khanat-opennel-code/code/ryzom/server/src/ai_service/combat_interface.h

50 lines
1.3 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef RYAI_COMBAT_INTERFACE_H
#define RYAI_COMBAT_INTERFACE_H
// Nel Misc
#include "nel/misc/types_nl.h"
// Game share
#include "game_share/ryzom_entity_id.h"
#include "game_share/action_nature.h"
#include "nel/misc/sheet_id.h"
class CAIEntityPhysical;
class CModEntityPhysical;
// the class
class CCombatInterface
{
public:
static void init();
static void release();
class CEvent
{
public:
TDataSetRow _originatorRow;
TDataSetRow _targetRow;
float _weight;
ACTNATURE::TActionNature _nature;
};
static std::list <CEvent> _events;
};
#endif