// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef CL_OUTPOST_MANAGER_H #define CL_OUTPOST_MANAGER_H #include "nel/misc/types_nl.h" #include "game_share/outpost.h" // *************************************************************************** /** * Singleton for managing outpost * \author Lionel Berenguier * \author Nevrax France * \date 2004 */ class COutpostManager { private: // when this tick is reached, abort the proposal, and force player to be neutral uint32 _EndTickForPvpJoinProposal; public: /// Constructor COutpostManager(); /// Called when the server ask to join for PVP in a Outpost Zone void startPvpJoinProposal(bool playerGuildInConflict, bool playerGuildIsAttacker, uint32 ownerGuildNameId, uint32 attackerGuildNameId, uint32 declTimer); /// Called when the client answer to the join for PVP in a Outpost Zone void endPvpJoinProposal(bool bNeutral, OUTPOSTENUMS::TPVPSide pvpSide); /// Update the manager void update(); }; // Easy Singleton extern COutpostManager OutpostManager; #endif // NL_OUTPOST_MANAGER_H /* End of outpost_manager.h */