0876456a22
Further GUI Editor improvements
113 lines
No EOL
2.8 KiB
C++
113 lines
No EOL
2.8 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
#ifndef _PS_WRAPPER_H
|
|
#define _PS_WRAPPER_H
|
|
|
|
|
|
|
|
|
|
#include "nel/misc/rgba.h"
|
|
#include "nel/misc/vector.h"
|
|
//
|
|
#include "nel/3d/ps_attrib_maker.h"
|
|
#include "nel/3d/texture.h"
|
|
//
|
|
#include "particle_workspace.h"
|
|
|
|
|
|
// wrapper to read/write a value of type T
|
|
template <class T> class IPSWrapper
|
|
{
|
|
public:
|
|
CParticleWorkspace::CNode *OwnerNode; // Owner node of the property. When the property is modified, then the node will be marked as 'modified'
|
|
public:
|
|
IPSWrapper() : OwnerNode(NULL)
|
|
{
|
|
}
|
|
// for derivers : get a value
|
|
virtual T get(void) const = 0;
|
|
void setAndUpdateModifiedFlag(const T &value)
|
|
{
|
|
if (OwnerNode)
|
|
{
|
|
OwnerNode->setModified(true);
|
|
}
|
|
set(value);
|
|
}
|
|
protected:
|
|
// for derivers : set a value
|
|
virtual void set(const T &) = 0;
|
|
};
|
|
|
|
|
|
// wrapper to read/write a scheme of type T
|
|
template <class T> class IPSSchemeWrapper
|
|
{
|
|
public:
|
|
CParticleWorkspace::CNode *OwnerNode; // Owner node of the property. When the property is modified, then the node will be marked as 'modified'
|
|
public:
|
|
IPSSchemeWrapper() : OwnerNode(NULL) {}
|
|
typedef NL3D::CPSAttribMaker<T> scheme_type;
|
|
virtual scheme_type *getScheme(void) const = 0;
|
|
void setSchemeAndUpdateModifiedFlag(scheme_type *s)
|
|
{
|
|
if (OwnerNode)
|
|
{
|
|
OwnerNode->setModified(true);
|
|
}
|
|
setScheme(s);
|
|
}
|
|
protected:
|
|
virtual void setScheme(scheme_type *s) = 0;
|
|
};
|
|
|
|
|
|
|
|
// RGBA wrapper
|
|
typedef IPSWrapper<NLMISC::CRGBA> IPSWrapperRGBA;
|
|
typedef IPSSchemeWrapper<NLMISC::CRGBA> IPSSchemeWrapperRGBA;
|
|
|
|
// float wrapper
|
|
typedef IPSWrapper<float> IPSWrapperFloat;
|
|
typedef IPSSchemeWrapper<float> IPSSchemeWrapperFloat;
|
|
|
|
// uint wrapper
|
|
typedef IPSWrapper<uint32> IPSWrapperUInt;
|
|
typedef IPSSchemeWrapper<uint32> IPSSchemeWrapperUInt;
|
|
|
|
|
|
// texture
|
|
class IPSWrapperTexture
|
|
{
|
|
public:
|
|
CParticleWorkspace::CNode *OwnerNode;
|
|
public:
|
|
// ctor
|
|
IPSWrapperTexture() : OwnerNode(NULL) {}
|
|
virtual NL3D::ITexture *get(void) = 0;
|
|
virtual void setAndUpdateModifiedFlag(NL3D::ITexture *tex)
|
|
{
|
|
if (OwnerNode) OwnerNode->setModified(true);
|
|
set(tex);
|
|
}
|
|
protected:
|
|
virtual void set(NL3D::ITexture *) = 0;
|
|
};
|
|
|
|
#endif |