89 lines
2.7 KiB
C++
89 lines
2.7 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_ACTION_SYNC_H
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#define NL_ACTION_SYNC_H
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#include "nel/misc/types_nl.h"
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#include "nel/misc/time_nl.h"
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#include "action.h"
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//#include "../frontend_service/fe_types.h"
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namespace CLFECOMMON {
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/**
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* <Class description>
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* \author Benjamin Legros
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* \author Nevrax France
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* \date 2001
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*/
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class CActionSync : public CAction
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{
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public:
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/** This function creates initializes its fields using the buffer.
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* \param buffer pointer to the buffer where the data are
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* \size size of the buffer
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*/
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virtual void unpack (NLMISC::CBitMemStream &message) { message.serial(Sync); message.serial(BKEntityId); }
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/// This functions is used when you want to transform an action into an IStream.
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virtual void serial (NLMISC::IStream &f) { f.serial(Sync); f.serial(BKEntityId); }
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/** Returns the size of this action when it will be send to the UDP connection:
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* the size is IN BITS, not in bytes (the actual size is this one plus the header size)
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*/
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virtual uint32 size () { return 8*sizeof(Sync)+64; }
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/// Sets the value of the action
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virtual void setValue(const TValue &value) { Sync = (NLMISC::TGameCycle)value; }
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/// Sets the value of the action
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virtual TValue getValue() const { return CAction::TValue((sint64)Sync); }
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/// Returns true if the property is continuous
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virtual bool isContinuous() const { return false; }
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static CAction *create () { return new CActionSync; }
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public:
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/// The sync value
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NLMISC::TGameCycle Sync;
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/// obsolete
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NLMISC::CEntityId BKEntityId;
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protected:
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/** This function transform the internal field and transform them into a buffer for the UDP connection.
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* \param buffer pointer to the buffer where the data will be written
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* \size size of the buffer
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*/
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virtual void pack (NLMISC::CBitMemStream &message) { message.serial(Sync); message.serial(BKEntityId); }
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virtual void reset() { Sync = 0; }
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friend class CActionFactory;
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};
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}
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#endif // NL_ACTION_SYNC_H
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/* End of action_sync.h */
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