85 lines
3 KiB
C++
85 lines
3 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
|
|
// contains all debug features
|
|
#include <nel/misc/debug.h>
|
|
|
|
void repeatederror()
|
|
{
|
|
nlassert(false && "hit always ignore");
|
|
}
|
|
|
|
int main(int /* argc */, char ** /* argv */)
|
|
{
|
|
// all debug functions have different behaviors in debug and in release mode.
|
|
// in general, in debug mode, all debug functions are active, they display
|
|
// what happens and some break the program to debug it. In release mode, they often
|
|
// do nothing to increase the execution speed.
|
|
|
|
|
|
// this function initializes debug functions. it adds displayers into the debug
|
|
// logger.
|
|
// in debug mode, all debug functions display on the std output.
|
|
// in release mode, this function does nothing by default. you have to add a displayer
|
|
// manually, or put true in the parameter to say to the function that you want it to
|
|
// add the default displayers
|
|
NLMISC::createDebug();
|
|
|
|
// enable the crash report tool
|
|
NLMISC::INelContext::getInstance().setWindowedApplication(true);
|
|
|
|
// display debug information, that will be skipped in release mode.
|
|
nldebug("nldebug() %d", 1);
|
|
|
|
// display the string
|
|
nlinfo("nlinfo() %d", 2);
|
|
|
|
// when something not normal, but that the program can manage, occurs, call nlwarning()
|
|
nlwarning("nlwarning() %d", 3);
|
|
|
|
// nlassert() is like assert but do more powerful things. in release mode, the test is
|
|
// not executed and nothing will happen. (Press F5 in Visual C++ to continue the execution)
|
|
nlassert(true == false);
|
|
|
|
// in a switch case or when you want that the program never executes a part of code, use stop.
|
|
// in release, nlstop does nothing. in debug mode,
|
|
// if the code reaches the nlstop, a breakpoint will be set. (In Visual C++ press F5 to continue)
|
|
nlstop;
|
|
|
|
// when the program failed, call nlerror(), it displays the message and throws a EFatalError to
|
|
// exit the program. don't forget to put a try/catch block everywhere an nlerror could
|
|
// occurs. (In Visual C++ press F5 to continue)
|
|
try
|
|
{
|
|
nlerror("nlerror() %d", 4);
|
|
}
|
|
catch (const NLMISC::EFatalError &)
|
|
{
|
|
// just continue...
|
|
nlinfo("nlerror() generated an EFatalError exception, just ignore it");
|
|
}
|
|
|
|
for (int i = 0; i < 32; ++i)
|
|
repeatederror();
|
|
|
|
printf("\nPress <return> to exit\n");
|
|
getchar();
|
|
|
|
return EXIT_SUCCESS;
|
|
}
|