51 lines
1.3 KiB
C++
51 lines
1.3 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "ags_timer.h"
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#include "game_share/tick_event_handler.h"
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namespace AGS_TEST
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{
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CAGSTimer::CAGSTimer(uint32 dt /*= 0*/)
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{
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_dt = dt;
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}
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void CAGSTimer::set(uint32 dt)
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{
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_start = (uint32)CTickEventHandler::getGameCycle();
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_dt = dt;
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}
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void CAGSTimer::add(uint32 dt)
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{
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_start = (uint32)CTickEventHandler::getGameCycle();
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_dt += dt;
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}
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bool CAGSTimer::test()
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{
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uint32 curent = (uint32) CTickEventHandler::getGameCycle();
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uint32 elapsed = curent - _start;
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return ( elapsed >= _dt );
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}
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}
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