69 lines
2 KiB
C++
69 lines
2 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
#ifndef NL_LANDSCAPE_PROFILE_H
|
|
#define NL_LANDSCAPE_PROFILE_H
|
|
|
|
#include "nel/misc/types_nl.h"
|
|
#include "nel/3d/tessellation.h"
|
|
|
|
#ifdef NL_NO_DEBUG
|
|
# undef NL3D_PROFILE_LAND
|
|
#else
|
|
# define NL3D_PROFILE_LAND
|
|
#endif
|
|
|
|
#ifdef NL3D_PROFILE_LAND
|
|
# define NL3D_PROFILE_LAND_SET(_x_, _y_) _x_=_y_
|
|
# define NL3D_PROFILE_LAND_ADD(_x_, _y_) _x_+=_y_
|
|
#else
|
|
# define NL3D_PROFILE_LAND_SET(_x_, _y_)
|
|
# define NL3D_PROFILE_LAND_ADD(_x_, _y_)
|
|
#endif
|
|
|
|
namespace NL3D
|
|
{
|
|
|
|
// ***************************************************************************
|
|
// Yoyo: for profile only.
|
|
extern sint ProfNTessFace;
|
|
extern sint ProfNRdrFar0;
|
|
extern sint ProfNRdrFar1;
|
|
extern sint ProfNRdrTile[NL3D_MAX_TILE_PASS];
|
|
extern sint ProfNRefineFaces;
|
|
extern sint ProfNRefineComputeFaces;
|
|
extern sint ProfNRefineLeaves;
|
|
extern sint ProfNSplits;
|
|
extern sint ProfNMerges;
|
|
// New PriorityList vars.
|
|
extern sint ProfNRefineInTileTransition;
|
|
extern sint ProfNRefineWithLowDistance;
|
|
extern sint ProfNSplitsPass;
|
|
// Material setup Profile
|
|
extern sint ProfNTileSetupMaterial;
|
|
extern sint ProfNFar0SetupMaterial;
|
|
extern sint ProfNFar1SetupMaterial;
|
|
// Patch render
|
|
extern sint ProfNPatchRdrFar0;
|
|
extern sint ProfNPatchRdrFar1;
|
|
|
|
|
|
} // NL3D
|
|
|
|
|
|
#endif // NL_LANDSCAPE_PROFILE_H
|
|
|
|
/* End of landscape_profile.h */
|