130 lines
2.9 KiB
Objective-C
130 lines
2.9 KiB
Objective-C
// Object Viewer Qt - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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// Copyright (C) 2011 Dzmitry Kamiahin <dnk-88@tut.by>
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef QNEL_WIDGET_H
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#define QNEL_WIDGET_H
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// NeL includes
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#include <nel/misc/types_nl.h>
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#include <nel/misc/rgba.h>
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#include <nel/misc/event_emitter.h>
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// Qt includes
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#include <QtOpenGL/QGLWidget>
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#include <QtGui/QWidget>
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class QAction;
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/* TODO every platform should use QWidget */
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#if defined(NL_OS_WINDOWS)
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typedef QWidget QNeLWidget;
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#elif defined(NL_OS_MAC)
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typedef QWidget QNeLWidget;
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#elif defined(NL_OS_UNIX)
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typedef QGLWidget QNeLWidget;
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#endif // NL_OS_UNIX
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namespace NL3D
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{
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class UDriver;
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class UScene;
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}
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namespace NLQT
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{
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/**
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@class QNLWidget
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@brief Responsible for interaction between Qt and NeL.
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@details Automatically begins to update the render if the widget is visible
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or suspends the updating of render if the widget is hidden.
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*/
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class QNLWidget : public QNeLWidget
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{
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Q_OBJECT
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public:
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QNLWidget(QWidget *parent);
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virtual ~QNLWidget();
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/// Set the update interval renderer
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void setInterval(int msec);
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/// Set the background color.
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void setBackgroundColor(NLMISC::CRGBA backgroundColor);
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float fps() const
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{
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return m_fps;
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}
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inline NLMISC::CRGBA backgroundColor() const
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{
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return m_backgroundColor;
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}
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NL3D::UDriver *driver() const
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{
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return m_driver;
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}
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virtual QPaintEngine* paintEngine() const
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{
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return NULL;
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}
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Q_SIGNALS:
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void updateData();
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void updatePreRender();
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void updatePostRender();
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private Q_SLOTS:
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void updateRender();
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protected:
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virtual void showEvent(QShowEvent *showEvent);
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virtual void hideEvent(QHideEvent *hideEvent);
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#if defined(NL_OS_WINDOWS)
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virtual bool winEvent(MSG *message, long *result);
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#elif defined(NL_OS_MAC)
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virtual bool macEvent(EventHandlerCallRef caller, EventRef event);
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#elif defined(NL_OS_UNIX)
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virtual bool x11Event(XEvent *event);
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#endif
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private:
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void init();
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void release();
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QNLWidget(const QNLWidget &);
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QNLWidget &operator=(const QNLWidget &);
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NL3D::UDriver *m_driver;
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NLMISC::CRGBA m_backgroundColor;
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QTimer *m_mainTimer;
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bool m_initialized;
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int m_interval;
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float m_fps;
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}; /* class QNLWidget */
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} /* namespace NLQT */
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#endif // QNEL_WIDGET_H
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