// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "std_afx.h" #include "object_viewer.h" #include "nel/3d/ps_particle.h" #include "tail_particle_dlg.h" ///////////////////////////////////////////////////////////////////////////// // CTailParticleDlg dialog CTailParticleDlg::CTailParticleDlg(CParticleWorkspace::CNode *ownerNode, NL3D::CPSTailParticle *tp) { nlassert(tp); _TailParticle = tp; _Node = ownerNode; //{{AFX_DATA_INIT(CTailParticleDlg) m_TailFade = tp->getColorFading(); m_TailPersistAfterDeath = FALSE; //}}AFX_DATA_INIT } void CTailParticleDlg::init(CWnd *pParent, sint x, sint y) { Create(IDD_TAIL_PARTICLE, pParent); RECT r; GetClientRect(&r); r.top += y; r.bottom += y; r.right += x; r.left += x; MoveWindow(&r); if (!dynamic_cast(_TailParticle)) { m_TailShape.EnableWindow(FALSE); m_TailShape.ShowWindow(FALSE); m_TailPersistAfterDeathCtrl.EnableWindow(FALSE); m_TailPersistAfterDeathCtrl.ShowWindow(FALSE); } else { /// m_TailPersistAfterDeath = (dynamic_cast(_TailParticle))->getPersistAfterDeath(); } NL3D::CPSRibbon *ribbon = dynamic_cast(_TailParticle); if (ribbon) { ((CComboBox *) GetDlgItem(IDC_RIBBON_ORIENTATION))->SetCurSel(ribbon->getOrientation()); } else { GetDlgItem(IDC_RIBBON_ORIENTATION)->ShowWindow(SW_HIDE); } UpdateData(); ShowWindow(SW_SHOW); } void CTailParticleDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CTailParticleDlg) DDX_Control(pDX, IDC_TAIL_SHAPE, m_TailShape); DDX_Control(pDX, IDC_TAIL_PERSIST_AFTER_DEATH, m_TailPersistAfterDeathCtrl); DDX_Check(pDX, IDC_TAIL_FADE, m_TailFade); DDX_Check(pDX, IDC_TAIL_PERSIST_AFTER_DEATH, m_TailPersistAfterDeath); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CTailParticleDlg, CDialog) //{{AFX_MSG_MAP(CTailParticleDlg) ON_BN_CLICKED(IDC_TAIL_FADE, OnTailFade) ON_BN_CLICKED(IDC_TAIL_PERSIST_AFTER_DEATH, OnTailPersistAfterDeath) ON_CBN_SELCHANGE(IDC_TAIL_SHAPE, OnSelchangeTailShape) ON_WM_PAINT() ON_CBN_SELCHANGE(IDC_RIBBON_ORIENTATION, OnSelchangeRibbonOrientation) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CTailParticleDlg message handlers void CTailParticleDlg::OnTailFade() { UpdateData(); _TailParticle->setColorFading(m_TailFade ? true : false); _Node->setModified(true); UpdateData(FALSE); } void CTailParticleDlg::OnTailPersistAfterDeath() { UpdateData(); nlassert(dynamic_cast(_TailParticle)); /// (dynamic_cast(_TailParticle))->setPersistAfterDeath(m_TailPersistAfterDeath ? true : false); _Node->setModified(true); UpdateData(FALSE); } void CTailParticleDlg::OnSelchangeTailShape() { UpdateData(); NL3D::CPSRibbon *r = dynamic_cast(_TailParticle); nlassert(r); switch (m_TailShape.GetCurSel() ) { case 0: // triangle r->setShape(NL3D::CPSRibbon::Triangle, NL3D::CPSRibbon::NbVerticesInTriangle); break; case 1: // quad r->setShape(NL3D::CPSRibbon::Losange, NL3D::CPSRibbon::NbVerticesInLosange); break; case 2: // octogon r->setShape(NL3D::CPSRibbon::HeightSides, NL3D::CPSRibbon::NbVerticesInHeightSide); break; case 3: // pentagram r->setShape(NL3D::CPSRibbon::Pentagram, NL3D::CPSRibbon::NbVerticesInPentagram); break; case 4: // simple segment x r->setShape(NL3D::CPSRibbon::SimpleSegmentX, NL3D::CPSRibbon::NbVerticesInSimpleSegmentX, true); break; case 5: // simple segment y r->setShape(NL3D::CPSRibbon::SimpleSegmentY, NL3D::CPSRibbon::NbVerticesInSimpleSegmentY, true); break; case 6: // simple segment z r->setShape(NL3D::CPSRibbon::SimpleSegmentZ, NL3D::CPSRibbon::NbVerticesInSimpleSegmentZ, true); break; case 7: // simple brace r->setShape(NL3D::CPSRibbon::SimpleBrace, NL3D::CPSRibbon::NbVerticesInSimpleBrace, true); break; } _Node->setModified(true); Invalidate(); } void CTailParticleDlg::OnPaint() { CPaintDC dc(this); // device context for painting NL3D::CPSRibbon *r = dynamic_cast(_TailParticle); // if we're dealing with a ribbon, we draw the shape used for extrusion if (r) { const uint x = 270, y = 15, size = 32; dc.FillSolidRect(x, y, size, size, 0xffffff); std::vector verts; verts.resize(r->getNbVerticesInShape() ); r->getShape(&verts[0]); CPen p; p.CreatePen(PS_SOLID, 1, (COLORREF) 0); CPen *old = dc.SelectObject(&p); if (r->getBraceMode()) { for(uint k = 0; k < verts.size() / 2; ++k) { dc.MoveTo((int) (x + (size / 2) * (1 + verts[2 * k].x)), (int) (y + (size / 2) * (1 - verts[2 * k].y))); dc.LineTo((int) (x + (size / 2) * (1 + verts[2 * k + 1].x)), (int) (y + (size / 2) * (1 - verts[2 * k + 1].y))); } } else { dc.MoveTo((int) (x + (size / 2) * (1 + verts[0].x)), (int) (y + (size / 2) * (1 - verts[0].y))); for (std::vector::const_iterator it = verts.begin(); it != verts.end(); ++it) { dc.LineTo((int) (x + (size / 2) * (1 + it->x)), (int) (y + (size / 2) * (1 - it->y))); } dc.LineTo((int) (x + (size / 2) * (1 + verts[0].x)), (int) (y + (size / 2) * (1 - verts[0].y))); } dc.SelectObject(old); } } void CTailParticleDlg::OnSelchangeRibbonOrientation() { NL3D::CPSRibbon *r = dynamic_cast(_TailParticle); nlassert(r); r->setOrientation((NL3D::CPSRibbon::TOrientation) ((CComboBox *) GetDlgItem(IDC_RIBBON_ORIENTATION))->GetCurSel()); _Node->setModified(true); }