khanat-opennel-code/code/nel/tools/3d/object_viewer/std_afx2.h
2010-05-08 15:37:08 +02:00

84 lines
2.6 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#if !defined(AFX_STDAFX2_H__9B22CB86_1929_11D5_9CD4_0050DAC3A412__INCLUDED_)
#define AFX_STDAFX2_H__9B22CB86_1929_11D5_9CD4_0050DAC3A412__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers
#include <afxwin.h> // MFC core and standard components
#include <afxext.h> // MFC extensions
#ifndef _AFX_NO_OLE_SUPPORT
#include <afxole.h> // MFC OLE classes
#include <afxodlgs.h> // MFC OLE dialog classes
#include <afxdisp.h> // MFC Automation classes
#endif // _AFX_NO_OLE_SUPPORT
#ifndef _AFX_NO_DB_SUPPORT
#include <afxdb.h> // MFC ODBC database classes
#endif // _AFX_NO_DB_SUPPORT
#ifndef _AFX_NO_DAO_SUPPORT
#include <afxdao.h> // MFC DAO database classes
#endif // _AFX_NO_DAO_SUPPORT
#include <afxdtctl.h> // MFC support for Internet Explorer 4 Common Controls
#ifndef _AFX_NO_AFXCMN_SUPPORT
#include <afxcmn.h> // MFC support for Windows Common Controls
#endif // _AFX_NO_AFXCMN_SUPPORT
//#include "resource.h"
#include "nel/misc/common.h"
#include "nel/misc/stream.h"
#include "nel/misc/vector.h"
#include "nel/misc/matrix.h"
#include "3d/particle_system.h"
#include "3d/ps_located.h"
#include "3d/ps_particle.h"
#include "3d/ps_force.h"
#include "3d/ps_emitter.h"
#include "3d/ps_zone.h"
#include <vector>
#include <map>
#include <algorithm>
#include "animation_dlg.h"
#include "animation_set_dlg.h"
#include "main_dlg.h"
#include "object_viewer.h"
#include "object_viewer_interface.h"
#include "select_string.h"
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STDAFX_H__9B22CB86_1929_11D5_9CD4_0050DAC3A412__INCLUDED_)