466 lines
12 KiB
C++
466 lines
12 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
#include "std3d.h"
|
|
#include "nel/misc/string_mapper.h"
|
|
#include "nel/3d/ps_sound.h"
|
|
#include "nel/3d/particle_system.h"
|
|
#include "nel/3d/u_ps_sound_interface.h"
|
|
#include "nel/3d/ps_attrib_maker.h"
|
|
|
|
namespace NL3D
|
|
{
|
|
|
|
|
|
// we batch computation of Gains and frequencies. Here is the buffer size:
|
|
static const uint SoundBufSize = 1024;
|
|
|
|
|
|
// ***************************************************************************************************
|
|
CPSSound::CPSSound() : _Gain(1.f),
|
|
_GainScheme(NULL),
|
|
_Pitch(1.f),
|
|
_PitchScheme(NULL),
|
|
_EmissionPercent(1),
|
|
_SpawnSounds(false),
|
|
_Mute(false),
|
|
_SoundStopped(false),
|
|
_SoundReactivated(false),
|
|
_UseOriginalPitch(false)
|
|
{
|
|
NL_PS_FUNC(CPSSound_CPSSound)
|
|
if (CParticleSystem::getSerializeIdentifierFlag()) _Name = std::string("sound");
|
|
_SoundName = NLMISC::CStringMapper::emptyId();
|
|
}
|
|
|
|
// ***************************************************************************************************
|
|
void CPSSound::stopSound()
|
|
{
|
|
NL_PS_FUNC(CPSSound_stopSound)
|
|
_SoundReactivated = false;
|
|
if (_SoundStopped) return;
|
|
CPSAttrib<UPSSoundInstance *>::iterator it = _Sounds.begin()
|
|
, endIt = _Sounds.end();
|
|
while (it != endIt)
|
|
{
|
|
if (*it)
|
|
{
|
|
(*it)->setLooping(false);
|
|
(*it)->release();
|
|
(*it) = NULL;
|
|
}
|
|
++it;
|
|
}
|
|
_SoundStopped = true;
|
|
}
|
|
|
|
// ***************************************************************************************************
|
|
void CPSSound::reactivateSound()
|
|
{
|
|
NL_PS_FUNC(CPSSound_reactivateSound)
|
|
//if (!_SoundStopped) return;
|
|
_SoundReactivated = true;
|
|
}
|
|
|
|
// ***************************************************************************************************
|
|
void CPSSound::removeAllSources(void)
|
|
{
|
|
NL_PS_FUNC(CPSSound_removeAllSources)
|
|
const sint32 size = _Sounds.getSize();
|
|
// delete all sounds, and rebuild them all
|
|
for (sint32 k = size - 1; k >= 0; --k)
|
|
{
|
|
deleteElement(k);
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************************************
|
|
CPSSound::~CPSSound()
|
|
{
|
|
NL_PS_FUNC(CPSSound_CPSSound)
|
|
removeAllSources();
|
|
delete _GainScheme;
|
|
delete _PitchScheme;
|
|
}
|
|
|
|
// ***************************************************************************************************
|
|
uint32 CPSSound::getType(void) const
|
|
{
|
|
NL_PS_FUNC(CPSSound_getType)
|
|
return PSSound;
|
|
}
|
|
|
|
|
|
|
|
// ***************************************************************************************************
|
|
void CPSSound::step(TPSProcessPass pass)
|
|
{
|
|
NL_PS_FUNC(CPSSound_step)
|
|
if (pass != PSMotion) return;
|
|
const uint32 size = _Owner->getSize();
|
|
if (!size) return;
|
|
if (_SoundStopped && !_SoundReactivated)
|
|
{
|
|
return;
|
|
}
|
|
if (_SoundReactivated)
|
|
{
|
|
_SoundStopped = false;
|
|
_SoundReactivated = false;
|
|
if (!_Mute)
|
|
{
|
|
sint32 k;
|
|
// delete all sounds, and rebuild them all
|
|
removeAllSources();
|
|
for (k = 0; k < (sint32) size; ++k)
|
|
{
|
|
CPSEmitterInfo ei;
|
|
ei.setDefaults();
|
|
newElement(ei);
|
|
}
|
|
}
|
|
// don't need to reupdate sound
|
|
return;
|
|
}
|
|
nlassert(_Owner);
|
|
uint32 toProcess, leftToDo = size;
|
|
|
|
float Gains[SoundBufSize];
|
|
float frequencies[SoundBufSize];
|
|
|
|
uint GainPtInc = _GainScheme ? 1 : 0;
|
|
uint pitchPtInc = _PitchScheme ? 1 : 0;
|
|
float *currVol, *currPitch;
|
|
|
|
|
|
CPSAttrib<UPSSoundInstance *>::iterator it = _Sounds.begin(),
|
|
endIt;
|
|
CPSAttrib<NLMISC::CVector>::const_iterator posIt = _Owner->getPos().begin();
|
|
CPSAttrib<NLMISC::CVector>::const_iterator speedIt = _Owner->getSpeed().begin();
|
|
|
|
do
|
|
{
|
|
toProcess = leftToDo > SoundBufSize ? SoundBufSize : leftToDo;
|
|
// compute Gain
|
|
currVol = _GainScheme ? (float *) _GainScheme->make(getOwner(), size - leftToDo, Gains, sizeof(float), toProcess, true)
|
|
: &_Gain;
|
|
if (!_UseOriginalPitch)
|
|
{
|
|
// compute pitch
|
|
currPitch = _PitchScheme ? (float *) _PitchScheme->make(getOwner(), size - leftToDo, frequencies, sizeof(float), toProcess, true)
|
|
: &_Pitch;
|
|
endIt = it + toProcess;
|
|
const CMatrix &localToWorld = _Owner->getLocalToWorldMatrix();
|
|
do
|
|
{
|
|
if (*it) // was this sound instanciated?
|
|
{
|
|
(*it)->setSoundParams(*currVol,
|
|
localToWorld * *posIt,
|
|
localToWorld.mulVector(*speedIt),
|
|
*currPitch);
|
|
if ((*it)->isLooping() && !(*it)->isPlaying())
|
|
{
|
|
// looping sources do not play when they are clipped, so "reminds" the source to play when possible.
|
|
(*it)->play();
|
|
}
|
|
}
|
|
currVol += GainPtInc;
|
|
currPitch += pitchPtInc;
|
|
++posIt;
|
|
++speedIt;
|
|
++it;
|
|
}
|
|
while (it != endIt);
|
|
}
|
|
else
|
|
{
|
|
// keep original pitch
|
|
endIt = it + toProcess;
|
|
const CMatrix &localToWorld = _Owner->getLocalToWorldMatrix();
|
|
do
|
|
{
|
|
if (*it) // was this sound instanciated?
|
|
{
|
|
(*it)->setSoundParams(*currVol,
|
|
localToWorld * *posIt,
|
|
localToWorld.mulVector(*speedIt),
|
|
(*it)->getPitch());
|
|
}
|
|
currVol += GainPtInc;
|
|
++posIt;
|
|
++speedIt;
|
|
++it;
|
|
}
|
|
while (it != endIt);
|
|
}
|
|
leftToDo -= toProcess;
|
|
}
|
|
while (leftToDo);
|
|
}
|
|
|
|
// ***************************************************************************************************
|
|
void CPSSound::setGain(float Gain)
|
|
{
|
|
NL_PS_FUNC(CPSSound_setGain)
|
|
delete _GainScheme;
|
|
_GainScheme = NULL;
|
|
_Gain = Gain;
|
|
}
|
|
|
|
// ***************************************************************************************************
|
|
void CPSSound::setGainScheme(CPSAttribMaker<float> *Gain)
|
|
{
|
|
NL_PS_FUNC(CPSSound_setGainScheme)
|
|
delete _GainScheme;
|
|
_GainScheme = Gain;
|
|
if (_Owner)
|
|
{
|
|
if (_GainScheme && _GainScheme->hasMemory()) _GainScheme->resize(_Owner->getMaxSize(), _Owner->getSize());
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************************************
|
|
void CPSSound::setPitch(float pitch)
|
|
{
|
|
NL_PS_FUNC(CPSSound_setPitch)
|
|
delete _PitchScheme;
|
|
_PitchScheme = NULL;
|
|
_Pitch = pitch;
|
|
}
|
|
|
|
// ***************************************************************************************************
|
|
void CPSSound::setPitchScheme(CPSAttribMaker<float> *pitch)
|
|
{
|
|
NL_PS_FUNC(CPSSound_setPitchScheme)
|
|
delete _PitchScheme;
|
|
_PitchScheme = pitch;
|
|
if (_Owner)
|
|
{
|
|
if (_PitchScheme && _PitchScheme->hasMemory()) _PitchScheme->resize(_Owner->getMaxSize(), _Owner->getSize());
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************************************
|
|
void CPSSound::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
|
|
{
|
|
NL_PS_FUNC(CPSSound_serial)
|
|
CPSLocatedBindable::serial(f);
|
|
// version 3 : added option to keep original pitch from the .sound
|
|
sint ver = f.serialVersion(3);
|
|
if (f.isReading())
|
|
{
|
|
std::string soundName;
|
|
f.serial(soundName);
|
|
_SoundName = NLMISC::CStringMapper::map(soundName);
|
|
}
|
|
else
|
|
{
|
|
std::string soundName = NLMISC::CStringMapper::unmap(_SoundName);
|
|
f.serial(soundName);
|
|
}
|
|
|
|
sint32 nbSounds;
|
|
bool hasScheme;
|
|
if (f.isReading())
|
|
{
|
|
f.serial(nbSounds); // we are very unlikely to save a system with sounds being played in it,
|
|
// but we need to keep datas coherency.
|
|
if (_Owner)
|
|
{
|
|
_Sounds.resize(_Owner->getMaxSize());
|
|
}
|
|
}
|
|
else
|
|
{
|
|
nbSounds = _Sounds.getSize(); // number of used sound
|
|
f.serial(nbSounds);
|
|
}
|
|
|
|
|
|
if (f.isReading())
|
|
{
|
|
delete _GainScheme;
|
|
_GainScheme = NULL;
|
|
delete _PitchScheme;
|
|
_PitchScheme = NULL;
|
|
}
|
|
// save Gain infos
|
|
hasScheme = _GainScheme != NULL;
|
|
f.serial(hasScheme);
|
|
if (hasScheme)
|
|
{
|
|
f.serialPolyPtr(_GainScheme);
|
|
}
|
|
else
|
|
{
|
|
f.serial(_Gain);
|
|
}
|
|
// serial pitch infos
|
|
if (ver >= 3)
|
|
{
|
|
bool useOriginalPitch = _UseOriginalPitch;
|
|
f.serial(useOriginalPitch);
|
|
_UseOriginalPitch = useOriginalPitch;
|
|
if (!_UseOriginalPitch)
|
|
{
|
|
// serialize pitch infos (no needed otherwise)
|
|
hasScheme = _PitchScheme != NULL;
|
|
f.serial(hasScheme);
|
|
if (hasScheme)
|
|
{
|
|
f.serialPolyPtr(_PitchScheme);
|
|
}
|
|
else
|
|
{
|
|
f.serial(_Pitch);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
hasScheme = _PitchScheme != NULL;
|
|
f.serial(hasScheme);
|
|
if (hasScheme)
|
|
{
|
|
f.serialPolyPtr(_PitchScheme);
|
|
}
|
|
else
|
|
{
|
|
f.serial(_Pitch);
|
|
}
|
|
}
|
|
|
|
if (ver > 1)
|
|
{
|
|
f.serial(_EmissionPercent);
|
|
f.serial(_SpawnSounds);
|
|
}
|
|
|
|
if (f.isReading())
|
|
{
|
|
_SoundStopped = true;
|
|
// insert blank sources
|
|
for (sint k = 0; k < nbSounds; ++k)
|
|
{
|
|
CPSEmitterInfo ei;
|
|
ei.setDefaults();
|
|
newElement(ei);
|
|
}
|
|
_SoundStopped = false;
|
|
_SoundReactivated = true;
|
|
}
|
|
}
|
|
|
|
|
|
// ***************************************************************************************************
|
|
void CPSSound::newElement(const CPSEmitterInfo &info)
|
|
{
|
|
NL_PS_FUNC(CPSSound_newElement)
|
|
nlassert(_Owner);
|
|
if (_GainScheme && _GainScheme->hasMemory()) _GainScheme->newElement(info);
|
|
if (_PitchScheme && _PitchScheme->hasMemory()) _PitchScheme->newElement(info);
|
|
// if there's a sound server, we generate a new sound instance
|
|
if (!_Mute && !_SoundStopped && CParticleSystem::getSoundServer())
|
|
{
|
|
if ((rand() % 99) * 0.01f < _EmissionPercent)
|
|
{
|
|
uint32 index = _Sounds.insert(CParticleSystem::getSoundServer()->createSound(_SoundName, _SpawnSounds));
|
|
|
|
|
|
|
|
/// set position and activate the sound
|
|
if (_Sounds[index])
|
|
{
|
|
const NLMISC::CMatrix &mat = getLocalToWorldMatrix();
|
|
float pitch;
|
|
if (_UseOriginalPitch)
|
|
{
|
|
pitch = _Sounds[index]->getPitch();
|
|
}
|
|
else
|
|
{
|
|
pitch = _PitchScheme ? _PitchScheme->get(getOwner(), 0) : _Pitch;
|
|
}
|
|
_Sounds[index]->setSoundParams(_GainScheme ? _GainScheme->get(getOwner(), 0) : _Gain,
|
|
mat * _Owner->getPos()[index],
|
|
_Owner->getSpeed()[index],
|
|
pitch
|
|
);
|
|
_Sounds[index]->play();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
_Sounds.insert(NULL);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
_Sounds.insert(NULL);
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************************************
|
|
void CPSSound::deleteElement(uint32 index)
|
|
{
|
|
NL_PS_FUNC(CPSSound_deleteElement)
|
|
if (_GainScheme && _GainScheme->hasMemory()) _GainScheme->deleteElement(index);
|
|
if (_PitchScheme && _PitchScheme->hasMemory()) _PitchScheme->deleteElement(index);
|
|
if (_Sounds[index])
|
|
{
|
|
_Sounds[index]->setLooping(false);
|
|
_Sounds[index]->release();
|
|
}
|
|
_Sounds.remove(index);
|
|
}
|
|
|
|
// ***************************************************************************************************
|
|
void CPSSound::resize(uint32 size)
|
|
{
|
|
NL_PS_FUNC(CPSSound_resize)
|
|
nlassert(size < (1 << 16));
|
|
if (_GainScheme && _GainScheme->hasMemory()) _GainScheme->resize(size, getOwner()->getSize());
|
|
if (_PitchScheme && _PitchScheme->hasMemory()) _PitchScheme->resize(size, getOwner()->getSize());
|
|
if (size < _Sounds.getSize())
|
|
{
|
|
// if vector size has been shrunk, must delete sounds instances
|
|
for(uint k = size; k < _Sounds.getSize(); ++k)
|
|
{
|
|
if (_Sounds[k])
|
|
{
|
|
_Sounds[k]->setLooping(false);
|
|
_Sounds[k]->release();
|
|
}
|
|
}
|
|
}
|
|
_Sounds.resize(size);
|
|
}
|
|
|
|
// ***************************************************************************************************
|
|
void CPSSound::setUseOriginalPitchFlag(bool useOriginalPitch)
|
|
{
|
|
NL_PS_FUNC(CPSSound_setUseOriginalPitchFlag)
|
|
if (_PitchScheme)
|
|
{
|
|
delete _PitchScheme;
|
|
_PitchScheme = NULL;
|
|
}
|
|
_UseOriginalPitch = useOriginalPitch;
|
|
}
|
|
|
|
|
|
} // NL3D
|