_scene.h \
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u_shape_bank.h \
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u_shape.h \
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u_skeleton.h \
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u_text_context.h \
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u_texture.h \
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u_track.h \
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u_transformable.h \
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u_transform.h \
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u_visual_collision_entity.h \
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u_visual_collision_manager.h \
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u_visual_collision_mesh.h \
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u_water_env_map.h \
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u_water.h \
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vegetable_blend_layer_model.h \
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vegetable_clip_block.h \
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vegetable_def.h \
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vegetable.h \
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vegetable_instance_group.h \
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vegetable_light_ex.h \
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vegetable_manager.h \
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vegetable_quadrant.h \
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vegetable_shape.h \
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vegetable_sort_block.h \
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vegetable_uv8.h \
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vegetablevb_allocator.h \
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vertex_buffer.h \
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vertex_buffer_heap.h \
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vertex_program.h \
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vertex_program_parse.h \
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vertex_stream_manager.h \
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viewport.h \
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visual_collision_entity.h \
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visual_collision_entity_user.h \
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visual_collision_manager.h \
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visual_collision_manager_user.h \
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visual_collision_mesh.h \
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water_env_map.h \
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water_env_map_user.h \
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water_height_map.h \
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water_model.h \
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water_pool_manager.h \
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water_shape.h \
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zone_corner_smoother.h \
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zone.h \
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zone_lighter.h \
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zone_manager.h \
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zone_search.h \
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zone_smoother.h \
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zone_symmetrisation.h \
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zone_tgt_smoother.h
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# End of Makefile.am
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