############################################################################# # Setting up the compiler settings... # Global variables include ../../Variables.mk # The flags for the C++ compiler CXXFLAGS = $(FLAGS_CMN) $(FLAGS_DBG_$(DBG)) \ -I/usr/include/libxml2 \ -I$(NEL_INCLUDE) \ -I$(RYZOM_COMMON_SRC) \ -I.. LDFLAGS = $(LD_FLAGS_CMN) \ -L$(NEL_PATH)/lib \ -L$(RYZOM_COMMON_SRC)/game_share \ -L../../server/src/server_share \ -lgame_share \ -lserver_share \ -lnelnet \ -lnelmisc \ -lxml2 \ -lrt\ -ldl ############################################################################# # The bit that changes each time we cut paste and hack this file :o) # The list of targets to build TARGETS = pdr_util DSP_TARGET = $(TARGETS).vcproj # The default build rule all: exe packed_sheets exe: check-deps $(TARGETS) $(TARGETS): $(OBJS) \ $(RYZOM_COMMON_SRC)/game_share/libgame_share.a \ ../../server/src/server_share/libserver_share.a $(CXX) -o $@ $(OBJS) $(LDFLAGS) cp -a $(TARGETS) $(TARGETS)_debug strip $(TARGETS) packed_sheets: # this service has no packed_sheets to pack # ./$(TARGETS) $(PACK_SHEETS_FLAGS) ############################################################################# # Rules include ../../Rules.mk