70 lines
2.6 KiB
C++
70 lines
2.6 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef RYAI_NAMED_ENTITY_MANAGER_H
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#define RYAI_NAMED_ENTITY_MANAGER_H
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#include <string>
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#include <vector>
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#include <set>
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#include <map>
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#include "named_entity.h"
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#include "named_entity_manager.h"
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/** Manager for named entities
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This class is a singleton.
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@author vuarand
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*/
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class CNamedEntityManager
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{
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public:
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/// Returns a pointer to the manager.
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static CNamedEntityManager* getInstance();
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/// Destroys the manager.
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static void destroyInstance();
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/// Creates a named entity or return an existing one with that name.
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CNamedEntity& create(std::string const& name);
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/// Returns a named entity with that name or create one if it doesn't exist.
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CNamedEntity& get(std::string const& name);
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/// Returns a named entity with that id or 0 (NULL) if it doesn't exist.
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CNamedEntity* get(NLMISC::CEntityId const& id);
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/// Removes a named entity from the manager.
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void destroy(CNamedEntity const& entity);
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/// Removes a named entity from the manager.
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void destroy(std::string const& name);
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/// Removes a named entity from the manager.
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void destroy(NLMISC::CEntityId const& name);
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/// Tells if an entity with the specified name exists in the manager.
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bool exists(std::string const& name);
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/// Tells if an entity with the specified id exists in the manager.
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bool exists(NLMISC::CEntityId const& id);
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/// Select a set of entities depending of a request string.
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void select(std::string const& request, std::vector<NLMISC::CEntityId>& entities);
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private:
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static CNamedEntityManager* _instance;
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typedef std::set<CNamedEntity*> entity_container_t;
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typedef std::map<std::string, CNamedEntity*> entity_name_container_t;
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typedef std::map<NLMISC::CEntityId, CNamedEntity*> entity_id_container_t;
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entity_container_t _entities;
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entity_name_container_t _nameIndex;
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entity_id_container_t _idIndex;
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};
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#endif // RYAI_NAMED_ENTITY_MANAGER_H
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