khanat-opennel-code/code/nel/samples/pacs
2012-05-23 22:05:34 +02:00
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shapes Added: Hack to exclude .sound sheets starting with _ from being filtered out from the sheet_id.bin. Sound sheets do not follow the conventional sheets naming pattern at the moment 2012-05-23 22:05:34 +02:00
CMakeLists.txt Added: Hack to exclude .sound sheets starting with _ from being filtered out from the sheet_id.bin. Sound sheets do not follow the conventional sheets naming pattern at the moment 2012-05-23 22:05:34 +02:00
main.cpp Added: Hack to exclude .sound sheets starting with _ from being filtered out from the sheet_id.bin. Sound sheets do not follow the conventional sheets naming pattern at the moment 2012-05-23 22:05:34 +02:00
object.cpp Added: Hack to exclude .sound sheets starting with _ from being filtered out from the sheet_id.bin. Sound sheets do not follow the conventional sheets naming pattern at the moment 2012-05-23 22:05:34 +02:00
object.h Added: Hack to exclude .sound sheets starting with _ from being filtered out from the sheet_id.bin. Sound sheets do not follow the conventional sheets naming pattern at the moment 2012-05-23 22:05:34 +02:00
readme.txt Added: Hack to exclude .sound sheets starting with _ from being filtered out from the sheet_id.bin. Sound sheets do not follow the conventional sheets naming pattern at the moment 2012-05-23 22:05:34 +02:00

This sample show how to use PACS to move primitives and test collisions
against others.

For the time, collisions against the landscape are not shown in this 
sample. But they are managed by PACS too.

This sample show:

- Create a simple 3d client
- Creating varius PACS primitives
- Managing a static world image
- Managing several dynamic world image
- Moving PACS primitives
- Managing collisions
- Get triggered informations by collisions (flashes)

----------------

KEYS ARE : 

INSERT / DELETE		:	Add and remove primitives
ALT + LEFT MOUSE	:	Rotate
WHEEL MOUSE			:	Zoom
SPACE				:	Caos
TAB					:	Change controled primitive
ESC					:	Quit