781 lines
21 KiB
C++
781 lines
21 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef __PRIMITIVE_H__
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#define __PRIMITIVE_H__
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#include "nel/misc/vector.h"
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#include "nel/misc/rgba.h"
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// Include from libxml2
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#include <libxml/parser.h>
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#include <vector>
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namespace NLLIGO
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{
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#ifdef NL_DEBUG
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# define NLLIGO_DEBUG
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#endif
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/**
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* Ligo primitives are used to add logical geometrical gameplay information.
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* Ligo primitives are NODES, POINTS, PATHES or ZONES.
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* Ligo primitives have a CLASS.
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*
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* The primitive class defines the properties attached to the primitive
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* The primitive class are defined in the XML file specified in the LigoClass field of the CLigoConfig class.
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*/
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class CPrimitives;
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class CLigoConfig;
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// ***************************************************************************
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void Register ();
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// ***************************************************************************
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/*
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* This class is a property class for ligo primitive.
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*/
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class IProperty : public NLMISC::IStreamable
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{
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public:
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IProperty ()
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{
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Default = false;
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}
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// This property is set to default
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bool Default;
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// Force class to be polymorphic
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virtual void foo () const = 0;
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};
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// ***************************************************************************
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/*
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* This class is a property class for ligo primitive.
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* This is a simple string
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*/
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class CPropertyString : public IProperty
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{
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public:
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CPropertyString () {}
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CPropertyString (const char *str);
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CPropertyString (const std::string &str);
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CPropertyString (const char *str, bool _default);
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virtual ~CPropertyString () {}
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std::string String;
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NLMISC_DECLARE_CLASS (CPropertyString)
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virtual void serial(NLMISC::IStream &f)
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{
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f.serial(Default);
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f.serial(String);
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}
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// Force class to be polymorphic
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virtual void foo () const {}
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};
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// ***************************************************************************
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/*
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* This class is a property class for ligo primitive.
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* This is a string array
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*/
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class CPropertyStringArray : public IProperty
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{
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public:
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CPropertyStringArray () {}
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virtual ~CPropertyStringArray () {}
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CPropertyStringArray (const std::vector<std::string> &stringArray);
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CPropertyStringArray (const std::vector<std::string> &stringArray, bool _default);
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std::vector<std::string> StringArray;
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NLMISC_DECLARE_CLASS (CPropertyStringArray)
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virtual void serial(NLMISC::IStream &f)
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{
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f.serial(Default);
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f.serialCont(StringArray);
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}
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// Force class to be polymorphic
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virtual void foo () const {}
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};
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// ***************************************************************************
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/*
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* This class is a property class for ligo primitive.
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* This is a string array
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*/
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class CPropertyColor : public IProperty
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{
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public:
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NLMISC::CRGBA Color;
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NLMISC_DECLARE_CLASS (CPropertyColor)
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virtual void serial(NLMISC::IStream &f)
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{
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f.serial(Default);
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f.serial(Color);
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}
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// Force class to be polymorphic
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virtual void foo () const {}
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// ctors
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CPropertyColor() {}
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CPropertyColor(NLMISC::CRGBA col) : Color(col) {}
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};
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// ***************************************************************************
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class CPrimVector : public NLMISC::CVector
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{
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public:
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CPrimVector ()
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{
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Selected = false;
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}
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CPrimVector (const NLMISC::CVector &v)
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{
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CVector::operator= (v);
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Selected = false;
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}
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void serial(NLMISC::IStream &f)
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{
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CVector::serial(f);
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f.serial(Selected);
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}
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bool Selected;
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};
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// ***************************************************************************
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/*
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* This class is the base class for ligo primitive.
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*
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* Provide access to common properties.
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* Provide access to the primitive hierachy
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*/
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class IPrimitive : public NLMISC::IStreamable
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{
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friend class CPrimitives;
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public:
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// Deprecated
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// std::string Layer;
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// Deprecated
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// std::string Name;
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// Expended in the tree view
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// bool Expanded;
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enum
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{
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NotAnArray,
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AtTheEnd = 0xffffffff,
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};
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/// \name Hierarchy
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IPrimitive ();
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virtual ~IPrimitive ();
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IPrimitive (const IPrimitive &node);
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virtual void operator= (const IPrimitive &node);
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/** Get the children primitive count */
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uint getNumChildren () const
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{
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return (uint)_Children.size ();
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}
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/** Get a child primitive */
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bool getChild (const IPrimitive *&result, uint childId) const;
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/** Get a child primitive */
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bool getChild (IPrimitive *&result, uint childId);
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/** Get the parent primitive */
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IPrimitive *getParent ()
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{
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return _Parent;
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}
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const IPrimitive *getParent () const
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{
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return _Parent;
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}
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/** Get the primitive relative to this and the given path */
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const IPrimitive *getPrimitive (const std::string &absoluteOrRelativePath) const;
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/** Get the id of the child, return 0xffffffff if not found */
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bool getChildId (uint &childId, const IPrimitive *child) const;
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/** Remove and delete a child primitive */
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bool removeChild (IPrimitive *child);
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/** Remove and delete a child primitive */
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bool removeChild (uint childId);
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/// Remove the child primitive from the children list, don't delete it
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bool unlinkChild(IPrimitive *child);
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/** Remove and delete all children primitives */
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void removeChildren ();
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/**
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* Insert a child primitive before the index.
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* The pointer will be deleted by the parent primitive using the ::delete operator.
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* return false if the index is invalid
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*/
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bool insertChild (IPrimitive *primitive, uint index = AtTheEnd);
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/// \name Properties
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/**
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* Get a num properties
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**/
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uint getNumProperty () const;
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/**
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* Get a properties by its index
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* This method (iterate a list) is slower than getPropertyByName (look up in a map).
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**/
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bool getProperty (uint index, std::string &property_name, const IProperty *&result) const;
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/**
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* Get a properties by its index
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* This method (iterate a list) is slower than getPropertyByName (look up in a map).
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**/
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bool getProperty (uint index, std::string &property_name, IProperty *&result);
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/** Check the existence of a named property */
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bool checkProperty(const std::string &property_name) const;
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/**
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* Add a property
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* If the property already exist, the method does nothing and returns false.
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* The pointer will be deleted by the primitive using the ::delete operator.
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**/
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bool addPropertyByName (const char *property_name, IProperty *result);
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/**
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* Get a property with its name
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**/
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bool getPropertyByName (const char *property_name, const IProperty *&result) const;
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/**
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* Get a property with its name
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**/
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bool getPropertyByName (const char *property_name, IProperty *&result) const;
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/**
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* Get a string property with its name. Return false if the property is not found or is not a string property.
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**/
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bool getPropertyByName (const char *property_name, std::string *&result) const;
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/**
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* Get a string array property with its name. Return false if the property is not found or is not a string array property.
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**/
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bool getPropertyByName (const char *property_name, std::vector<std::string> *&result) const;
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/**
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* Get a string property with its name. Return false if the property is not found or is not a string property.
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**/
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bool getPropertyByName (const char *property_name, std::string &result) const;
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/**
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* Get a string array property with its name. Return false if the property is not found or is not a string array property.
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**/
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bool getPropertyByName (const char *property_name, const std::vector<std::string> *&result) const;
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/**
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* Get a color property with its name. Return false if the property is not found or is not a string array property.
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**/
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bool getPropertyByName (const char *property_name, NLMISC::CRGBA &result) const;
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/**
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* Remove a property
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* This is method (iterate a list) is slower than removePropertyByName (look up in a map).
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**/
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bool removeProperty (uint index);
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/**
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* Remove a property by its name
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**/
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bool removePropertyByName (const char *property_name);
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/**
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* Remove all the properties
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**/
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void removeProperties ();
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/* Init default primitive's parameters
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*
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* This method will add all the properties declared in the primitive class and create default properties.
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*/
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void initDefaultValues (CLigoConfig &config);
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// Read the primitive, calls initDefaultValue (CLigoConfig &config)
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virtual bool read (xmlNodePtr xmlNode, const char *filename, uint version, CLigoConfig &config);
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// Write the primitive
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virtual void write (xmlNodePtr xmlNode, const char *filename) const;
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// Get the vertices
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virtual uint getNumVector () const = 0;
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virtual const CPrimVector *getPrimVector () const = 0;
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virtual CPrimVector *getPrimVector () = 0;
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// Make a copy
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virtual IPrimitive *copy () const = 0;
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// used for fast binary save/load (exploitation mode)
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void serial(NLMISC::IStream &f);
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// shortcut to getPropertyByName("name", ret); return ret;
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std::string getName() const;
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const std::string &getUnparsedProperties() const;
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void setUnparsedProperties(const std::string &unparsedProperties) const;
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private:
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// callback called just after the node is attach under a parent
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virtual void onLinkToParent() {}
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// callback called just before the node is removed from it's parent
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virtual void onUnlinkFromParent() {}
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/// Callback called just after an ancestor is linked
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virtual void onBranchLink() {}
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/// Callback called just before an ancestor is unlinked
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virtual void onBranchUnlink() {}
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/// Callback called when the primitive is updated, giving a chance to track the primitive's modifications during the loading
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virtual void onModifyPrimitive(CPrimitives &/* primitives */) const {}
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// internal recusive call
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void branchLink();
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void branchUnlink();
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// Update child Id
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void updateChildId (uint index);
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// Child id
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uint32 _ChildId;
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// Parent
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IPrimitive *_Parent;
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// Children
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std::vector<IPrimitive*> _Children;
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// Single properties
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std::map<std::string, IProperty*> _Properties;
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// Editor specific properties (unparsed)
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mutable std::string _UnparsedProperties;
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#ifdef NLLIGO_DEBUG
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std::string _DebugClassName;
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std::string _DebugPrimitiveName;
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#endif
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};
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// ***************************************************************************
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// Simple primitive node
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class CPrimNode : public IPrimitive
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{
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public:
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// \name From IClassable
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NLMISC_DECLARE_CLASS (CPrimNode)
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protected:
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// void operator= (const CPrimNode &node);
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// Get the vertices
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virtual uint getNumVector () const;
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virtual const CPrimVector *getPrimVector () const;
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virtual CPrimVector *getPrimVector ();
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// Read the primitive
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virtual bool read (xmlNodePtr xmlNode, const char *filename, uint version, CLigoConfig &config);
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// \name From IPrimitive
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virtual IPrimitive *copy () const;
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};
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// ***************************************************************************
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class CPrimPoint : public IPrimitive
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{
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public:
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CPrimPoint ()
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{
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Angle = 0;
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}
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CPrimVector Point;
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float Angle; // Angle on OZ, CCW
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public:
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void serial (NLMISC::IStream &f);
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// void operator= (const CPrimPoint &node);
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// \name From IClassable
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NLMISC_DECLARE_CLASS (CPrimPoint);
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protected:
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// Get the vertices
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virtual uint getNumVector () const;
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virtual const CPrimVector *getPrimVector () const;
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virtual CPrimVector *getPrimVector ();
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// Read the primitive
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virtual bool read (xmlNodePtr xmlNode, const char *filename, uint version, CLigoConfig &config);
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// Write the primitive
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virtual void write (xmlNodePtr xmlNode, const char *filename) const;
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// \name From IPrimitive
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virtual IPrimitive *copy () const;
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};
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// ***************************************************************************
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class CPrimPath : public IPrimitive
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{
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public:
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std::vector<CPrimVector> VPoints;
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public:
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void serial (NLMISC::IStream &f);
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// void operator= (const CPrimPath &node);
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// \name From IClassable
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NLMISC_DECLARE_CLASS (CPrimPath);
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protected:
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// Get the vertices
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virtual uint getNumVector () const;
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virtual const CPrimVector *getPrimVector () const;
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virtual CPrimVector *getPrimVector ();
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// Read the primitive
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virtual bool read (xmlNodePtr xmlNode, const char *filename, uint version, CLigoConfig &config);
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// Write the primitive
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virtual void write (xmlNodePtr xmlNode, const char *filename) const;
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// \name From IPrimitive
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virtual IPrimitive *copy () const;
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};
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// ***************************************************************************
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class CPrimZone : public IPrimitive
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{
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public:
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std::vector<CPrimVector> VPoints;
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static float getSegmentDist(const NLMISC::CVector v, const NLMISC::CVector &p1, const NLMISC::CVector &p2, NLMISC::CVector &nearPos);
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public:
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bool contains (const NLMISC::CVector &v) const { return CPrimZone::contains(v, VPoints); }
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bool contains(const NLMISC::CVector &v, float &distance, NLMISC::CVector &nearPos, bool isPath) const { return CPrimZone::contains(v, VPoints, distance, nearPos, isPath); }
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// void operator= (const CPrimZone &node);
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void serial (NLMISC::IStream &f);
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// Returns true if the vector v is inside of the patatoid
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static bool contains (const NLMISC::CVector &v, const std::vector<NLMISC::CVector> &points);
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// Returns true if the vector v is inside of the patatoid and set the distance of the nearest segment and the position of the nearest point.
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static bool contains (const NLMISC::CVector &v, const std::vector<NLMISC::CVector> &points, float &distance, NLMISC::CVector &nearPos, bool isPath);
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// Returns true if the vector v is inside of the patatoid
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static bool contains (const NLMISC::CVector &v, const std::vector<CPrimVector> &points);
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// Returns true if the vector v is inside of the patatoid and set the distance of the nearest segment and the position of the nearest point.
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static bool contains (const NLMISC::CVector &v, const std::vector<CPrimVector> &points, float &distance, NLMISC::CVector &nearPos, bool isPath);
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/// Returns the barycenter of the zone (warning, it may be outside of the zone if it is not convex). Returns CVector::Null if there is no vertex.
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NLMISC::CVector getBarycentre() const;
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/// Returns the smallest axis-aligned box containing the zone (z is always set to 0)
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void getAABox( NLMISC::CVector& cornerMin, NLMISC::CVector& cornerMax ) const;
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/// Return the area of the axis-aligned box containing the zone
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float getAreaOfAABox() const;
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// \name From IClassable
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NLMISC_DECLARE_CLASS (CPrimZone);
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protected:
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// Get the vertices
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virtual uint getNumVector () const;
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virtual const CPrimVector *getPrimVector () const;
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virtual CPrimVector *getPrimVector ();
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// Read the primitive
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virtual bool read (xmlNodePtr xmlNode, const char *filename, uint version, CLigoConfig &config);
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// Write the primitive
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virtual void write (xmlNodePtr xmlNode, const char *filename) const;
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// \name From IPrimitive
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virtual IPrimitive *copy () const;
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};
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// ***************************************************************************
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/** This primitive type is used to handle unique alias across a primitive file.
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* Usage of this primitive imply the setting of the appropriate 'ligo context'
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* before reading or copy/pasting alias.
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*/
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class CPrimAlias : public IPrimitive
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{
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friend class CPrimitives;
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/// The 'dynamic' part of the alias
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uint32 _Alias;
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/// The primitive container
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class CPrimitives *_Container;
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// Needed overloads (not used)
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virtual uint getNumVector () const
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{
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return 0;
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};
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virtual const CPrimVector *getPrimVector () const
|
|
{
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|
return NULL;
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|
}
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virtual CPrimVector *getPrimVector ()
|
|
{
|
|
return NULL;
|
|
}
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|
|
|
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virtual void onBranchLink();
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|
// callback called just before the node is removed from it's parent
|
|
virtual void onBranchUnlink();
|
|
|
|
void regenAlias();
|
|
|
|
public:
|
|
// \name From IClassable
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|
NLMISC_DECLARE_CLASS (CPrimAlias);
|
|
|
|
// private default constructor
|
|
CPrimAlias();
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|
// copy constructor needed
|
|
CPrimAlias(const CPrimAlias &other);
|
|
|
|
~CPrimAlias();
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|
|
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// return the dynamic part of the alias
|
|
uint32 getAlias() const;
|
|
|
|
// Return the full alias, merge of the static and dynamic part
|
|
uint32 getFullAlias() const;
|
|
|
|
// Read the primitive
|
|
virtual bool read (xmlNodePtr xmlNode, const char *filename, uint version, CLigoConfig &config);
|
|
// Write the primitive
|
|
virtual void write (xmlNodePtr xmlNode, const char *filename) const;
|
|
// Create a copy of this primitive
|
|
virtual IPrimitive *copy () const;
|
|
// serial for binary save
|
|
virtual void serial (NLMISC::IStream &f);
|
|
|
|
};
|
|
|
|
// ***************************************************************************
|
|
|
|
/*
|
|
This class is deprecated.
|
|
*/
|
|
class CPrimRegion
|
|
{
|
|
|
|
public:
|
|
|
|
std::string Name;
|
|
std::vector<CPrimPoint> VPoints;
|
|
std::vector<CPrimZone> VZones;
|
|
std::vector<CPrimPath> VPaths;
|
|
|
|
std::vector<bool> VHidePoints;
|
|
std::vector<bool> VHideZones;
|
|
std::vector<bool> VHidePaths;
|
|
|
|
public:
|
|
|
|
void serial (NLMISC::IStream &f);
|
|
};
|
|
|
|
// ***************************************************************************
|
|
|
|
/**
|
|
* This class is a ligo primitives set
|
|
*/
|
|
class CPrimitives
|
|
{
|
|
public:
|
|
|
|
CPrimitives ();
|
|
CPrimitives (const CPrimitives &other);
|
|
~CPrimitives ();
|
|
|
|
// Operator copy
|
|
CPrimitives& operator= (const CPrimitives &other);
|
|
|
|
// Convert from old format to the new one
|
|
void convert (const CPrimRegion ®ion);
|
|
|
|
// Read the primitive
|
|
bool read (xmlNodePtr xmlNode, const char *filename, CLigoConfig &config);
|
|
|
|
// Write the primitive
|
|
void write (xmlDocPtr xmlNode, const char *filename) const;
|
|
|
|
// Write the primitive
|
|
void write (xmlNodePtr root, const char *filename) const;
|
|
|
|
// serial the primitive. Used for binary files.
|
|
void serial(NLMISC::IStream &f);
|
|
|
|
// Root primitive hierarchy
|
|
CPrimNode *RootNode;
|
|
|
|
// get the static alias part for this primitive
|
|
uint32 getAliasStaticPart();
|
|
|
|
// set the static alias part for this primitive
|
|
void setAliasStaticPart(uint32 staticPart);
|
|
|
|
// Build an alias by combining the static and dynamic part
|
|
uint32 buildFullAlias(uint32 dynamicPart);
|
|
|
|
// Generate a new unique alias (dynamic part only)
|
|
uint32 genAlias(IPrimitive *prim, uint32 preferedAlias = 0);
|
|
// Reserve an alias and store it in the used alias list (dynamic part only)
|
|
// void reserveAlias(uint32 dynamicAlias);
|
|
// Remove an alias from the list of alias in use (dynamic part only)
|
|
void releaseAlias(IPrimitive *prim, uint32 dynamicAlias);
|
|
|
|
// Force the assignation of the specified alias to the primitive. If another primitive
|
|
// already hold the alias, this other primitive is assigned a new alias.
|
|
void forceAlias(CPrimAlias *prim, uint32 alias);
|
|
|
|
// get the last generated alias value (for debug only)
|
|
uint32 getLastGeneratedAlias();
|
|
|
|
// Return the primitive indexed by the given alias (ie, it doesn't return the alias primitive, but its first parent)
|
|
IPrimitive *getPrimitiveByAlias(uint32 primAlias);
|
|
|
|
// Build the complete list of indexed primitive (ie all primitive that have a primalias child)
|
|
void buildPrimitiveWithAliasList(std::map<uint32, IPrimitive*> &result);
|
|
|
|
|
|
private:
|
|
// Conversion internal methods
|
|
void convertAddPrimitive (IPrimitive *child, const IPrimitive *prim, bool hidden);
|
|
void convertPrimitive (const IPrimitive *prim, bool hidden);
|
|
|
|
/// Optional context information
|
|
CLigoConfig *_LigoConfig;
|
|
/// Static part alias mapping (can be 0 if no mapping is defined)
|
|
uint32 _AliasStaticPart;
|
|
/// Last generated Alias, used to compute the next alias
|
|
uint32 _LastGeneratedAlias;
|
|
/// List of alias in use in the primitive (dynamic part only)
|
|
std::map<uint32, IPrimitive*> _AliasInUse;
|
|
// Store the filename
|
|
// This allows to retrieve the static alias when reloading from binary file
|
|
std::string _Filename;
|
|
};
|
|
|
|
// ***************************************************************************
|
|
|
|
/** Singleton to manage special loading feature related to
|
|
* unique alias assignment
|
|
*/
|
|
class CPrimitiveContext
|
|
{
|
|
static CPrimitiveContext *_Instance;
|
|
|
|
// private ctor
|
|
CPrimitiveContext();
|
|
public:
|
|
|
|
// get the singleton reference
|
|
static CPrimitiveContext &instance()
|
|
{
|
|
if (!_Instance)
|
|
{
|
|
_Instance = new CPrimitiveContext;
|
|
}
|
|
|
|
return *_Instance;
|
|
}
|
|
|
|
/// The current ligo configuration file.
|
|
CLigoConfig *CurrentLigoConfig;
|
|
/// The current primitives container.
|
|
CPrimitives *CurrentPrimitive;
|
|
|
|
};
|
|
|
|
|
|
} // namespace NLLIGO
|
|
|
|
#endif // __PRIMITIVE_H__
|
|
|