// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef CL_ANIMATION_FX_ID_ARRAY_H #define CL_ANIMATION_FX_ID_ARRAY_H #include "animation_fx.h" class CIDToStringArraySheet; namespace NL3D { class UAnimationSet; } /** * Sorts animation fx by an arbitrary ID * Must be initialized from a .id_to_string_array sheet, which gives the id / sheet_name pairs * The sheet name must be a .animation_fx one * * \author Nicolas Vizerie * \author Nevrax France * \date 2003 */ class CAnimationFXIDArray { public: // ctor CAnimationFXIDArray(); /** init from a .id_to_string_array sheet * animation set is required to build fxs tracks. * \param mustDeleteAnimSet true if ownerShip of animset must be given to that object (e.g it is deleted by that object at release()) */ void init(const CIDToStringArraySheet &sheet, NL3D::UAnimationSet *animSet, bool mustDeleteAnimSet = false); /** init from a .id_to_string_array sheet name * animation set is required to build fxs tracks. * \param mustDeleteAnimSet true if ownerShip of animset must be given to that object (e.g it is deleted by that object at release()) */ void init(const std::string &sheetName, NL3D::UAnimationSet *animSet, bool mustDeleteAnimSet = false); // release data from that object void release(); // retrieve a fx from its id, or NULL if not known const CAnimationFX *getFX(uint32 id) const; private: struct CIDToFX { uint32 ID; CAnimationFX FX; bool operator < (const CIDToFX &rhs) const { return this->ID < rhs.ID; } }; std::vector _IDToFXArray; NL3D::UAnimationSet *_AnimSet; }; #endif