// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef CL_SKY_MATERIAL_SETUP #define CL_SKY_MATERIAL_SETUP namespace NL3D { class UInstance; } // setup of material for night or day struct CSkyMaterialSetup { struct CTexInfo { uint MatNum; std::string TexName; }; std::vector Setup; /** Build a setup of texture for the given stage. * \param instance The instance from which setup must be built * \param stage stage at which the setup must be taken. Must be 0 or 1 */ void buildFromInstance(NL3D::UInstance instance, uint stage); /** Apply a setup of texture at the given stage * You can also ask to skip first material, as it is used for the skydome */ void applyToInstance(NL3D::UInstance instance, uint stage, bool skipFirstMaterial = false); }; #endif