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Khaganat-NeL
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khanat-opennel-code
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khanat-opennel-code
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code
/
nel
/
tools
/
build_gamedata
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processes
/
zone
History
kaetemi
143556b098
Changed:
#1093
Build pacs prim list to correct location.
2011-09-28 09:49:16 +02:00
..
maxscript
Added:
#929
Generators for ecosystem projects, all four ecosystem projects, generators for max exporter scripts, rbank cmb export.
2010-09-03 12:37:35 +02:00
0_setup.py
Fixed
:
#929
Gamedata build pipeline works mostly. Install writes to seperate dir instead of directly to dev client data dir. Added scripts to build dev client linked to install dir, as well as client install with bnp and patches generation, and shard data install. No more generated buildsite on repo. Panoply build added to map process. Fixed an issue with rbank build. Implemented sheets and sheet id building processes. Fixed some lookup paths. Implemented wmap build process. Added gamedev and data_common to install output. Added projects for characters and maps, sheets, indoors, and projects for fyros, matis, zorai and tryker continents to export shape and texture data.
2010-09-19 23:31:28 +02:00
1_export.py
Changed:
#1093
Build pacs prim list to correct location.
2011-09-28 09:49:16 +02:00
2_build.py
Added:
#929
Process for anim, font, swt, clodbank, pacs_prim, ps, skel. Project for objects, sky, contruction, fauna, fonts, outgame, sfx.
2010-09-01 15:24:43 +02:00
3_install.py
Fixed: Added hack to handle badly exported FO_S2_big_tree in build_gamedata, and cleaned up some stuff.
2010-08-04 18:49:46 +02:00
todo_build_dependencies
Added:
#929
Work in progress of new build pipeline scripts.
2010-06-05 01:09:49 +02:00
todo_export_maxscript
Added:
#929
Work in progress of new build pipeline scripts.
2010-06-05 01:09:49 +02:00