56 lines
1.7 KiB
C++
56 lines
1.7 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef ANIMATION_H
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#define ANIMATION_H
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namespace SBCLIENT {
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//
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// External definitions
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//
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class CEntity;
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//
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// External variables
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//
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// Animation id used by playAnimation()
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enum EAnim { NoAnim = -1, PrepareWalkAnim, WalkAnim, IdleAnim, LogInAnim, LogOffAnim, ThrowSnowball, PrepareSnowBall, PrepareSnowBallCycle, HitAnim };
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//
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// External functions
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//
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// This function is automatically called by playAnimation() the first time
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void createAnimation (CEntity &entity);
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// Change the animation of an entity. You have to give the animation id
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void playAnimation (CEntity &entity, EAnim anim, bool force = false);
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// This function must be called before releasing the entity to delete the entity animation
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void deleteAnimation (CEntity &entity);
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void initAnimation ();
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void updateAnimation ();
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void releaseAnimation ();
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} /* namespace SBCLIENT */
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#endif // ANIMATION_H
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/* End of animation.h */
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