// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #if !defined(AFX_TEXTURE_ANIM_DLG_H__4A689FB0_93B9_4F5A_8075_8006D8FD19B2__INCLUDED_) #define AFX_TEXTURE_ANIM_DLG_H__4A689FB0_93B9_4F5A_8075_8006D8FD19B2__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif #include "ps_wrapper.h" #include "nel/3d/ps_particle.h" #include "value_gradient_dlg.h" #include "popup_notify.h" #include "particle_workspace.h" namespace NL3D { class CPSTexturedParticle; class CPSMultiTexturedParticle; } class CTextureChooser; class CAttribDlgInt; class CValueGradientDlg; class CMultiTexDlg; ///////////////////////////////////////////////////////////////////////////// // CTextureAnimDlg dialog class CTextureAnimDlg : public CDialog, IPopupNotify { // Construction public: CTextureAnimDlg(CParticleWorkspace::CNode *ownerNode, NL3D::CPSTexturedParticle *p, NL3D::CPSMultiTexturedParticle *mtp = NULL); // standard constructor ~CTextureAnimDlg(); void init(sint x, sint y, CWnd *pParent); // Dialog Data //{{AFX_DATA(CTextureAnimDlg) enum { IDD = IDD_TEXTURE_ANIM }; CButton m_ChooseTextures; BOOL m_EnableTextureAnim; BOOL m_MultiTexEnable; //}}AFX_DATA BOOL EnableWindow( BOOL bEnable); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CTextureAnimDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: NL3D::CPSTexturedParticle *_EditedParticle; NL3D::CPSMultiTexturedParticle *_MTP; CParticleWorkspace::CNode *_Node; // dialog to choose a constant texture CTextureChooser *_TextureChooser; // dialog to have a theme or constant value for texture id CAttribDlgInt *_TextureIndexDialog; CMultiTexDlg *_MultiTexDlg; // Generated message map functions //{{AFX_MSG(CTextureAnimDlg) afx_msg void OnChooseTextures(); afx_msg void OnEnableTextureAnim(); afx_msg void OnMultiTex(); afx_msg void OnEditMultitex(); //}}AFX_MSG DECLARE_MESSAGE_MAP() // delete created controls void cleanCtrl(void); // create the right controls, depending on the fact that a an,imated texture is used or not void setupCtrl(void); ////////////////////////////////// // wrapper for single texture // ////////////////////////////////// struct CTextureWrapper : public IPSWrapperTexture { NL3D::CPSTexturedParticle *P; NL3D::ITexture *get(void) { return P->getTexture(); } void set(NL3D::ITexture *t) { P->setTexture(t); } } _TextureWrapper; /////////////////////////////////////// // wrapper for texture anim sequence // /////////////////////////////////////// struct CTextureIndexWrapper : public IPSWrapper, IPSSchemeWrapper { NL3D::CPSTexturedParticle *P; sint32 get(void) const { return P->getTextureIndex(); } void set(const sint32 &v) { P->setTextureIndex(v); } scheme_type *getScheme(void) const { return P->getTextureIndexScheme(); } void setScheme(scheme_type *s) { P->setTextureIndexScheme(s); } } _TextureIndexWrapper; /** * the implementation of this struct tells the gradient dialog bow how to edit a texture list */ struct CGradientInterface : public IValueGradientDlgClient { // the particle being edited CValueGradientDlg *Dlg; NL3D::CPSTexturedParticle *P; // all method inherited from IValueGradientDlgClient virtual CEditAttribDlg *createDialog(uint index, CValueGradientDlg *grad, CParticleWorkspace::CNode *ownerNode); virtual void modifyGradient(TAction, uint index); virtual void displayValue(CDC *dc, uint index, sint x, sint y); virtual uint32 getSchemeSize(void) const; virtual uint32 getNbSteps(void) const; virtual void setNbSteps(uint32 value); ///////////////////////////////////////////////// // wrapper for the texture chooser // // that allows to choose a texture in the list // ///////////////////////////////////////////////// struct CTextureWrapper : public IPSWrapperTexture { CValueGradientDlg *Dlg; NL3D::CPSTexturedParticle *P; // index of the particle in the list uint32 Index; NL3D::ITexture *get(void); void set(NL3D::ITexture *t); } _TextureWrapper; } _GradientInterface; /// inherited from IPopuNotify void childPopupClosed(CWnd *child); void updateModifiedFlag() { if (_Node) _Node->setModified(true); } }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_TEXTURE_ANIM_DLG_H__4A689FB0_93B9_4F5A_8075_8006D8FD19B2__INCLUDED_)