// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef RY_ACTION_FLAGS_H #define RY_ACTION_FLAGS_H #include "nel/misc/types_nl.h" namespace RYZOMACTIONFLAGS { enum TActionFlag { InWater = 1<<1, Attacks = 1<<0, Undefined = 1<<16, }; /** * get the action flag size as a string * \param size the TActionFlag size * \return the string associated to this TActionFlag */ const std::string &toString(TActionFlag flag); /** * convert a string to an action flag * \param str the string to convert * \return the action flag associated to the string, Undefined if unknown */ TActionFlag toActionFlag(const std::string str); }; // RYZOMACTIONFLAGS #endif //RY_ACTION_FLAGS_H /* End of action_flags.h */