613150e5bc
--HG-- branch : develop
666 lines
21 KiB
C++
666 lines
21 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "mirrors.h"
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#include "game_share/tick_event_handler.h"
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#include "nel/net/service.h"
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#include "game_share/misc_const.h"
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#include "game_share/fame.h"
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#include "ai_bot_npc.h"
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#include "ai_grp_npc.h"
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#include "server_share/r2_variables.h"
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#include "server_share/r2_vision.h"
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#include "ai.h"
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#include "ai_player.h"
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using namespace std;
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using namespace NLMISC;
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using namespace NLNET;
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using namespace MBEHAV;
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CMirror CMirrors::Mirror;
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CMirroredDataSet *CMirrors::DataSet = NULL;
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CMirroredDataSet *CMirrors::FameDataSet = NULL;
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const uint MAX_NB_ENTITIES_ISOLATED = 25000;
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CEntityId *IsolatedEntityId = NULL;
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sint32 *IsolatedX = NULL;
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sint32 *IsolatedY = NULL;
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sint32 *IsolatedZ = NULL;
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float *IsolatedTheta = NULL;
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uint32 *IsolatedSheet = NULL;
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uint32 *IsolatedSheetServer = NULL;
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TDataSetRow *IsolatedTarget = NULL; // sint32
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uint32 *IsolatedMode = NULL; // only mode enum
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uint32 *IsolatedBehaviour = NULL;
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uint32 *IsolatedCurrentHitPoints = NULL;
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uint32 *IsolatedMaxHitPoints = NULL;
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uint32 *IsolatedBestRoleLevel = NULL;
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uint8 *IsolatedCombatState = NULL;
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extern CVariable<double> RingMaxSelectDist;
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/*
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* Initialisation 2
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*/
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void cbMirrorIsReady( CMirror *mirror )
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{
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CMirrors::initMirror();
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}
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void cbMirrorReadyForAddEntity( CMirror *mirror )
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{
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// Init fx manager
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const TDeclaredEntityRangeOfType& declERT = TheDataset.getDeclaredEntityRanges();
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{
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TDeclaredEntityRangeOfType::const_iterator it = declERT.find( RYZOMID::fx_entity );
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const TDeclaredEntityRange& range = GET_ENTITY_TYPE_RANGE(it);
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CFxEntityManager::getInstance()->init( range.baseIndex(), range.size() );
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}
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}
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#define initIsolatedPropTable( name, thetype, defaultvalue ) \
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name = new thetype [MAX_NB_ENTITIES_ISOLATED]; \
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for ( i=0; i!=MAX_NB_ENTITIES_ISOLATED; ++i ) \
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name[i] = defaultvalue
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/*
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* Initialisation 1
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*/
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void CMirrors::init( void (*cbUpdate)(), void (*cbSync)(), void (*cbRelease)() )
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{
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// Init the mirror system
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vector<string> datasetNames;
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datasetNames.push_back( "fe_temp" );
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datasetNames.push_back( "fame" );
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Mirror.init( datasetNames, cbMirrorIsReady, cbUpdate, cbSync, cbRelease, AISTag );
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Mirror.addCallbackWhenMirrorReadyForUse( cbMirrorReadyForAddEntity );
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}
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/*
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* Init after the mirror init
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*/
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void CMirrors::initMirror()
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{
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//Mirror.declareEntityTypeUser( RYZOMID::player );
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Mirror.declareEntityTypeOwner( RYZOMID::npc, TotalMaxNpc.get() );
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Mirror.declareEntityTypeOwner( RYZOMID::creature, TotalMaxFauna.get()+TotalMaxPet.get() );
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Mirror.declareEntityTypeOwner( RYZOMID::fx_entity, TotalMaxFx );
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DataSet = &(Mirror.getDataSet("fe_temp"));
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DataSet->declareProperty( "AIInstance", PSOReadWrite | PSONotifyChanges );
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DataSet->declareProperty( "X", PSOReadWrite | PSONotifyChanges );
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DataSet->declareProperty( "Y", PSOReadWrite | PSONotifyChanges );
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DataSet->declareProperty( "Z", PSOReadWrite );
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DataSet->declareProperty( "Theta", PSOReadWrite );
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DataSet->declareProperty( "Sheet", PSOReadWrite );
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DataSet->declareProperty( "SheetServer", PSOReadWrite );
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DataSet->declareProperty( "NPCAlias", PSOWriteOnly );
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DataSet->declareProperty( "Mode", PSOReadWrite | PSONotifyChanges );
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DataSet->declareProperty( "Behaviour", PSOReadWrite | PSONotifyChanges );
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DataSet->declareProperty( "Target", PSOReadWrite | PSONotifyChanges );
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DataSet->declareProperty( "CurrentHitPoints", PSOReadOnly );
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DataSet->declareProperty( "CurrentRunSpeed", PSOReadOnly );
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DataSet->declareProperty( "CurrentWalkSpeed", PSOReadOnly );
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DataSet->declareProperty( "MaxHitPoints", PSOReadOnly );
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DataSet->declareProperty( "BestRoleLevel", PSOReadOnly );
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DataSet->declareProperty( "CombatState", PSOReadOnly );
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DataSet->declareProperty( "TeamId", PSOReadOnly | PSONotifyChanges );
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DataSet->declareProperty( "InOutpostZoneAlias", PSOReadWrite );
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DataSet->declareProperty( "InOutpostZoneSide", PSOReadWrite );
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DataSet->declareProperty( "VisualPropertyA", PSOReadWrite );
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DataSet->declareProperty( "VisualPropertyB", PSOReadWrite );
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DataSet->declareProperty( "VisualPropertyC", PSOReadWrite );
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DataSet->declareProperty( "ActionFlags", PSOReadWrite );
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DataSet->declareProperty( "VisionCounter", PSOReadOnly );
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DataSet->declareProperty( "Fuel", PSOReadOnly );
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DataSet->declareProperty( "WhoSeesMe", PSOReadWrite );
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DataSet->declareProperty( "ContextualProperty", PSOReadWrite );
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initRyzomVisualPropertyIndices( *DataSet );
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// init fame dataset
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FameDataSet = &(Mirror.getDataSet("fame"));
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CFameInterface::getInstance().setFameDataSet(FameDataSet);
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Mirror.setNotificationCallback( CMirrors::processMirrorUpdates );
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}
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// a big bad global var !
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extern CAIEntityPhysical *TempSpeaker;
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extern CBotPlayer *TempPlayer;
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void CMirrors::processMirrorUpdates()
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{
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TDataSetRow entityIndex;
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CEntityId *pEntityId;
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CFameInterface &fi = CFameInterface::getInstance();
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// Process added entities
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DataSet->beginAddedEntities();
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while ((entityIndex = DataSet->getNextAddedEntity()) != LAST_CHANGED)
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{
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const CEntityId& entityId = DataSet->getEntityId(entityIndex);
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// Create CAIPlayer object and add to maps
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if (entityId.getType() != RYZOMID::player)
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continue;
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{
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CMirrorPropValue<uint32> _instanceNumber(*DataSet, entityIndex, DSPropertyAI_INSTANCE);
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const uint32 askedInstance=_instanceNumber();
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CAIInstance *const aii = CAIS::instance().getAIInstance(askedInstance);
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if (!aii)
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{
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// The player is not in an AIInstance of that ais.
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// Floods on player connections, so no warning
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// nlwarning("AIInstance %d not found to spawn player %s", askedInstance, entityId.toString().c_str());
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// FOREACH(it,CCont<CAIInstance>, CAIS::instance().AIList())
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// {
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// nlwarning("exist AIInstance %d at index %d", (*it)->getInstanceNumber(), (*it)->getIndex());
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// }
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continue;
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}
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// store the player in the correct instance.
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aii->getPlayerMgr()->addSpawnedPlayer(entityIndex, entityId);
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}
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}
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DataSet->endAddedEntities();
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FameDataSet->beginAddedEntities();
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while( (entityIndex = FameDataSet->getNextAddedEntity()) != LAST_CHANGED )
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{
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fi.createFameOwner(*FameDataSet, entityIndex);
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}
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FameDataSet->endAddedEntities();
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// Process removed entities
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DataSet->beginRemovedEntities();
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while( (entityIndex = DataSet->getNextRemovedEntity(&pEntityId)) != LAST_CHANGED )
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{
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CAIEntityPhysical *entityPhysPtr = CAIS::instance().getEntityPhysical(entityIndex);
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// just to check if its a player .. and remove it from Manager and Maps ..
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if ( entityPhysPtr
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&& entityPhysPtr->getRyzomType()==RYZOMID::player)
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{
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CBotPlayer *botPlayer=NLMISC::safe_cast<CBotPlayer*>(entityPhysPtr);
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botPlayer->getOwner()->removeDespawnedPlayer(entityIndex);
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}
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}
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DataSet->endRemovedEntities();
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FameDataSet->beginRemovedEntities();
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while( (entityIndex = FameDataSet->getNextRemovedEntity(&pEntityId)) != LAST_CHANGED )
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{
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fi.removeFameOwner(*FameDataSet, entityIndex);
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}
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FameDataSet->endRemovedEntities();
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// Process properties changed and notified in the mirror
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TPropertyIndex propIndex;
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DataSet->beginChangedValues();
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DataSet->getNextChangedValue( entityIndex, propIndex );
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while (entityIndex != LAST_CHANGED)
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{
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if (propIndex == DSPropertyPOSX || propIndex == DSPropertyPOSX )
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{
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const CEntityId &entityId=DataSet->getEntityId(entityIndex);
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if (entityId.getType() == RYZOMID::player)
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{
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CAIEntityPhysical *entityPhys=CAIS::instance().getEntityPhysical(entityIndex);
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if (entityPhys)
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{
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CBotPlayer *player=NLMISC::safe_cast<CBotPlayer*>(entityPhys);
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if (player)
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{
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CAIInstance* aiInstance = player->getAIInstance();
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aiInstance->updateZoneTrigger(player);
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}
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}
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}
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}
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else if (propIndex == DSPropertyTEAM_ID)
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{
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const CEntityId &entityId=DataSet->getEntityId(entityIndex);
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if (entityId.getType() == RYZOMID::player)
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{
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CAIEntityPhysical *entityPhys=CAIS::instance().getEntityPhysical(entityIndex);
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if (entityPhys)
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{
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CBotPlayer *player=NLMISC::safe_cast<CBotPlayer*>(entityPhys);
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if (player)
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player->getOwner()->updatePlayerTeam(entityIndex);
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}
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}
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}
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else if (propIndex == DSPropertyAI_INSTANCE)
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{
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const CEntityId &entityId=DataSet->getEntityId(entityIndex);
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if (entityId.getType() == RYZOMID::player)
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{
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CAIEntityPhysical *entityPhys=CAIS::instance().getEntityPhysical(entityIndex);
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if (entityPhys)
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{
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// this player is already in a manager, despawn it
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CBotPlayer *const botPlayer=NLMISC::safe_cast<CBotPlayer*>(entityPhys);
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botPlayer->getOwner()->removeDespawnedPlayer(entityIndex);
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}
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// could be done with mirrored values. (!?).
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CMirrorPropValue<uint32> _instanceNumber(*DataSet, entityIndex, DSPropertyAI_INSTANCE);
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const uint32 askedInstance=_instanceNumber();
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CAIInstance *aii = CAIS::instance().getAIInstance(askedInstance);
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if (aii!=NULL)
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{
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// store the player in the correct instance.
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aii->getPlayerMgr()->addSpawnedPlayer(entityIndex, entityId);
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}
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else
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{
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if (askedInstance!=std::numeric_limits<uint32>::max())
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{
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// no need to warn for ai number instance not in this AIS !
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// nlwarning("AIInstance %u not found on AIInstance changement for player %s", askedInstance, entityId.toString().c_str());
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// FOREACH(it,CCont<CAIInstance>, CAIS::instance().AIList())
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// {
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// nlwarning("exist AIInstance %d at index %d", (*it)->getInstanceNumber(), (*it)->getIndex());
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// }
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}
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}
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}
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}
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else if (propIndex == DSPropertyTARGET_ID)
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{
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CAIEntityPhysical *entityPhys=CAIS::instance().getEntityPhysical(entityIndex);
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if (entityPhys)
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{
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const CEntityId &entityId=DataSet->getEntityId(entityIndex);
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if (entityId.getType() == RYZOMID::player)
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{
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CBotPlayer *player=NLMISC::safe_cast<CBotPlayer*>(entityPhys);
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// check if target is a local npc bot then handle bot targeted event
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CMirrorPropValueRO<TYPE_TARGET_ID> tgt(TheDataset, entityIndex, DSPropertyTARGET_ID);
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CAIEntityPhysical *target = CAIS::instance().getEntityPhysical(tgt());
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// update the targering list
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if (entityIndex==TDataSetRow()) // no target.
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{
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player->setTarget(NULL);
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}
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else
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{
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if (player->isAggressive())
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{
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CAIEntityPhysical *oldTarget=player->getTarget();
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if ( !oldTarget
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|| oldTarget!=target )
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player->setTarget(target);
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}
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else
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{
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CAIEntityPhysical *oldTarget=player->getVisualTarget();
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if ( !oldTarget
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|| oldTarget!=target )
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player->setVisualTarget(target);
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}
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}
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CSpawnBotNpc *bnpc = dynamic_cast<CSpawnBotNpc *>(target);
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if (bnpc)
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{
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TempSpeaker = bnpc;
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TempPlayer = player;
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CGroupNpc &grpNpc = bnpc->getPersistent().grp();
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if (IsRingShard)
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{
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CAIPos playerPos(player->pos());
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CAIPos npcPos(bnpc->pos());
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double dist = npcPos.quickDistTo(playerPos);
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bool dm = false;
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uint64 whoSeesMe = CMirrors::whoSeesMe(player->dataSetRow());
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if (!R2_VISION::isEntityVisibleToPlayers(whoSeesMe))
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{
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// The player is invisible, its a Dm / Gm: no zone event must be triggered
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dm = true;
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}
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if (!dm && dist <= RingMaxSelectDist)
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{
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grpNpc.processStateEvent(grpNpc.getEventContainer().EventPlayerTargetNpc);
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}
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}
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else
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{
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// generate en event on this bot group
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grpNpc.processStateEvent(grpNpc.getEventContainer().EventPlayerTargetNpc);
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}
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// grpNpc.processStateEvent(grpNpc.getEventContainer().EventPlayerTargetNpc);
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// grpNpc.getEventContainer().EventPlayerTargetNpc.processStateEvent(&grpNpc);
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// if player is in follow mode, then generate an suplementary event
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if (player->getFollowMode())
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grpNpc.processStateEvent(grpNpc.getEventContainer().EventPlayerFollowNpc);
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// grpNpc.getEventContainer().EventPlayerFollowNpc.processStateEvent(&grpNpc);
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TempPlayer = NULL;
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TempSpeaker = NULL;
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}
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}
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}
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}
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else if (propIndex == DSPropertyMODE)
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{
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CAIEntityPhysical *entityPhys=CAIS::instance().getEntityPhysical(entityIndex);
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if (entityPhys)
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{
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const CEntityId &entityId=DataSet->getEntityId(entityIndex);
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if (entityId.getType() == RYZOMID::player)
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{
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CBotPlayer *player=NLMISC::safe_cast<CBotPlayer*>(entityPhys);
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// if the player have a target, move it to the correct target list.
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if (player->isAggressive())
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{
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CAIEntityPhysical *target=player->getVisualTarget();
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if (target)
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player->setTarget(target);
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}
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else
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{
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CAIEntityPhysical *target=player->getTarget();
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if (target)
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player->setVisualTarget(target);
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}
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}
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}
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}
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/* else if (propIndex == DSPropertyBEHAVIOUR)
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{
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CAIEntityPhysical *entityPhys=CAIS::instance().getEntityPhysical(entityIndex);
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if (entityPhys)
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{
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const CEntityId &entityId=DataSet->getEntityId(entityIndex);
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if (entityId.getType() == RYZOMID::player)
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{
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CBotPlayer *player=NLMISC::safe_cast<CBotPlayer*>(entityPhys);
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MBEHAV::EBehaviour const behaviour = player->getBehaviour();
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if( behaviour == MBEHAV::CAST_OFF_SUCCESS );
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{
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CAIEntityPhysical *target=player->getVisualTarget();
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if (target)
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player->setTarget(target);
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}
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}
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}
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}
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*/ DataSet->getNextChangedValue( entityIndex, propIndex );
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}
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DataSet->endChangedValues();
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}
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void CMirrors::release()
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{
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Mirror.release();
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}
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bool CMirrors::mirrorIsReady()
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{
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return Mirror.mirrorIsReady();
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}
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//---------------------------------------------------------------------------------
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// Methods for retrieving data from mirrors
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TDataSetRow CMirrors::createEntity( CEntityId& entityId )
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{
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// in ais, we always use entityId auto asigment by mirror
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if (Mirror.createEntity( entityId , true))
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return DataSet->getDataSetRow( entityId );
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else
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return TDataSetRow();
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}
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void CMirrors::declareEntity( const TDataSetRow& entityIndex )
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{
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DataSet->declareEntity( entityIndex ); // only in the main dataset
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}
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void CMirrors::removeEntity( const CEntityId& entityId )
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{
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Mirror.removeEntity( entityId );
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}
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bool CMirrors::exists( const TDataSetRow& entityIndex )
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{
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/// is that a bug??
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return DataSet->getEntityId( entityIndex ).asUint64() == 0;
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//return ! ((uint64)(DataSet->getEntityId( entityIndex )) != 0);
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}
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const NLMISC::CEntityId& CMirrors::getEntityId( const TDataSetRow& entityIndex )
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{
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return DataSet->getEntityId( entityIndex );
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}
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TDataSetRow CMirrors::getDataSetRow( const NLMISC::CEntityId& entityId )
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{
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return DataSet->getDataSetRow( entityId );
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}
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uint16 CMirrors::getTeamId(const TDataSetRow& entityIndex)
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{
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CMirrorPropValueRO<TYPE_TEAM_ID> value( *DataSet, entityIndex, DSPropertyTEAM_ID );
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// if ( value()==0 )
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// return CTEAM::InvalidTeamId;
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return value;
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}
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CAICoord CMirrors::x( const TDataSetRow& entityIndex )
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{
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CMirrorPropValueRO<TYPE_POSX> value( *DataSet, entityIndex, DSPropertyPOSX );
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if ( value()==0 )
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return CAICoord();
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return CAICoord((double)value()/(double)1000);
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}
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CAICoord CMirrors::y( const TDataSetRow& entityIndex )
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{
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CMirrorPropValueRO<TYPE_POSY> value( *DataSet, entityIndex, DSPropertyPOSY );
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if ( value()==0 )
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return CAICoord();
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return CAICoord((double)value()/(double)1000);
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}
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sint32 CMirrors::z( const TDataSetRow& entityIndex )
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{
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CMirrorPropValueRO<TYPE_POSZ> value( *DataSet, entityIndex, DSPropertyPOSZ );
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return value();
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}
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float CMirrors::theta( const TDataSetRow& entityIndex )
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{
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CMirrorPropValueRO<TYPE_ORIENTATION> value( *DataSet, entityIndex, DSPropertyORIENTATION );
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return value();
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}
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|
|
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void CMirrors::setPosAndTheta( const TDataSetRow& entityIndex, sint32 posX, sint32 posY, sint32 posZ, float angleRad )
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|
{
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#ifdef NL_DEBUG
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//nldebug( "%d: E%d: Setting pos to %d %d", CTickEventHandler::getGameCycle(), entityIndex, posX, posY );
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/*if ( posX == 0 )
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nldebug( "E%d: X is zero", entityIndex );
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if ( posY == 0 )
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nldebug( "E%d: Y is zero", entityIndex );*/
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#endif
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|
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CMirrorPropValue<TYPE_POSX> valueX( *DataSet, entityIndex, DSPropertyPOSX );
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CMirrorPropValue<TYPE_POSY> valueY( *DataSet, entityIndex, DSPropertyPOSY );
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CMirrorPropValue<TYPE_POSZ> valueZ( *DataSet, entityIndex, DSPropertyPOSZ );
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CMirrorPropValue<TYPE_ORIENTATION> valueT( *DataSet, entityIndex, DSPropertyORIENTATION );
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valueX = posX;
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valueY = posY;
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valueZ = posZ;
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valueT = angleRad;
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//nldebug( "%u: Pos&theta of E%d set", CTickEventHandler::getGameCycle(), entityIndex );
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}
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|
|
|
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void CMirrors::setTheta( const TDataSetRow& entityIndex, float angleRad )
|
|
{
|
|
CMirrorPropValue<TYPE_ORIENTATION> valueT( *DataSet, entityIndex, DSPropertyORIENTATION );
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|
valueT = angleRad;
|
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//nldebug( "%u: Theta of E%d set", CTickEventHandler::getGameCycle(), entityIndex );
|
|
}
|
|
|
|
|
|
NLMISC::CSheetId CMirrors::sheet( const TDataSetRow& entityIndex )
|
|
{
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|
CMirrorPropValueRO<TYPE_SHEET> value( *DataSet, entityIndex, DSPropertySHEET );
|
|
return NLMISC::CSheetId(value());
|
|
}
|
|
|
|
void CMirrors::initSheet( const TDataSetRow& entityIndex, const NLMISC::CSheetId& sheetId )
|
|
{
|
|
CMirrorPropValue<TYPE_SHEET> value( *DataSet, entityIndex, DSPropertySHEET );
|
|
value = sheetId.asInt();
|
|
}
|
|
|
|
NLMISC::CSheetId CMirrors::sheetServer( const TDataSetRow& entityIndex )
|
|
{
|
|
CMirrorPropValueRO<TYPE_SHEET> value( *DataSet, entityIndex, DSPropertySHEET_SERVER );
|
|
return NLMISC::CSheetId(value());
|
|
}
|
|
|
|
void CMirrors::initSheetServer( const TDataSetRow& entityIndex, const NLMISC::CSheetId& sheetId )
|
|
{
|
|
nlassert(sheetId != NLMISC::CSheetId::Unknown);
|
|
CMirrorPropValue<TYPE_SHEET> value( *DataSet, entityIndex, DSPropertySHEET_SERVER );
|
|
value = sheetId.asInt();
|
|
}
|
|
|
|
void CMirrors::initNPCAlias( const TDataSetRow& entityIndex, TAIAlias alias )
|
|
{
|
|
CMirrorPropValue<TYPE_ALIAS> value( *DataSet, entityIndex, DSPropertyNPC_ALIAS );
|
|
value = alias;
|
|
}
|
|
|
|
TDataSetRow CMirrors::target( const TDataSetRow& entityIndex )
|
|
{
|
|
CMirrorPropValueRO<TYPE_TARGET_ID> value( *DataSet, entityIndex, DSPropertyTARGET_ID );
|
|
return value();
|
|
}
|
|
|
|
void CMirrors::setVPA( const TDataSetRow& entityIndex, const SAltLookProp &prop )
|
|
{
|
|
CMirrorPropValue<SAltLookProp> value( *DataSet, entityIndex, DSPropertyVPA );
|
|
value = prop;
|
|
}
|
|
|
|
void CMirrors::setVisualPropertyA( const TDataSetRow& entityIndex, const SPropVisualA &prop )
|
|
{
|
|
CMirrorPropValue<SPropVisualA> value( *DataSet, entityIndex, DSPropertyVPA );
|
|
value = prop;
|
|
}
|
|
|
|
void CMirrors::setVisualPropertyB( const TDataSetRow& entityIndex, const SPropVisualB &prop )
|
|
{
|
|
CMirrorPropValue<SPropVisualB> value( *DataSet, entityIndex, DSPropertyVPB );
|
|
value = prop;
|
|
}
|
|
|
|
void CMirrors::setVisualPropertyC( const TDataSetRow& entityIndex, const SPropVisualC &prop )
|
|
{
|
|
CMirrorPropValue<SPropVisualC> value( *DataSet, entityIndex, DSPropertyVPC );
|
|
value = prop;
|
|
}
|
|
|
|
void CMirrors::setBehaviour( const TDataSetRow& entityIndex, MBEHAV::EBehaviour b )
|
|
{
|
|
CMirrorPropValue<MBEHAV::CBehaviour> value( *DataSet, entityIndex, DSPropertyBEHAVIOUR );
|
|
value = b;
|
|
}
|
|
|
|
uint32 CMirrors::bestRoleLevel( const TDataSetRow& entityIndex )
|
|
{
|
|
CMirrorPropValueRO<TYPE_BEST_ROLE_LEVEL> value( *DataSet, entityIndex, DSPropertyBEST_ROLE_LEVEL );
|
|
return value();
|
|
}
|
|
|
|
uint64 CMirrors::whoSeesMe( const TDataSetRow& entityIndex )
|
|
{
|
|
BOMB_IF( !DataSet->isAccessible(entityIndex), "Try to access to the WhoSeesMe property in the mirror but with an invalid ", return 0L);
|
|
CMirrorPropValueRO<TYPE_WHO_SEES_ME> value( *DataSet, entityIndex, DSPropertyWHO_SEES_ME );
|
|
return value();
|
|
}
|
|
|
|
/*
|
|
* Set target (row)
|
|
*/
|
|
void CMirrors::setTarget(const TDataSetRow& entityIndex, const TDataSetRow& target)
|
|
{
|
|
CMirrorPropValue<TYPE_TARGET_ID> value( *DataSet, entityIndex, DSPropertyTARGET_ID );
|
|
value = target;
|
|
}
|
|
|
|
/// :KLUDGE: This method implementation should be in game_share instead of AIS and EGS. Both me and the other one are lazy bastards.
|
|
void MBEHAV::TMode::setModeAndPos( EMode mode, const TDataSetRow& entityIndex )
|
|
{
|
|
Mode = mode;
|
|
CMirrorPropValueRO<TYPE_POSX> propX( TheDataset, entityIndex, DSPropertyPOSX );
|
|
Pos.X16 = (uint16)(propX() >> 4);
|
|
CMirrorPropValueRO<TYPE_POSY> propY( TheDataset, entityIndex, DSPropertyPOSY );
|
|
Pos.Y16 = (uint16)(propY() >> 4);
|
|
//nldebug( "Setting MODE %s for E%u with current pos %d, %d", modeToString( mode ).c_str(), entityIndex.getIndex(), propX(), propY() );
|
|
}
|
|
|
|
#include "event_reaction_include.h"
|