// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef TL_SHEETS_PACKER_CFG_H #define TL_SHEETS_PACKER_CFG_H ////////////// // Includes // ////////////// // Misc. #include "nel/misc/types_nl.h" #include "nel/misc/config_file.h" // std. #include //--------------------------------------------------- // CClientConfig : // Struct to manage a config file for the client. //--------------------------------------------------- struct CClientConfig { // the config file must be always be available NLMISC::CConfigFile ConfigFile; void init (const std::string &configFileName); /// Data Path. std::vector DataPath; /// World sheet name std::string WorldSheet; /// Path where to find .primitive files std::string PrimitivesPath; /// Path where to create lmconts.packed std::string OutputDataPath; // File containing LIGO primitives std::string LigoPrimitiveClass; // Whether dump visual slots index or not bool DumpVisualSlotsIndex; public: /// Constructor. CClientConfig(); friend void setValues (); /// Serialize CFG. virtual void serial(class NLMISC::IStream &f) throw(NLMISC::EStream); /// End process void release (); };// CClientConfig // //////////// // GLOBAL // //////////// extern CClientConfig AppCfg; extern const std::string ConfigFileName; #endif // TL_SHEETS_PACKER_CFG_H /* End of sheets_packer_cfg.h */