// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef NL_SKILL_CHANGE_CALLBACK_H #define NL_SKILL_CHANGE_CALLBACK_H #include "nel/misc/types_nl.h" // *************************************************************************** /** * Callbakc called when a value of a skill change * \author Lionel Berenguier * \author Nevrax France * \date 2004 */ class ISkillChangeCallback { public: /* Called only if SKILL or BaseSKILL change (not progressbar) */ virtual void onSkillChange() =0; }; #endif // NL_SKILL_CHANGE_CALLBACK_H /* End of skill_change_callback.h */