// // test settings // Pathes = { "e:/" }; ZonePath = "e:/Ryzom/BenData/gamedata/matis/zones/"; BanksPath = "e:/Ryzom/BenData/gamedata/matis/tiles/"; Bank = "bank.bank"; ZoneExt = ".zonel"; IGBoxes = "e:/Ryzom/BenData/computeddata/matis/surfaces/ig_boxes.bbox"; TessellationPath = "e:/Ryzom/BenData/computeddata/matis/surfaces/tessellation/"; OutputRootPath = "e:/Ryzom/BenData/computeddata/matis/surfaces/"; SmoothDirectory = "smooth/"; RawDirectory = "raw/"; TessellateLevel = 3; ReduceSurfaces = 1; SmoothBorders = 1; ComputeElevation = 0; ComputeLevels = 0; LinkElements = 1; CutEdges = 1; UseZoneSquare = 1; // The whole fyros landscape ZoneUL = "9_AG.zonel"; ZoneDR = "10_AH.zonel"; Zones = { "47_BJ.zonel" }; PreprocessDirectory = "preproc/"; // the global retriever processing settings GlobalRetriever = "matis.gr"; RetrieverBank = "matis.rbank"; GlobalUL = "9_AG.zonel"; GlobalDR = "10_AH.zonel"; // which kind of stuff to do... TessellateZones = 0; MoulineZones = 0; ProcessRetrievers = 0; ProcessGlobal = 1; // // Fyros settings // /* Pathes = { "e:/" }; ZonePath = "e:/Ryzom/BenData/gamedata/fyros/zones/"; BanksPath = "e:/Ryzom/BenData/gamedata/fyros/tiles/"; Bank = "bank.bank"; ZoneExt = ".zonel"; IGBoxes = "e:/Ryzom/BenData/computeddata/fyros/surfaces/ig_boxes.bbox"; TessellationPath = "e:/Ryzom/BenData/computeddata/fyros/surfaces/tessellation/"; TessellateLevel = 3; OutputRootPath = "e:/Ryzom/BenData/computeddata/fyros/surfaces/"; SmoothDirectory = "smooth/"; RawDirectory = "raw/"; TessellateLevel = 3; ReduceSurfaces = 1; SmoothBorders = 1; ComputeElevation = 0; ComputeLevels = 0; LinkElements = 1; CutEdges = 1; UseZoneSquare = 0; // The whole fyros landscape ZoneUL = "150_DV.zonel"; ZoneDR = "169_EW.zonel"; Zones = { "165_ED.zonel" }; PreprocessDirectory = "preproc/"; // the global retriever processing settings GlobalRetriever = "fyros.gr"; RetrieverBank = "fyros.rbank"; GlobalUL = "150_DV.zonel"; GlobalDR = "169_EW.zonel"; // which kind of stuff to do... TessellateZones = 0; MoulineZones = 0; ProcessRetrievers = 0; ProcessGlobal = 1; */ // // Tryker settings // /* Pathes = { "e:/" }; ZonePath = "e:/Ryzom/BenData/gamedata/tryker/zones/"; BanksPath = "e:/Ryzom/BenData/gamedata/tryker/tiles/" ; Bank = "bank.bank"; ZoneExt = ".zonel"; IGBoxes = "e:/Ryzom/BenData/computeddata/tryker/surfaces/ig_boxes.bbox"; TessellationPath = "e:/Ryzom/BenData/computeddata/tryker/surfaces/tessellation/"; OutputRootPath = "e:/Ryzom/BenData/computeddata/tryker/surfaces/"; SmoothDirectory = "smooth/"; RawDirectory = "raw/"; ReduceSurfaces = 1; SmoothBorders = 1; ComputeElevation = 0; ComputeLevels = 1; LinkElements = 1; CutEdges = 1; UseZoneSquare = 0; // The whole tryker landscape ZoneUL = "193_DS.zonel"; ZoneDR = "217_EL.zonel"; Zones = { "199_DX.zonel" }; PreprocessDirectory = "preproc/"; // the global retriever processing settings GlobalRetriever = "tryker.gr"; RetrieverBank = "tryker.rbank"; GlobalUL = "193_DS.zonel"; GlobalDR = "217_EL.zonel"; // which kind of stuff to do... TessellateZones = 0; MoulineZones = 1; ProcessRetrievers = 0; ProcessGlobal = 0; */ // // Snowballs settings // /* Pathes = { "e:/" }; OutputRootPath = "e:/Ryzom/BenData/computeddata/snowball/surfaces/"; ZonePath = "e:/Ryzom/BenData/gamedata/snowball/zones/"; BanksPath = "e:/Ryzom/BenData/gamedata/snowball/tiles/" ; Bank = "bank.bank"; ZoneExt = ".zonel"; IGBoxes = "e:/Ryzom/BenData/computeddata/snowballs/surfaces/ig_boxes.bbox"; SmoothDirectory = "smooth/"; RawDirectory = "raw/"; TessellationPath = "e:/Ryzom/BenData/computeddata/snowball/surfaces/tessellation/"; ReduceSurfaces = 1; SmoothBorders = 1; ComputeElevation = 0; ComputeLevels = 0; LinkElements = 1; CutEdges = 1; UseZoneSquare = 1; ZoneUL = "3_AC.zonel"; ZoneDR = "8_AR.zonel"; Zones = {}; PreprocessDirectory = "preproc/"; // the global retriever processing settings GlobalRetriever = "snowballs.gr"; RetrieverBank = "snowballs.rbank"; GlobalUL = "3_AC.zonel"; GlobalDR = "8_AR.zonel"; // which kind of stuff to do... TessellateZones = 0; MoulineZones = 1; ProcessRetrievers = 0; ProcessGlobal = 0; */ /* // // Test settings // Pathes = { "e:/" }; ZonePath = "e:/Ryzom/BenData/gamedata/test/zones/"; BanksPath = "e:/Ryzom/BenData/gamedata/test/tiles/" ; Bank = "bank.bank"; ZoneExt = ".zonew"; IGBoxes = "e:/Ryzom/BenData/computeddata/test/surfaces/ig_boxes.bbox"; TessellationPath = "e:/Ryzom/BenData/computeddata/test/surfaces/tessellation/"; OutputRootPath = "e:/Ryzom/BenData/computeddata/test/surfaces/"; //BBoxPath = "e:/Ryzom/BenData/computeddata/test/"; SmoothDirectory = "smooth/"; RawDirectory = "raw/"; ReduceSurfaces = 1; SmoothBorders = 1; ComputeElevation = 0; ComputeLevels = 0; LinkElements = 1; CutEdges = 1; UseZoneSquare = 0; // The whole landscape ZoneUL = "1_AA.zonel"; ZoneDR = "1_AA.zonel"; Zones = { "1_AA.zonel" }; PreprocessDirectory = "preproc/"; // the global retriever processing settings GlobalRetriever = "test.gr"; RetrieverBank = "test.rbank"; GlobalUL = "1_AA.zonel"; GlobalDR = "1_AA.zonel"; // which kind of stuff to do... TessellateZones = 0; MoulineZones = 0; ProcessRetrievers = 0; ProcessGlobal = 1; */