09c4314a05
removed 7z and made setup page for AMS
136 lines
3.2 KiB
C++
136 lines
3.2 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_COND_NODE_H_
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#define NL_COND_NODE_H_
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#include <iostream>
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#include "field.h"
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#include "node.h"
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#include "record.h"
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class ICondNode : public INode
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{
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protected:
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int _Key;
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CField *_Field;
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std::vector<INode *> _Nodes;
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public:
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ICondNode();
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ICondNode(CField *, int);
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~ICondNode();
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void setKey(int);
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void addNode(INode *);
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};
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template<class T> class CEqualNode : public ICondNode {
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private:
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std::vector<T> _Values;
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public:
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CEqualNode();
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CEqualNode(CField *, int);
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~CEqualNode();
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virtual bool propagRecord(CRecord *);
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};
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template<class T> CEqualNode<T>::CEqualNode() : ICondNode()
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{
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}
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template<class T> CEqualNode<T>::CEqualNode(CField *field, int key) : ICondNode(field, key)
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{
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}
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template<class T> CEqualNode<T>::~CEqualNode()
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{
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}
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template<class T> bool CEqualNode<T>::propagRecord(CRecord *record)
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{
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std::vector<IValue *>::const_iterator it_val = _Field->getPossibleValues().begin();
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std::vector<IValue *>::const_iterator it_end = _Field->getPossibleValues().end();
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int id_node = 0;
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while ( it_val != it_end )
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{
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if ( ( (CValue<T> *) (*record)[ _Key ] )->getValue() == ( (CValue<T> *) (*it_val))->getValue() )
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{
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std::cout << std::endl << "EQUAL_NODE (" << _Field->getName() << _Key << " = " << ((CValue<T> *)(*it_val))->getValue() << " ) -> Node " << id_node << std::endl;
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return _Nodes[id_node]->propagRecord( record );
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}
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id_node++;
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it_val++;
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}
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return false;
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}
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/*
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template<class T> class CInfNode : public ICondNode {
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private:
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T _Value;
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public:
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CInfNode();
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~CInfNode();
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virtual bool propagRecord(CRecord *);
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};
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template<class T> CInfNode<T>::CInfNode() : ICondNode()
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{
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}
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template<class T> CInfNode<T>::~CInfNode()
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{
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}
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template<class T> bool CInfNode<T>::propagRecord(CRecord *record)
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{
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if ( ( (CValue<T> *) (*record)[ _Key ] )->getValue() <= _Value )
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return _TrueNode->propagRecord( record );
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else
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return _FalseNode->propagRecord( record );
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}
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template<class T> class CSupNode : public ICondNode {
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private:
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T _Value;
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public:
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CSupNode();
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~CSupNode();
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virtual bool propagRecord(CRecord *);
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};
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template<class T> CSupNode<T>::CSupNode() : ICondNode()
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{
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}
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template<class T> CSupNode<T>::~CSupNode()
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{
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}
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template<class T> bool CSupNode<T>::propagRecord(CRecord *record)
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{
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if ( ( (CValue<T> *) (*record)[ _Key ] )->getValue() >= _Value )
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return _TrueNode->propagRecord( record );
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else
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return _FalseNode->propagRecord( record );
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}
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*/
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#endif
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