// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef CL_INIT_MAIN_LOOP_H #define CL_INIT_MAIN_LOOP_H #include #include "nel/misc/types_nl.h" #include "nel/misc/progress_callback.h" #include "global.h" #include "3d_notes.h" namespace NL3D { class UTextureFile; }; // active/desactive welcome window void initWelcomeWindow(); // popup to offer hardware cursor activaction void initHardwareCursor(bool secondCall = false); // Initialize the main loop. void initMainLoop(); // *** Loading sessions // Start a loading session void beginLoading (TBackground background); // End a loading session void endLoading (); // Set the loading continent void setLoadingContinent (class CContinent *continent); extern CProgress ProgressBar; //extern C3DNotes Notes; extern uint64 StartInitTime; extern uint64 StartPlayTime; #if FINAL_VERSION #define USE_ESCAPE_DURING_LOADING false #else // FINAL_VERSION #define USE_ESCAPE_DURING_LOADING true #endif // FINAL_VERSION extern bool UseEscapeDuringLoading; void loadBackgroundBitmap (TBackground background); #endif // CL_INIT_MAIN_LOOP_H /* End of init_main_loop.h */